Re: SDK Rendering
Posted by Dark|Killer on
Sun Jan 1st 2006 at 1:27pm
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Hi all,
Im kinda confused, about this new update "rendering" thing...How can i
activate that in hammer ??? i just cant see in light rendering while
mapping ?? or did i understand everything wrong ??
Please help...thanks
.::Dark|Masta::. - One name. One legend.
Re: SDK Rendering
Posted by Dark|Killer on
Mon Jan 2nd 2006 at 9:50am
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I tried that, but it didnt work, thanks for trying anyway..
Any other ideas ??
.::Dark|Masta::. - One name. One legend.
Re: SDK Rendering
Posted by Damic on
Mon Jan 2nd 2006 at 10:59am
Posted
2006-01-02 10:59am
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Euhm you mean HDR?
You must set the link to steam like this: "steam.exe -beta sdk" so it will download the beta sdk (or if its final the final 1) then open hammer via "Source SDK" open a map push F9 and in BSP you see now a HDR option :smile:
Thx in advantage
Re: SDK Rendering
Posted by Dark|Killer on
Mon Jan 2nd 2006 at 1:51pm
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And what happens next ?? do you render light in the editor ?
.::Dark|Masta::. - One name. One legend.
Re: SDK Rendering
Posted by Dark|Killer on
Mon Jan 2nd 2006 at 2:07pm
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Thanks Genius...i have been waiting for that answer...and was excpecting it too...
Well i guess mapping for Quake 4 is much better than HL2 .. but the controls are hard...
Thanks anyway :smile:
.::Dark|Masta::. - One name. One legend.
Re: SDK Rendering
Posted by Dark|Killer on
Mon Jan 2nd 2006 at 2:19pm
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Will, i just hope they would release it soon...
.::Dark|Masta::. - One name. One legend.
Re: SDK Rendering
Posted by Dark|Killer on
Tue Jan 3rd 2006 at 7:04am
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Oh..man..And i thought valve is the most advanced company >_>
.::Dark|Masta::. - One name. One legend.
Re: SDK Rendering
Posted by BlisTer on
Tue Jan 3rd 2006 at 8:36pm
BlisTer
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true words. especially now that lightspot outlines are drawn.
visualizing atmosphere is a whole other story though. dunno about you
but it's hard to "feel" the map (with specularity etc) in hammer. Thats
still a bit of trial and error
These words are my diaries screaming out loud
Re: SDK Rendering
Posted by satchmo on
Wed Jan 4th 2006 at 5:16am
satchmo
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If I have used the same reflective textures previously, I can get a pretty good idea how it's going to turn out in-game.
In fact, I usually come up with good lighting scheme in my head before I lay down the brushes.
"The greatest thing you'll ever learn is just to love and be loved in return." -- Toulouse-Lautre, Moulin Rouge
Re: SDK Rendering
Posted by DrGlass on
Wed Jan 4th 2006 at 9:40am
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Very true, but for those of you who havn't been mapping for long or dont have an "imagination" make use of...
I cant remeber the tools name, but its the one that allows you to cordon off a part of your map and compile it. Best way to test lighting fast and easy.
infact I think it is called the cordon
Re: SDK Rendering
Posted by Dark|Killer on
Wed Jan 4th 2006 at 11:11am
Posted
2006-01-04 11:11am
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Hey Dr.Glass, welcome back..
If anyone knows the link, please post it up here :biggrin:
.::Dark|Masta::. - One name. One legend.