hdr lighting

hdr lighting

Re: hdr lighting Posted by joe588 on Sun Oct 2nd 2005 at 2:23pm
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Posted 2005-10-02 2:23pm
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Am I correct in thinking that HDR lighting has been ported to all mods?
If so, does anyone know how to use it? I've been playing DOD:Source and
I'd love to learn how to use the effect.
Re: hdr lighting Posted by fishy on Sun Oct 2nd 2005 at 9:21pm
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from what i've read, it'll probably be part of an SDK update in a couple of weeks time that includes the DoD:S editing stuff.

and methinks that general enquiries should be in the general forums.
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Re: hdr lighting Posted by Atrocity on Mon Oct 3rd 2005 at 8:07pm
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Posted 2005-10-03 8:07pm
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The HDR system will be added to the SDK in the near future, and a previewable lighting is also in the works.
Re: hdr lighting Posted by mrod on Thu Oct 6th 2005 at 12:27am
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previewable, you mean like in unrealed?
Re: hdr lighting Posted by Atrocity on Thu Oct 6th 2005 at 5:24am
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Re: hdr lighting Posted by Paladin[NL] on Thu Oct 6th 2005 at 6:43am
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Posted 2005-10-06 6:43am
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HDR is already in all mods thats correct, the only thing there's needed to make it work are the maps, and for that you are gonna need the SDK update
Re: hdr lighting Posted by insta on Fri Oct 7th 2005 at 12:21am
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Posted 2005-10-07 12:21am
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Where did you hear/read that, Atrocity? (Regarding the lighting preview)
Re: hdr lighting Posted by parakeet on Fri Oct 7th 2005 at 1:19am
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Posted 2005-10-07 1:19am
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did i hear previewable lighting O___O awesome!
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Re: hdr lighting Posted by Paladin[NL] on Fri Oct 7th 2005 at 10:05am
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He means the "Lostcoast" update
Re: hdr lighting Posted by AnarkiNet on Mon Oct 10th 2005 at 2:45am
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Posted 2005-10-10 2:45am
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so valve is finally working on adding features to hammer? sweetness.

also, i heard that HDR lighting seems to take up about 75% more space
than regular lighting, in terms of the bsp filesize, so it will
probably be something we want to use sparingly
Re: hdr lighting Posted by Paladin[NL] on Mon Oct 10th 2005 at 6:48am
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Posted 2005-10-10 6:48am
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AnarkiNet said:
so valve is finally working on adding features to hammer? sweetness.

also, i heard that HDR lighting seems to take up about 75% more space than regular lighting, in terms of the bsp filesize, so it will probably be something we want to use sparingly
Not sparingly, we want to use it wise.
Re: hdr lighting Posted by Atrocity on Thu Oct 13th 2005 at 3:18pm
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Posted 2005-10-13 3:18pm
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I emailed them in reguards t o using steam at my college cause we have hl2 here, and they told me they wanted to impliment previewable lighting by the end of the year.
Re: hdr lighting Posted by omegaslayer on Thu Oct 13th 2005 at 11:51pm
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While previweable lighting would be nice im afraid its only a rumor. The way hammer is built it cant be done. The reason why Doom 3 Unreal are able to do it is because their engines run on nothing BUT dynamic lights, so it incorporates part of the game engine into the editor. While it would be nice to have and dream about, I wouldnt get my hopes up if I were you.

http://developer.valvesoftware.com/wiki/Hammer_Feature_Requests

Here is a list of outrageous feature requests. Really IMO the only thing it needs is for you to be able to change the pivit point in hammer, which they didn't request =P
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Re: hdr lighting Posted by Madedog on Fri Oct 14th 2005 at 10:23pm
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Posted 2005-10-14 10:23pm
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I request.
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Re: hdr lighting Posted by Dark|Killer on Sat Oct 15th 2005 at 10:50am
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Posted 2005-10-15 10:50am
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Sorry for sounding noobish, but i didnt get what does these 2 mean:
  • HDR lighting
  • previewable
    </li>
:biggrin:

[EDIT] Plus, the stuff on http://developer.valvesoftware.com/wiki/Hammer_Feature_Requests

Well it be accomplished ?? or are they just general ideas ??
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Re: hdr lighting Posted by Dark|Killer on Sun Oct 16th 2005 at 9:05pm
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Bumpz0r .. ... ..
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Re: hdr lighting Posted by Captain P on Sun Oct 16th 2005 at 9:18pm
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HDR = High Dynamic Range lighting. It means there's more lighting
information available so when a texture that's normally so bright that
it's just a white blob is put in a dark area, instead of becoming a
grey blob, there are parts that are brighter and show up whiter.
There's colors stored that you can't see normally, unless the lighting
of that surface changes. Nice feature, but it eats space...

There's more to this HDR update and that's tone mapping and other
stuff. Basically they're trying to mimic the eye's reaction to light
changes.

As for previewable, we were talking about previewable light in Hammer.
That means, you can see the lighting in Hammer instead of having to
compile to check the map in-game.

And those suggestions are just suggestions. Maybe some of them will make it, but I don't think that'll be very soon. So... :smile:
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Re: hdr lighting Posted by Dark|Killer on Mon Oct 17th 2005 at 10:33am
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Posted 2005-10-17 10:33am
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Damn :sad:

I thought they were really going to do it, i was gonna get
excited...But thats really disappointing if they wont do it, atleast
the lightning issue :sad:

Oh well, we must live with it :biggrin:
.::Dark|Masta::. - One name. One legend.