crashes when try to load map

crashes when try to load map

Re: crashes when try to load map Posted by Goat64 on Sun Feb 27th 2005 at 11:23am
Goat64
13 posts
Posted 2005-02-27 11:23am
Goat64
member
13 posts 1 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: England
er.. hi

i have made a map called Climb (Not its final name but woteva) whenever
i try and load it to test it it freezies while doing that
mat_fullbriight thing

er.. if u want me to post my map so you can help me because your a nice person just say

oh and the onlky entities in the map are info_player_rebels and info_player_combine and a few guns and ammo

thanks for any help

P.S FIRST POST!

EDIT I have put light entities so that it does not have to do mat_fulbright in and it still crashes EDIT

EDIT Problem bigger then previously thought. NONE OF THE MAPS I MAKE
WILL RUN! i even tried making a hollow box and it does not run. me in
deep crap pls help EDIT
Re: crashes when try to load map Posted by thesilence on Sun Feb 27th 2005 at 12:57pm
thesilence
68 posts
Posted 2005-02-27 12:57pm
68 posts 17 snarkmarks Registered: Oct 14th 2004 Occupation: Student / Crappy Webdesigner! Location: England - Leeds
Are you compiling right, have you changed any settings (in Tools > Options), has it ever worked?
Re: crashes when try to load map Posted by Orpheus on Sun Feb 27th 2005 at 1:36pm
Orpheus
13860 posts
Posted 2005-02-27 1:36pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Re: crashes when try to load map Posted by Goat64 on Sun Feb 27th 2005 at 2:03pm
Goat64
13 posts
Posted 2005-02-27 2:03pm
Goat64
member
13 posts 1 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: England
I wasnt having trouble compiling it compiled alright, although the
actuall problem may be in the compile porcess.. haha big words

heres my compile log

** Executing...

** Command: "c:\valve\steam\steamapps\wil64\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\valve\steam\steamapps\wil64\half-life 2
deathmatch\hl2mp" "C:\Valve\Steam\SteamApps\wil64\half-life 2
deathmatch\hl2mp\maps\Climb"

Valve Software - vbsp.exe (Jan 19 2005)

2 threads

materialPath: c:\valve\steam\steamapps\wil64\half-life 2 deathmatch\hl2mp\materials

Loading C:\Valve\Steam\SteamApps\wil64\half-life 2 deathmatch\hl2mp\maps\Climb.vmf

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (616.0, 304.0, 840.3)

Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE

Candidate brush IDs: Brush 14834:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-664.0, 291.9, 721.1)

Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE

Candidate brush IDs: Brush 14926:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-636.0, 293.8, 736.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT

viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE

Candidate brush IDs: Brush 14926:

Processing areas...done (0)

Building Faces...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Valve\Steam\SteamApps\wil64\half-life 2 deathmatch\hl2mp\maps\Climb.prt...done (0)

Creating default cubemaps for env_cubemap using skybox sky_borealis01...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (74667 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (74667 bytes)

Error! prop_static using model
"models/props_c17/oildrum001_explosive.mdl", which must be used on a
dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props_c17/oildrum001_explosive.mdl"!

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Writing C:\Valve\Steam\SteamApps\wil64\half-life 2 deathmatch\hl2mp\maps\Climb.bsp

4 seconds elapsed

Memory leak: mempool blocks left in memory: 48

Memory leak: mempool blocks left in memory: 2

** Executing...

** Command: Copy File

** Parameters: "C:\Valve\Steam\SteamApps\wil64\half-life 2
deathmatch\hl2mp\maps\Climb.bsp"
"c:\valve\steam\steamapps\wil64\half-life 2
deathmatch\hl2mp\maps\Climb.bsp"

happy now? :razz:
Re: crashes when try to load map Posted by Orpheus on Sun Feb 27th 2005 at 2:13pm
Orpheus
13860 posts
Posted 2005-02-27 2:13pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Goat64</DIV>
<DIV class=quotetext>
happy now? :razz:
</DIV></DIV>

honestly? no. i detect a bit of ungratefulness. :/

the log has an error. i am unsure if it is an error great enough to crash your maps. but the point remains, you have an error. fix it.
get back to us when you have a compile log that has no errors and your maps still crash!
Re: crashes when try to load map Posted by Goat64 on Sun Feb 27th 2005 at 2:29pm
Goat64
13 posts
Posted 2005-02-27 2:29pm
Goat64
member
13 posts 1 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: England
ok im stupid tell me waht the eroor is and how to fix it.. and ill.. love you forever.. nad perform numerous sexual acts.
Re: crashes when try to load map Posted by Natus on Sun Feb 27th 2005 at 4:03pm
Natus
570 posts
Posted 2005-02-27 4:03pm
Natus
member
570 posts 76 snarkmarks Registered: Jan 28th 2005 Location: Denmark
you have a prop_static oildrum, make it prop_physics or prop_physics_respawnable
Re: crashes when try to load map Posted by ReNo on Sun Feb 27th 2005 at 4:07pm
ReNo
5457 posts
Posted 2005-02-27 4:07pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Unrelated, but I've a feeling the Borealis sky doesn't actually work in
game despite looking like it ought to in the editor. Pretty sure I
tried it in one of my maps and had to change it as it didn't show up.

Search the forums for the error given (there is a search link at the
bottom of every page, click it and check all the forum options). In
this case, that would be "findportalside". I've a feeling it will be
down to awkward brushwork - overlapping brushes, lack of use of
func_detail brushes, etc...
Re: crashes when try to load map Posted by fishy on Sun Feb 27th 2005 at 5:12pm
fishy
2623 posts
Posted 2005-02-27 5:12pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
<DIV class=quote>
<DIV class=quotetitle>? quoting Goat64</DIV>
<DIV class=quotetext>oh and the onlky entities in the map are info_player_rebels and info_player_combine and a few guns and ammo

EDIT NONE OF THE MAPS I MAKE WILL RUN! even a hollow box does not run. EDIT
</DIV></DIV>

do none of your maps have an info_player_start then?
Re: crashes when try to load map Posted by Goat64 on Sun Feb 27th 2005 at 5:52pm
Goat64
13 posts
Posted 2005-02-27 5:52pm
Goat64
member
13 posts 1 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: England
Its a halflife deathmatch map it doesnt need to...

I changed the func_static oil drums to func_physics_respawnable but it still didnt fix it

i also searched "findportalside" in forums and found nothing my simple mind could comprehend

here is waht halflife 2 deathmatch looks like before it crashes.. as
you can see there are alot of errors but i dont know what they are or
what to do about them User posted image
Re: crashes when try to load map Posted by Guessmyname on Sun Feb 27th 2005 at 6:15pm
Guessmyname
342 posts
Posted 2005-02-27 6:15pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
Its a halflife deathmatch map it doesnt need to...
Actually it does. Team spefic spawns without ordinary spawns
crashimifys HL2DM up real good (definately gay slang). I had this
problem when I was testing the bloody things, it crashed. After fixing
it I deduced that the problem was caused by:

The team specific spawns and no ordinary spawns - (Team spawns are only
used in TDM - you can't spawn from these in normal DM - which is what
is run from going map blahdeblah in the console)

P.S. I know CONTENTS_SOLID means a leak but what the hell is CONTENTS_GRATE? A buggered up grate texture?
Re: crashes when try to load map Posted by Gwil on Sun Feb 27th 2005 at 8:10pm
Gwil
2864 posts
Posted 2005-02-27 8:10pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
Its a halflife deathmatch map it doesnt need to...
Don't tell people what is right/wrong when you a) dont know b) asking for help. It will only serve to annoy them and people won't help you with your problem.

You are the newbie in the situation, act with courtesy and grace please.
Re: crashes when try to load map Posted by Leperous on Sun Feb 27th 2005 at 8:38pm
Leperous
3382 posts
Posted 2005-02-27 8:38pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
<DIV class=quote>
<DIV class=quotetitle>? quoting Goat64</DIV>
<DIV class=quotetext>ok im stupid tell me waht the eroor is and how to fix it.. and ill.. love you forever.. nad perform numerous sexual acts.
</DIV></DIV>

Good luck with your mapping career if you can't spell 'and' and 'what' properly. Put some effort into it, otherwise you'll just piss people off and they won't want to help you.
There are OBVIOUS problems with your compile log (the thing you posted as your "compile porcess"); the main ones it tells you what's wrong and how to fix them, and the less obvious ones (marked with "Error!" so quite subtle) have been explained to you already. You can search this website or use Google to find the solutions.
Re: crashes when try to load map Posted by Goat64 on Sun Feb 27th 2005 at 8:41pm
Goat64
13 posts
Posted 2005-02-27 8:41pm
Goat64
member
13 posts 1 snarkmarks Registered: Feb 22nd 2005 Occupation: Student Location: England
I was half right. its Info_player_deathmatch if you do it properly for a multiplayer map

"guessmyname" i love you and want your babies. it works!!!!!
Re: crashes when try to load map Posted by Orpheus on Sun Feb 27th 2005 at 9:16pm
Orpheus
13860 posts
Posted 2005-02-27 9:16pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting Goat64</DIV>
<DIV class=quotetext>
"guessmyname" i love you and want your babies. it works!!!!!
</DIV></DIV>

Great.. so now his map works, but i can guess from his words that he didn't "fix" anything. all he did was "add" something.
anyone else get that impression?
Re: crashes when try to load map Posted by fishy on Mon Feb 28th 2005 at 4:08am
fishy
2623 posts
Posted 2005-02-28 4:08am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
he can keep it, thank you very much.
Re: crashes when try to load map Posted by Orpheus on Mon Feb 28th 2005 at 4:44am
Orpheus
13860 posts
Posted 2005-02-28 4:44am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting fishy</DIV>
<DIV class=quotetext>he can keep it, thank you very much. </DIV></DIV>
i retract the comment, it was rather.. distasteful. :/