Re: crashes when try to load map
Posted by Goat64 on
Sun Feb 27th 2005 at 11:23am
Posted
2005-02-27 11:23am
13 posts
1 snarkmarks
Registered:
Feb 22nd 2005
Occupation: Student
Location: England
er.. hi
i have made a map called Climb (Not its final name but woteva) whenever
i try and load it to test it it freezies while doing that
mat_fullbriight thing
er.. if u want me to post my map so you can help me because your a nice person just say
oh and the onlky entities in the map are info_player_rebels and info_player_combine and a few guns and ammo
thanks for any help
P.S FIRST POST!
EDIT I have put light entities so that it does not have to do mat_fulbright in and it still crashes EDIT
EDIT Problem bigger then previously thought. NONE OF THE MAPS I MAKE
WILL RUN! i even tried making a hollow box and it does not run. me in
deep crap pls help EDIT
Re: crashes when try to load map
Posted by thesilence on
Sun Feb 27th 2005 at 12:57pm
Posted
2005-02-27 12:57pm
68 posts
17 snarkmarks
Registered:
Oct 14th 2004
Occupation: Student / Crappy Webdesigner!
Location: England - Leeds
Are you compiling right, have you changed any settings (in Tools > Options), has it ever worked?
Re: crashes when try to load map
Posted by Goat64 on
Sun Feb 27th 2005 at 2:03pm
13 posts
1 snarkmarks
Registered:
Feb 22nd 2005
Occupation: Student
Location: England
I wasnt having trouble compiling it compiled alright, although the
actuall problem may be in the compile porcess.. haha big words
heres my compile log
** Executing...
** Command: "c:\valve\steam\steamapps\wil64\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\valve\steam\steamapps\wil64\half-life 2
deathmatch\hl2mp" "C:\Valve\Steam\SteamApps\wil64\half-life 2
deathmatch\hl2mp\maps\Climb"
Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\valve\steam\steamapps\wil64\half-life 2 deathmatch\hl2mp\materials
Loading C:\Valve\Steam\SteamApps\wil64\half-life 2 deathmatch\hl2mp\maps\Climb.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (616.0, 304.0, 840.3)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 14834:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-664.0, 291.9, 721.1)
Leaf 0 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 14926:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-636.0, 293.8, 736.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_GRATE CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_GRATE
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_GRATE
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_GRATE
Candidate brush IDs: Brush 14926:
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Valve\Steam\SteamApps\wil64\half-life 2 deathmatch\hl2mp\maps\Climb.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_borealis01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (74667 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (74667 bytes)
Error! prop_static using model
"models/props_c17/oildrum001_explosive.mdl", which must be used on a
dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/oildrum001_explosive.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Valve\Steam\SteamApps\wil64\half-life 2 deathmatch\hl2mp\maps\Climb.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: Copy File
** Parameters: "C:\Valve\Steam\SteamApps\wil64\half-life 2
deathmatch\hl2mp\maps\Climb.bsp"
"c:\valve\steam\steamapps\wil64\half-life 2
deathmatch\hl2mp\maps\Climb.bsp"
happy now? :razz:
Re: crashes when try to load map
Posted by Goat64 on
Sun Feb 27th 2005 at 2:29pm
13 posts
1 snarkmarks
Registered:
Feb 22nd 2005
Occupation: Student
Location: England
ok im stupid tell me waht the eroor is and how to fix it.. and ill.. love you forever.. nad perform numerous sexual acts.
Re: crashes when try to load map
Posted by Natus on
Sun Feb 27th 2005 at 4:03pm
Natus
member
570 posts
76 snarkmarks
Registered:
Jan 28th 2005
Location: Denmark
you have a prop_static oildrum, make it prop_physics or prop_physics_respawnable
Re: crashes when try to load map
Posted by ReNo on
Sun Feb 27th 2005 at 4:07pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Unrelated, but I've a feeling the Borealis sky doesn't actually work in
game despite looking like it ought to in the editor. Pretty sure I
tried it in one of my maps and had to change it as it didn't show up.
Search the forums for the error given (there is a search link at the
bottom of every page, click it and check all the forum options). In
this case, that would be "findportalside". I've a feeling it will be
down to awkward brushwork - overlapping brushes, lack of use of
func_detail brushes, etc...
Re: crashes when try to load map
Posted by Goat64 on
Sun Feb 27th 2005 at 8:41pm
13 posts
1 snarkmarks
Registered:
Feb 22nd 2005
Occupation: Student
Location: England
I was half right. its Info_player_deathmatch if you do it properly for a multiplayer map
"guessmyname" i love you and want your babies. it works!!!!!
Re: crashes when try to load map
Posted by fishy on
Mon Feb 28th 2005 at 4:08am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
he can keep it, thank you very much.