I'm afraid I don't know full specifics having never done it myself, but
I'll at least try and give the basic process that I imagine you'll have
to go through...
First of all you will need to decompile the model/(s). This should give
you the .smd files used to edit the model itself (not what you are
interested in), and the .qc file used to compile the model (what you
ARE interested in). Now open up the original skin of the model (you
should be able to find it by getting the path and filename out of the
.qc file I'd imagine) in some VMT/VTF tool, and decompile that to get
the .tga or .bmp file from it. Edit away at this to change its colour
or whatever. Now use the VMT/VTF tool you have to compile a new
material using your edited skin - you should be able to just use the
same compile options that the material you decompiled used (eg.
whatever shaders it used and what have you). You will now have to edit
the .qc file you got by decompiling the model to point the skin details
to your new skin material. Once you have done this, recompile the model
(under a different file name - DON'T replace the existing one even
though you are just wanting to add a skin to it) and you should have it
looking exactly the same but using your brand new skin.
So yeah, bit of a long process, but I can't see there being a quicker
route I'm afraid. As I mentioned, I advise you save the result as a new
model file as opposed to replacing the standard one.
[img]http://card.mygamercard.net/sig/Default/reno84.png[/img]
Designer @
Haiku Interactive |
ReNo-vation.net