Re: Player disintegration
Posted by omegaslayer on
Sat Apr 9th 2005 at 9:06pm
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Occupation: Sr. DevOPS Engineer
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This effect that I want is hard to decribe. What im trying to achieve is when the player is killed (In deathmatch), their bodies decinigrate as if they were hit by a combine ball. I specifically want them to be killed by a trigger. What im trying to achieve is when a "trigger_hurt" is activated, everyone dies (at massive scale) as if they were hit by the combine ball (the AR2's secondary fire). But Ive tried all types of dammage in the trigger_hurt entity, and there is nothing that mimics that.
I find that env_laser does this (when you rermain in the beam's center, but I would have to set up a massive amount to get the job done (remeber i want to kill people on a massive scale), and thats too hard. Ive tried trigger_physics_trap, but that only destroys physics props, not bodies.
Any thoughts?
Re: Player disintegration
Posted by Andrei on
Sat Apr 9th 2005 at 9:48pm
Andrei
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Well, if all else fails, you can always tie a whole bunch of env_lasers
to a func_rotating and make it sweep the entire gamearea.
Re: Player disintegration
Posted by Natus on
Sat Apr 9th 2005 at 11:30pm
Posted
2005-04-09 11:30pm
Natus
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i dont know how to do it, but i think its something about the trigger_physics_trap entity
Re: Player disintegration
Posted by Emoo on
Wed Apr 13th 2005 at 3:21pm
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trigger_physic_trap is correct for this just change the flags to set what it affects.
Re: Player disintegration
Posted by omegaslayer on
Wed Apr 13th 2005 at 4:25pm
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Emoo- the physics trap only works on props, not body rag dolls (yes
it works on prop_ragdoll, but not dead bodies...If you can undersand
that jumble)
dr. Glass Its a good idea.....but TBH thats a lot of entity work to
transport them to a room and then back again. How would I define where
they end up?
How is a giant laser achieved? Ive set the width to a massive
amount, but the dammage only seems to come from the exact center of the
beam. It just increases the sprite (making it look ugly).
edit: Thanks for the suggestions everyone, but I figured it out, I
set up jut one laser, with the target to "!player" now when ever the
laser is triggered, it will travel from the env_laser, to the player.
If you set the laser to a brightness of zero it will be invisable,
giving you the effect....now I just need to experiment to see if it
works on everyone....
Re: Player disintegration
Posted by omegaslayer on
Wed Apr 13th 2005 at 9:05pm
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Okay lep may want this in another forum or something, but could i call
on some one to test this thing out with me? Because im worried that
since im targeting the same !player it will strike a random target
(meaning it will strike a random player) which isnt what I want, im
wondering is someone will just do a quick test for me? PM me if you can.
Re: Player disintegration
Posted by omegaslayer on
Thu Apr 14th 2005 at 3:23pm
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Registered:
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Occupation: Sr. DevOPS Engineer
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Yes world does block the laser (which is good), so illl just have to have many lasers around...thanks for the difference between !player and player. That will help :smile: