no textures..

no textures..

Re: no textures.. Posted by xconspirisist on Tue Nov 11th 2003 at 7:25pm
xconspirisist
307 posts
Posted 2003-11-11 7:25pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
** Executing...
** Command: Change Directory
** Parameters: E:\Half Life

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\xconspirisist\My Documents\points_position_test.map" "E:\Half Life\tpf\maps\points_position_test.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "E:\Half Life\tpf\maps\points_position_test"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering E:\Half Life\tpf\maps\points_position_test.map
CreateBrush: 0...1...2...3...5...6...7...8... (0)
CSGBrush: 0...1...2...4...5...7...8... (0)
WARNING: couldn't open \half life\valve\halflife.wad
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "E:\Half Life\tpf\maps\points_position_test"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing E:\Half Life\tpf\maps\points_position_test.prt
0 seconds elapsed

Im a coder, not a mapper :biggrin: what did I do wrong this time ?
Re: no textures.. Posted by Gollum on Tue Nov 11th 2003 at 7:41pm
Gollum
1268 posts
Posted 2003-11-11 7:41pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
WARNING: couldn't open \half life\valve\halflife.wad
There's your problem: the path in Hammer to your halflife.wad file is incorrect. This could be as a result of (badly) installing Steam, or just a mistake in your setup. Go change it in the Hammer options.

BTW just in case you didn't know - WAD files store textures, which is why this would lead to no textures in your map.
Re: no textures.. Posted by Dr Brasso on Tue Nov 11th 2003 at 7:45pm
Dr Brasso
1878 posts
Posted 2003-11-11 7:45pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, im not hip to steam yet (i hate change, as im a creature of habit... :smile: ) but i'd say gollum prolly nailed it...its not that far removed from an error you would recieve if that were the case in regular ole' HL compiling...

////Me reaches out to steal mikey's brain.... :lol:

Doc Brass... :dodgy:
Re: no textures.. Posted by Orpheus on Tue Nov 11th 2003 at 7:48pm
Orpheus
13860 posts
Posted 2003-11-11 7:48pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
id say, he didn't search very well, but that would prolly be considered mean, since he is still using the stock tools and its been mentioned 10,000 times about zoners..

but it would prolly be mean so i will shut up about it.
Re: no textures.. Posted by Dr Brasso on Tue Nov 11th 2003 at 7:51pm
Dr Brasso
1878 posts
Posted 2003-11-11 7:51pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
so, what are you trying to say Orph?? :lol:

Doc Brass... :dodgy:
Re: no textures.. Posted by xconspirisist on Tue Nov 11th 2003 at 7:53pm
xconspirisist
307 posts
Posted 2003-11-11 7:53pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
ahh come on guys, give me some credit ? I checked the path to the wad ( I know they contain textures :biggrin: ) and its fine. Orph - im not using zoners because I dont make maps, im a coder and only need to make really small killboxes to test entitys. although, should I use zoners anyway ?
Re: no textures.. Posted by Gollum on Tue Nov 11th 2003 at 7:57pm
Gollum
1268 posts
Posted 2003-11-11 7:57pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Really, you ought to trust me on this. If the compile tools say they can't find your WAD, then it's not there.

Computers do make mistakes, but they make systematic mistakes only. Humans - like you - on the other hand, make both systematic and careless/random mistakes.
Re: no textures.. Posted by xconspirisist on Tue Nov 11th 2003 at 7:59pm
xconspirisist
307 posts
Posted 2003-11-11 7:59pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
I cant carelessly and randomly select 'halflife.wad' from the browse for wad dialogue... :leper:

Could it be a problem with an entiry causing the textures to screw up ? I've coded my own entity, and im not sure if the fgd is perfect... this is the first time ive used the entity in the map.
Re: no textures.. Posted by Gollum on Tue Nov 11th 2003 at 8:03pm
Gollum
1268 posts
Posted 2003-11-11 8:03pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
In that case, either the settings are not being saved within Hammer or you've exported a map for compiling before you set the correct WAD path (the WAD path information is encoded in the MAP file).
Re: no textures.. Posted by Orpheus on Tue Nov 11th 2003 at 8:04pm
Orpheus
13860 posts
Posted 2003-11-11 8:04pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
considering, you are only testing, it prolly wont matter which tools..

but try simplifying your paths, you have so many folders.. try simply c:\tools , or c:\textures

make the folders and copy/paste the needed items int them.

since its only tests, just be sure the map ends up in the proper folder for loading to HL
Re: no textures.. Posted by Gollum on Tue Nov 11th 2003 at 8:09pm
Gollum
1268 posts
Posted 2003-11-11 8:09pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
It also looks like you have the editor and the game on different disk drives. Don't do this - it's bad.

I know it shouldn't be bad, but it just is!
Re: no textures.. Posted by xconspirisist on Tue Nov 11th 2003 at 8:31pm
xconspirisist
307 posts
Posted 2003-11-11 8:31pm
307 posts 81 snarkmarks Registered: Feb 26th 2003 Occupation: Student Location: UK
ahh, okey, ill reinstall hammer on my e drive.
Re: no textures.. Posted by Cash Car Star on Tue Nov 11th 2003 at 8:56pm
Cash Car Star
1260 posts
Posted 2003-11-11 8:56pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Yi, the compile tools don't like going interdrive at all.