Re: dm_fuzbeam
Posted by BlisTer on
Sun Nov 13th 2005 at 5:55pm
BlisTer
member
801 posts
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Jun 10th 2004
Location: Belgium
as i said, it's really my cup of tea. very nice work. looking forward
to playing it. maybe not enough shadows (3rd screenshot) or
contrasting-colour-lights but now i'm being picky :smile:
These words are my diaries screaming out loud
3012 posts
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Registered:
Feb 15th 2005
I have yet to download this and play it.. but all this talk of color
coded stripes reminded me of TFC. Would it be possible to make
this into a CTF type map for Fortress Forever? I don't know if
its something you would be interested in but the unique style of the
map could fit into the TF universe.
I mean, FF isn't out yet (and I'm in no way affiliated with it), but
when it does come out it could be a whole new demographic of players
that you could reach. And who knows, if you release it when FF is
in its infancy, it may become an official map or something like
that. As long as its big enough for 2/3 defenders... and has
either good flag placement or a nice shutdown laser array it could be
used for (eventual) FF league play.
Just some ideas. I really wish my computer at school could run
HL2, then I'd be able to download your map and see if my ideas are
relevant at all. As is, your map might not even be suitable for
anything but DM play, but perhaps with some tweaking a conversion could
be done.
3012 posts
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Feb 15th 2005
Awesome... just finish off the DM version first, so we can all play it.
Re: dm_fuzbeam
Posted by BlisTer on
Tue Nov 29th 2005 at 3:33pm
BlisTer
member
801 posts
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Registered:
Jun 10th 2004
Location: Belgium
ok i finally had a chance to play this, and i must say it's truly great. architecture, layout, style, you master it imo. lighting is very nice too, but it seems that all your floorlights are turned off, even if they cast light. seems like you only put the light-spots facing away from them. what i do is place a second lightspot, facing towards the lightsource, having it just light up the light texture and nothing else. Personal opinion also told me to put different light colors here and there, like in the center section. Seemed like blue (or maybe red) would fit. also i would play a bit more with shadows, but thats personal taste too and maybe wouldnt fit the theme. I saw 1 or 2 minor texture misalignments, nothing serious. lowest fps i got was 20. i hope you finish that last 5% , imo it's certainly worth getting in server rotations.
ps: i never got round to making custom textures specular/reflective. instead of looking it up, could you tell me what the material properties need to be in a nutshell ? :smile:
These words are my diaries screaming out loud
3012 posts
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Registered:
Feb 15th 2005
Yeah.. if I remember correctly its "impulse 107" and it shows you the name of whatever texture you're currently looking at.
Re: dm_fuzbeam
Posted by satchmo on
Fri Dec 16th 2005 at 7:52pm
satchmo
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Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Truly lovely. You the man. Who cares about performance. I ain't gonna play this map. I am just going to walk around in it and admire the view.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: dm_fuzbeam
Posted by satchmo on
Tue Jan 10th 2006 at 11:42pm
Posted
2006-01-10 11:42pm
satchmo
member
2077 posts
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Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Great-looking map.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge