CTF_Unnamed

CTF_Unnamed

Re: CTF_Unnamed Posted by Ferret on Thu May 12th 2005 at 11:37pm
Ferret
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Posted 2005-05-12 11:37pm
Ferret
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Final Project in Environmental Design for school. Based on Rivendell.
Current shots have absolutely no texturing done on anything. I"ll
repeat. The current shots have absolutely no texturing done on anything
at all. Everything is just temporary texturing for marking out and
laying out stuff. Have about 2 weeks to finish. I am responsible for
everything except for the interior large building. Everything will be
100% custom made. Enjoy.

User posted image

User posted image

User posted image

User posted image

User posted image

http://www.thevon.net/wip9.jpg

User posted image

http://www.thevon.net/wip9.jpg

User posted image

User posted image

User posted image

<a href="http://www.thevon.net/v1.jpg" target="_blank">User posted image</a>
Re: CTF_Unnamed Posted by Orpheus on Thu May 12th 2005 at 11:42pm
Orpheus
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Posted 2005-05-12 11:42pm
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Ferret ol man, put a space between the links please.
Re: CTF_Unnamed Posted by Push6 on Thu May 12th 2005 at 11:46pm
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Posted 2005-05-12 11:46pm
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Well, textures or no textures, that looks fantastic.
Re: CTF_Unnamed Posted by Crono on Fri May 13th 2005 at 4:00am
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Posted 2005-05-13 4:00am
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Wonderful.

I wonder if you can add a heavy pixel shader glow to really flesh out the Rivendale look. (Don't know if it was implemented in UT)
Re: CTF_Unnamed Posted by Paladin[NL] on Fri May 13th 2005 at 6:07am
Paladin[NL]
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Posted 2005-05-13 6:07am
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Two thumbs up
Re: CTF_Unnamed Posted by Leperous on Fri May 13th 2005 at 8:35am
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Posted 2005-05-13 8:35am
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I'm really liking the central glade, and nice effort with the architecture (though the tall building in #4 looks a bit gormless?). Can you make a skybox or a giant waterfall behind it?
Re: CTF_Unnamed Posted by BlisTer on Fri May 13th 2005 at 1:31pm
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Posted 2005-05-13 1:31pm
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looks pro, and ready for a carreer. good luck if that's your aspiration
Re: CTF_Unnamed Posted by habboi on Fri May 13th 2005 at 4:08pm
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Posted 2005-05-13 4:08pm
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I really like the feel of this map. I think you captured Rivendell well and I think it will be successful for sure!
Re: CTF_Unnamed Posted by Spartan on Mon May 16th 2005 at 9:53am
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Posted 2005-05-16 9:53am
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I love it. I'd like to see it when it's done. Now only if we had pine tree models for HL2. :sad:

Edit: Looking at this map reminds me of a place in WoW. It also makes me want to go out and buy UT 2004 so I can use the cool editor.
Re: CTF_Unnamed Posted by Spartan on Fri Jun 3rd 2005 at 3:59pm
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Posted 2005-06-03 3:59pm
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I got a question. I'm looking into learning how to use the Unreal Ed
myself but I can't decide on which editor to use. Was this map made
using the editor from UT 2003 or UT 2004? Or do they both use the exact
same editor?

P.S. If UT 2004 is newer then why does UT 2003 look better?

Edit: Sorry about bringing the thread back. I guess this post could've done better as a PM.
Re: CTF_Unnamed Posted by G4MER on Fri Jun 3rd 2005 at 4:33pm
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Posted 2005-06-03 4:33pm
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This looks like its right of EverQuest or One of them MMORPG games.. It looks great. Did you use Quark to map it?

I have UT2004, I dd not knwo there was abuilt in editor.. *Runs off to check.. HOLY COW THERE IS THERE IS! I may have a new toy to play with!
Re: CTF_Unnamed Posted by ReNo on Fri Jun 3rd 2005 at 4:41pm
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Posted 2005-06-03 4:41pm
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Errr, why do you say that UT2003 looks better than UT2004? They are
both the same engine (with some tweaks here and there no doubt) - are
you talking about the maps in UT2003 looking better than the ones in
2004 or something? The editor will be identical I'm sure.
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Re: CTF_Unnamed Posted by Spartan on Fri Jun 3rd 2005 at 4:50pm
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The maps in UT 2003 look better. I'd rather use the stuff that comes
with UT 2003 but then again those 2004 vehicles look tasty. Is there a
way to get all the textures and models from UT 2003 and get them
without having to buy both games?
Re: CTF_Unnamed Posted by ReNo on Fri Jun 3rd 2005 at 5:48pm
ReNo
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Posted 2005-06-03 5:48pm
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UT2004 included everything from 2003 I believe (including maps,
textures, sounds, etc...), so if you have 2004 you should have the lot.
UT2003 was essentially made redundant after 2004 came out - there is no
reason whatsoever to buy 2003 if you have 2004.
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Re: CTF_Unnamed Posted by Spartan on Fri Jun 3rd 2005 at 6:03pm
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Posted 2005-06-03 6:03pm
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Cool. I guess I'll pick it up today then. The editor looks tasty.
Re: CTF_Unnamed Posted by Fjorn on Fri Jun 3rd 2005 at 6:06pm
Fjorn
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Posted 2005-06-03 6:06pm
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I tried unrealED...

long time ago when I first got ut2k4

What ever happened to intuitive controls?

OR am I just too hammer locked? :razz:
Signature? What signature!?
Re: CTF_Unnamed Posted by Myrk- on Fri Jun 3rd 2005 at 11:55pm
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Posted 2005-06-03 11:55pm
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Gameplay in 2004 sux compared to 2003- they fiddled with loads of minor things and its just not as good...
-[Better to be Honest than Kind]-
Re: CTF_Unnamed Posted by Cassius on Sat Jun 4th 2005 at 1:11am
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Posted 2005-06-04 1:11am
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And gameplay in UT2k3 sucks compared to UT classic.
[Im_invisible] "I would suck a man off, but only for sustenance."
Re: CTF_Unnamed Posted by ReNo on Sat Jun 4th 2005 at 1:16am
ReNo
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Posted 2005-06-04 1:16am
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I agree that the original UT was the best, but I've enjoyed them all
personally. I didn't notice much difference between 2003 and 2004, and
I don't see why anybody would unless they were fairly hardcore into it.
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Re: CTF_Unnamed Posted by Myrk- on Sat Jun 4th 2005 at 1:23am
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Posted 2005-06-04 1:23am
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I was hardcore lan gaming with it- thats why :razz:
-[Better to be Honest than Kind]-
Re: CTF_Unnamed Posted by G.Ballblue on Tue Jun 7th 2005 at 2:58am
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Posted 2005-06-07 2:58am
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Looks a bit like your 2004 comp map, fairytale :razz: Don't know why though...

The only thing I would suggest, is that 2 of those screenshots,(5 and 6) the hills and river look a little jagged -- see if they can be smoothen out. :wink:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: CTF_Unnamed Posted by Ferret on Mon Jun 13th 2005 at 1:26am
Ferret
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Posted 2005-06-13 1:26am
Ferret
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

User posted image

Only picture I"ll show until the rest is completely done. All textures,
models, terrain and lighting done by me save the skybox (I havn't
gotten to painting my own yet)
Re: CTF_Unnamed Posted by Orpheus on Mon Jun 13th 2005 at 1:27am
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Posted 2005-06-13 1:27am
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you gonna be needin a critique on this ol' man?

The best things in life, aren't things.
Re: CTF_Unnamed Posted by Ferret on Mon Jun 13th 2005 at 2:08am
Ferret
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Posted 2005-06-13 2:08am
Ferret
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we'll see when its all done if I send it to you for critique before the
final release :smile: Its hardly up to par of what I wanted for it, however
since this is my first map on the UT engine who cares!

back to getting durnk
Re: CTF_Unnamed Posted by Leperous on Mon Jun 13th 2005 at 9:31am
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Posted 2005-06-13 9:31am
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I'd suggest you make some grass clumps or at least have some extra detail around the pillar bases touching the ground, they look quite dull and soooo early-2000's :wink:
Re: CTF_Unnamed Posted by Ferret on Mon Jun 13th 2005 at 2:19pm
Ferret
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Posted 2005-06-13 2:19pm
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deco layer including new bushes and grass has already been included. I wouldn't let you down like that lep :smile: