Re: unable to finish maps :|
Posted by Mephs on
Mon Apr 25th 2005 at 10:12pm
Posted
2005-04-25 10:12pm
Mephs
member
381 posts
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Registered:
Sep 18th 2004
Occupation: Office Monkey
Location: Northern Ireland
The disorder in question is NFAMNS (Never Finish A Map Noob Syndrome)
and it is rife amongst mapping communities. As a sufferer of the latter
stages, I have almost completely consigned the very idea of mapping to
the dustbin.
The best way to describe it is ADHD with polygons and the like.
Main reasons for putting off a map:
1) Writing it down, and refining it (totally changing the idea)
2) EBTTS (Even Better Than That Syndrome) - Very Dangerous, those
inflicted normally have severe cranial pressure and causes brain
haemorrage unless a hole is drilled into the skull to release evil
spirits.
3) Internet - Source of all wisdom, you can do anything looking at the
WWW and ask anything in IRC...but somehow find yourself totally
distracted from your intial train of thought...
4) BNISHMAPGMAIICPWLAPS (By now I should have Made a Pretty Good Map
and If Its Crap People Will Laugh And Point Syndrome) - This is
terminal.
5) JGS (Jade Gooding Syndrome) .... a curious delusion that causes
mappers to loiter forums and troll or speak out with wild opinions in
the vain attempt to get more than their due 15 minutes of fame without
actual work.
6) SBTDS (Something Better To Do Syndrome) - Another delusion. The
latent or repressed mapping instincts become so unbearable to the
patient that they seek to build other things, such as macarroni
figures, small scale websites or Hideously flawed nations and
philososophies....(See also DM_Communism, DM_America, DM_Zimbabwe)
Re: unable to finish maps :|
Posted by DrGlass on
Mon Apr 25th 2005 at 10:38pm
Posted
2005-04-25 10:38pm
DrGlass
member
1825 posts
632 snarkmarks
Registered:
Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
I find the most insperation in other maps. When I first played
Natural Selection I was so drawn into those maps that I came back to
mapping.
Same thing with HL2, it really sparked a fire to map again.
When I'm not around my computer I draw out map ideas all the time, I
get really in depth with entities and scripted stuff, but in the end,
very few maps I've fleshed out on paper come to life.
Most of the time I have a great idea for a small part of a map and can figure out a way to expand apon it.
My most recent map, dm_cliff, is a diffrent story. I started mapping with one idea.
"a huge black mesa(ish) underground facility in the side of a cliff
face. On one side though... there is a public visitor center"
this expanded and expanded untill I had a full layout. By the grace of god I must say it all fit.
I think it worked becuase it was a fresh Idea and when I started
getting off track I was able to leave it for a few days, come back, and
keep on track. I just stuck to a base theme and worked out from
that.
Re: unable to finish maps :|
Posted by Dark Tree on
Tue Apr 26th 2005 at 2:17am
646 posts
264 snarkmarks
Registered:
Apr 30th 2004
Occupation: DigiPen student
Location: USA
My maps and ideas are always awkward. I never can/want to stick to one theme. Always have to mix everything....I get bored with a certain aspect of the map and continue the map in a different direction. Or I'll have a bunch of ideas and instead of making 3 different maps, I will combine everything into one map. For instance, with my dungeon so map for hl1, I wanted a castle/dungeon theme....and I ended up adding a church and hell portion to the map with elements of zelda and quake.
The end-user will know if you were bored with the map because it'll show. Keep your ideas fresh and if you get bored making a section of your map. chances are, the players of the map will too. So I say, don't ALWAYS stick to one theme in a map, sometimes it is fun to have different aspects in one map to keep it different from everything else out there.
Re: unable to finish maps :|
Posted by Andrei on
Tue Apr 26th 2005 at 8:39am
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Ok, here's the way I do it:
1) I make room and waste 2 days making it cool, but don't bother adding any side-walls.
2) I compile the thing and walk around it trying to figure out what the heck it is.
3) I make a corridor and connect it to a new room, overlooking the lack of walls in the first one.
4) I bang my head against the table until i decide what to make out of the new room.
5) I make the second room even cooler than the first.
6) I scrape the first room for being "uncool" (and for contrasting with the new one).
7) I make a third room, EVEN cooler than the second one.
8 ) I get rid of the second room for being too ugly.
And so on. I usually tend to repeat step 4 every 2-3 steps. And THAT's why it takes me a while to actually complete a map. :cool:
Re: unable to finish maps :|
Posted by Orpheus on
Wed Apr 27th 2005 at 11:51pm
Posted
2005-04-27 11:51pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
<DIV class=quote>
<DIV class=quotetitle>? quoting thursday-</DIV>
<DIV class=quotetext>
Quoted for truth. Alot of the time I have seen you in a discussion thread I have felt like debating with you, however I know you would just totally pwn me ;p
</DIV></DIV>
If I even suspected that this were true, I would avoid most all debates. I am not here to intimidate anyone, nor to alter anyones viewpoint to my favor. My two biggest fears here are 1) that I will corrupt some young mind to my way of thinking, and 2) that someones parent will get me into trouble for posting something they feel is inappropriate to their age.
I would much rather have/read a healthy debate without the need for someone to "make it personal" :sad:
I respect honesty above all else, and would much rather lose a debate through determination, than have someone avoid it completely because they feel the field is stacked against them with the "heavy weight" members.
In the future, if you feel intimidated, send me a PM, and I will bow out in favor of your participation.
/Me bumps Thursday's rating to a "4" for his honesty