Re: Dm_Cloudcity
Posted by Junkyard God on
Thu Sep 28th 2006 at 7:03am
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
I've always read it as Blister, sorry MisterBister :smile: Guess i'm a fool for reading everything too fast.
Just wanted to say Love the map, getting my new pc this week (already ordered) and i'll defentaly give it a go! :biggrin:
Hell, is an half-filled auditorium
Re: Dm_Cloudcity
Posted by MisterBister on
Sun Oct 1st 2006 at 10:16pm
Posted
2006-10-01 10:16pm
277 posts
78 snarkmarks
Registered:
Oct 17th 2004
Occupation: studying
Location: SWEDEN
You americans seem to have serious problems with my name.
Everywhere I go, someone reads it wrong.
I remember once when the leader from project hull breach wanted to hire me for his MOD, and began the e-mail with:
"Hey MBlister, I have a question for you."
I mentioned that he spelled my name wrong in my reply. Then he replied with this:
"Apologies about the name, MisterBlister, I tend to shorten peoples names as nicknames, ie I called signy, sigs."
Pretty funny i think.
I sacked his offer by the way. >=)
MisterBister is actually Swedish and means "Mister Harsh".
Most people refer to me as "Bister" over the net since nobody actually have the energy say/spell the entire name.
Re: Dm_Cloudcity
Posted by Junkyard God on
Sun Oct 1st 2006 at 10:18pm
Posted
2006-10-01 10:18pm
654 posts
81 snarkmarks
Registered:
Oct 27th 2004
Occupation: Stoner/mucisian/level design
Location: The Nether Regions
I'm not an american though.
But i'll blame the coffeshop 50 meters away.
Hell, is an half-filled auditorium
Re: Dm_Cloudcity
Posted by MisterBister on
Wed Oct 4th 2006 at 6:49am
277 posts
78 snarkmarks
Registered:
Oct 17th 2004
Occupation: studying
Location: SWEDEN
Progress:
Ive been solving most of the issues and made a compile with HDR; as I expected the map didn't work very well with HDR because of its "darkness".
I have concluded not to implement HDR in the final version.
Re: Dm_Cloudcity
Posted by oskutin on
Tue Oct 17th 2006 at 7:28am
oskutin
member
60 posts
236 snarkmarks
Registered:
Aug 26th 2006
Location: Finland ,etel?-suomen l??ni
Tall buildings? Are all of them useable?
Re: Dm_Cloudcity
Posted by MisterBister on
Mon Nov 6th 2006 at 8:41am
277 posts
78 snarkmarks
Registered:
Oct 17th 2004
Occupation: studying
Location: SWEDEN
Progress:
Ive been working on fixing all the exploits and issues the final beta had, and i can feel that I'm very close. Ill be testing the map throughout this week and hopefully a final build will be done this weekend.
Ive also started writing article about the making of the map; since the map has about one year of development on its neck there is very much to talk about.
I'm planning on releasing the article and the map at the same time.
This probably means that the final version will be postponed a week or two for translation form Swedish to English on the article.
Re: Dm_Cloudcity
Posted by Xlator on
Sat Nov 11th 2006 at 10:55pm
Posted
2006-11-11 10:55pm
1 post
0 snarkmarks
Registered:
Nov 11th 2006
Occupation: Graphic Designer, Topdog@LevelDesign.nu
Location: Sweden
MisterFister dubidubidu
This map kicks arse, just in case anybody isn't clear on that. :smile:
Yes, this is the most pointless post in history.
Re: Dm_Cloudcity
Posted by Forceflow on
Mon Nov 27th 2006 at 11:11pm
Posted
2006-11-27 11:11pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
One of the most impressive source maps I've seen around. Good theme, nice brushwork, lovely atmosphere. The force is strong with this one !
Re: Dm_Cloudcity
Posted by Orpheus on
Tue Nov 28th 2006 at 12:46pm
Posted
2006-11-28 12:46pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
This map has altered so much since it was first posted here. I loved the progression it made through its transitions. Some of the alterations didn't improve it much while others added gloriously.
I downloaded the final version and must confess that I am impressed with the final product. I noted a few dead ends, but nothing that should be detrimental to the game flow to any harmful point.
I also must confess that this map has the largest credit listing of any project I have ever seen. Your book keeping skills must nearly rival your stick-toitiveness on your mapping.
Sadly, the map has a downside. Its very size (unzipped) will more than likely prevent it being added to many servers. Thats sad.
/Me bows to Master MisterBister
Job well done.
Re: Dm_Cloudcity
Posted by reaper47 on
Fri Dec 1st 2006 at 11:47am
Posted
2006-12-01 11:47am
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
What an impressive project. And it comes with a full making-of. What a cool idea!
I love the atmosphere. The cars flying in the sky. The clouds you fall into. The buildings in the distance shining through thick layers of fog.
When you started the project you said it was going to be a map to push the limits. And it does.
I only have two complaints: First, the limits are being pushed to a point where many people will suffer performance problems even with their standard video configurations. This could have been solved with more custom-prop work, although I know too well that this would take a ridiculous amount of time, it is a solvable problem.
Secondly, some of the custom textures are too bright, especially with the cubemap reflections. They sometimes don't fit with the darker HL2 palette. Also the cubemaps seem to be messed up for me. It seems they only reflect the default sky texture?
Except for that the map is an inspiration for all HL2DM mappers out there. It was for me. Thanks.
Re: Dm_Cloudcity
Posted by Dark|Killer on
Thu Dec 14th 2006 at 8:43pm
758 posts
225 snarkmarks
Registered:
Dec 22nd 2004
Occupation: Student
Location: Dubai (Middle East)
This map is the BEST map I have played in ages, the theme, atmosphere, concept, sounds, lightning, texturing, all flow together perfectly...
I congratulate you for the magnificent work you have achieved, and this successful map you have created ...
Well Done, You deserve more than a feedback ^^
Best Kind Regards,
ZnZ