Re: Importing Textures
Posted by Jinx on
Wed Sep 14th 2005 at 9:10am
Jinx
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I don't like the HL2 texture set that much, and I wanted to be able to use the CS:S textures as well since some of them are more tightly themed. I can't seem to find any tutorials on how to do this, though.
Suggestions? Links?
Thanks.
ps: yes I am still alive. :wink:
Re: Importing Textures
Posted by Jinx on
Wed Sep 14th 2005 at 5:35pm
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k. sounds like I'll have to set up custom compile tools, but I needed to get around to doing that anyway.
thanks, I'll try this as soon as I have time.
Re: Importing Textures
Posted by Jinx on
Sun Sep 18th 2005 at 9:35am
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I saw that... I will try it, but both Photoshop and VTFEdit are editing programs, not casual browsing programs. I dont' so much need to edit the textures as be able to sort through them conveniently. lol is there something that batch-convertes vtf's back to jpg format so I could look through them in windows?
Re: Importing Textures
Posted by Jinx on
Sun Sep 18th 2005 at 1:16pm
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ah, that's perfect fishy! :biggrin:
I still have a couple questions unanswered up there, so I'm going to wait to credit answers. If I don't get any replies about them by the time I get home tonight, maybe I'll credit you guys on this one and start a different thread for the other ?'s
Re: Importing Textures
Posted by fishy on
Mon Sep 19th 2005 at 2:58pm
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the same thing was happening with me, even when i was browsing through the textures in hammer. with every texture that i scrolled past, my system would groan a little more, until it was almost at a standstill.
2 gigs of ram (up from 512mb) seems to have fixed that, for the moment at least.
i eat paint
Re: Importing Textures
Posted by Jinx on
Mon Sep 19th 2005 at 3:21pm
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I noticed Hammer taking up to 300-400mb of ram while browsing textures, but if you have 1GB+ it's no big deal. Also, if you close Hammer, or don't browse them for a while, I believe you system gets the ram back. No such luck with this stuff unfortunately.
Hmm, I could use this as an excuse to go up to 2GB from 1.5GB bwahaha
Re: Importing Textures
Posted by Crono on
Mon Sep 19th 2005 at 8:09pm
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That's odd, it's suppose to release the ram once the texture browser is closed. It does for me, anyway. (meaning, WHILE the texture browser is open, ram usage can go upwards of 400MB, but once I close it, it goes back down as it's deallocated)
Something that could be part of the problem is Windows allocation. I've noticed it doesn't always deallocate properly (which isn't surprising, based on how often it crashes) But, it would seem that this is part of the problem, since explorer is using a gig of ram in that picture.
Also ... those are some funky programs ... are you running them all? (Most of the time, small funky programs tend to be something specific to the computer, like some driver that you're using, and not something harmful, but I thought I'd ask, just in case)
Blame it on Microsoft, God does.
Re: Importing Textures
Posted by Jinx on
Tue Sep 20th 2005 at 2:27am
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yeah, I just don't know how to fix it. tbh I don't -think- it was doing that at first... maybe I'll try redoing it or something.
boom.exe is for a media remote I have; psp is paint shop pro; there are others for my printer, anti-virus, etc. Don't think there's any spyware, I am pretty careful about my surfing and I run scans frequently. I think my system can handle a bit more background stuff going on at this point heh.
Re: Importing Textures
Posted by Crono on
Tue Sep 20th 2005 at 3:09am
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Well, let's see:
You can kill "ctfmon.exe", since, unless you're running Office or using translations you don't need it. (Unless you know you're specifically using it for whatever input device) If you're wondering, it opens whenever you open anything 'office' related. It also stays in the background, might be in your start up and/or services.
E_S4I2H1.exe, is a status monitor for your printer, which you don't need. (obviously)
Type32.exe is for MS office programmable keyboards, so I'm guessing you have some extra buttons defined. In which case, you may need ctfmon running.
X10net is video streaming...
So, I guess the only thing I could suggest is getting something like trillion to replace msn and aim, if you commonly run them together. Not to mention, the msn servers are a cesspool. (I believe they were the main distributing center of the msblast virus, way back) ... not that getting trillion would change that, I just don't trust MS products if there's actually something else out there with the same ability. (Unless I've seen results that show benefit to the other product of course)
I've personally noticed that AIM is a freakin' power hog. It'll just take up ram for no apparent reason, I've seen it get up to 80MB! However, something to really cut the resources is to put an away message up, wait for the usage to go down and remove the message. But it's still incredibly annoying.
On the not of media remotes, though, I have a question. Does anyone know of a program that can use IR hookups through ANY port, like if it were based on an IRQ or something like that. I found one, and, it only supports COM ports :sad: The one place I don't have an IR connection. (I have a PSX Game adapter, and a PS2 IR connector with remote, so I could use that if I got a USB controlling program. The other I have is hooked through my TV Card, which I don't much prefer. As it stands it's limited in support. I just recently got my stuff off of the trash Intervideo puts out as software.)
Blame it on Microsoft, God does.