Re: 3D sky issue
Posted by agoaj on
Tue Jun 7th 2005 at 8:08pm
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Have you tried tampering with the fog values in the skycamera's settings?
Re: 3D sky issue
Posted by Campaignjunkie on
Thu Jun 9th 2005 at 3:28am
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You can't change this. The Far-Z plane doesn't affect the 3D skybox on
purpose (otherwise the 3D sky would clip and it would ruin the
illusion!). I'm afraid the only way is to shift your level around or
extend the draw distance. Sorry.
Re: 3D sky issue
Posted by Leperous on
Thu Jun 9th 2005 at 9:03am
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It doesn't look like you need to hide the skybox or anything else in your map- it's only a few displacement surfaces and small skybox buidings- even if you want to, you should set fog values in your skycamera anyway. The only potential worry are those textures on the surrounding metal wall killing your swapbuffers, so you might want to use cheap versions of those textures.