Re: CTF_Unnamed
Posted by Orpheus on
Thu May 12th 2005 at 11:42pm
Posted
2005-05-12 11:42pm
Orpheus
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Ferret ol man, put a space between the links please.
Re: CTF_Unnamed
Posted by Push6 on
Thu May 12th 2005 at 11:46pm
Posted
2005-05-12 11:46pm
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Well, textures or no textures, that looks fantastic.
Re: CTF_Unnamed
Posted by Crono on
Fri May 13th 2005 at 4:00am
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Wonderful.
I wonder if you can add a heavy pixel shader glow to really flesh out the Rivendale look. (Don't know if it was implemented in UT)
Re: CTF_Unnamed
Posted by Leperous on
Fri May 13th 2005 at 8:35am
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I'm really liking the central glade, and nice effort with the architecture (though the tall building in #4 looks a bit gormless?). Can you make a skybox or a giant waterfall behind it?
Re: CTF_Unnamed
Posted by BlisTer on
Fri May 13th 2005 at 1:31pm
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looks pro, and ready for a carreer. good luck if that's your aspiration
Re: CTF_Unnamed
Posted by habboi on
Fri May 13th 2005 at 4:08pm
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I really like the feel of this map. I think you captured Rivendell well and I think it will be successful for sure!
Re: CTF_Unnamed
Posted by Spartan on
Mon May 16th 2005 at 9:53am
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I love it. I'd like to see it when it's done. Now only if we had pine tree models for HL2. :sad:
Edit: Looking at this map reminds me of a place in WoW. It also makes me want to go out and buy UT 2004 so I can use the cool editor.
Re: CTF_Unnamed
Posted by Spartan on
Fri Jun 3rd 2005 at 3:59pm
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I got a question. I'm looking into learning how to use the Unreal Ed
myself but I can't decide on which editor to use. Was this map made
using the editor from UT 2003 or UT 2004? Or do they both use the exact
same editor?
P.S. If UT 2004 is newer then why does UT 2003 look better?
Edit: Sorry about bringing the thread back. I guess this post could've done better as a PM.
Re: CTF_Unnamed
Posted by G4MER on
Fri Jun 3rd 2005 at 4:33pm
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This looks like its right of EverQuest or One of them MMORPG games.. It looks great. Did you use Quark to map it?
I have UT2004, I dd not knwo there was abuilt in editor.. *Runs off to check.. HOLY COW THERE IS THERE IS! I may have a new toy to play with!
Re: CTF_Unnamed
Posted by Spartan on
Fri Jun 3rd 2005 at 4:50pm
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The maps in UT 2003 look better. I'd rather use the stuff that comes
with UT 2003 but then again those 2004 vehicles look tasty. Is there a
way to get all the textures and models from UT 2003 and get them
without having to buy both games?
Re: CTF_Unnamed
Posted by Spartan on
Fri Jun 3rd 2005 at 6:03pm
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Cool. I guess I'll pick it up today then. The editor looks tasty.
Re: CTF_Unnamed
Posted by Fjorn on
Fri Jun 3rd 2005 at 6:06pm
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I tried unrealED...
long time ago when I first got ut2k4
What ever happened to intuitive controls?
OR am I just too hammer locked? :razz:
Signature? What signature!?
Re: CTF_Unnamed
Posted by Myrk- on
Fri Jun 3rd 2005 at 11:55pm
Posted
2005-06-03 11:55pm
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Gameplay in 2004 sux compared to 2003- they fiddled with loads of minor things and its just not as good...
-[Better to be Honest than Kind]-
Re: CTF_Unnamed
Posted by Cassius on
Sat Jun 4th 2005 at 1:11am
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And gameplay in UT2k3 sucks compared to UT classic.
[Im_invisible] "I would suck a man off, but only for sustenance."
Re: CTF_Unnamed
Posted by Myrk- on
Sat Jun 4th 2005 at 1:23am
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I was hardcore lan gaming with it- thats why :razz:
-[Better to be Honest than Kind]-
Re: CTF_Unnamed
Posted by G.Ballblue on
Tue Jun 7th 2005 at 2:58am
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Looks a bit like your 2004 comp map, fairytale :razz: Don't know why though...
The only thing I would suggest, is that 2 of those screenshots,(5 and 6) the hills and river look a little jagged -- see if they can be smoothen out. :wink:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: CTF_Unnamed
Posted by Orpheus on
Mon Jun 13th 2005 at 1:27am
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you gonna be needin a critique on this ol' man?
The best things in life, aren't things.
Re: CTF_Unnamed
Posted by Ferret on
Mon Jun 13th 2005 at 2:08am
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we'll see when its all done if I send it to you for critique before the
final release :smile: Its hardly up to par of what I wanted for it, however
since this is my first map on the UT engine who cares!
back to getting durnk
Re: CTF_Unnamed
Posted by Leperous on
Mon Jun 13th 2005 at 9:31am
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I'd suggest you make some grass clumps or at least have some extra detail around the pillar bases touching the ground, they look quite dull and soooo early-2000's :wink:
Re: CTF_Unnamed
Posted by Ferret on
Mon Jun 13th 2005 at 2:19pm
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deco layer including new bushes and grass has already been included. I wouldn't let you down like that lep :smile: