Re: Making a map "edge" on flat terrain
                        Posted by DrFrag on 
    Sun Jun 19th 2005 at 1:48pm
                     
                    
                 
                
            
            
                
    
            62 posts
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        Registered: 
    Jan 12th 2005
                            Location: Australia
             
                
                        I have a map set in a desert with flat sand stretching for miles.  How can I stop the player running off to the horizon?
In city maps, there's usually careful placement of roadblocks and dead ends.  In wilderness maps, there's usually cliffs or mountains or water to stop a player going too far.
What can I use?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Making a map "edge" on flat terrain
                        Posted by Orpheus on 
    Sun Jun 19th 2005 at 2:04pm
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
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                        usually a player knows.. but the placing of a simple clip brush will usually suffice.
If its cosmetics that concern you, many bases have chain link fencing. electrify it if need be.
lastly, put up a sign.. and a clip brush :smile:
                                            
                        
The best things in life, aren't things.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Making a map "edge" on flat terrain
                        Posted by French Toast on 
    Sun Jun 19th 2005 at 2:25pm
                     
                    
                 
                
            
            
                
    
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                        Put up signs around the perimeter that say Mine Field (you'll probably
have to custom make them) and if the player goes too far past the
signs, they blow up.  THat shouldn't be to hard to do.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Making a map "edge" on flat terrain
                        Posted by Leperous on 
    Sun Jun 19th 2005 at 2:41pm
                     
                    
                 
                
            
            
                
    
                    
                             Leperous
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                        Cliffs, ravines and steep sand dunes should also do the trick.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Making a map "edge" on flat terrain
                        Posted by rs6 on 
    Sun Jun 19th 2005 at 6:05pm
                     
                    
                 
                
            
            
                
    
                    
                             rs6
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                        instead of using clip, use player clip. So nades can go through it, and its less liek and invisible wall.
Use that a last resort though, try to do something like Lep just said.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Making a map "edge" on flat terrain
                        Posted by Finger on 
    Wed Jun 22nd 2005 at 7:47am
                     
                    
                 
                
            
            
                
    
                    
                             Finger
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                        You can also use water...  Just put a watery death trigger in there to kill anyone who decides to take a swim.  Anything, but a large clip brush....ugh.
                                    
             
        
            
            
                                
                    
                        Re: Making a map "edge" on flat terrain
                        Posted by DrFrag on 
    Wed Jun 22nd 2005 at 4:41pm
                     
                    
                 
                
            
            
                
    
            62 posts
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    Jan 12th 2005
                            Location: Australia
             
                
                        Thanks for the tips everyone.
It's a single player map around a pyramid, so I've bordered it with a hurt trigger (with damage forgiveness) some distance out.  When the player wanders too far into the desert, a message says "It's too hot!" and the player starts taking damage.  They'll die if they try to make it to the border. ;-)