compile issue

compile issue

Re: compile issue Posted by Ch402 on Tue Apr 4th 2006 at 1:16pm
Ch402
26 posts
Posted 2006-04-04 1:16pm
Ch402
member
26 posts 173 snarkmarks Registered: Jun 30th 2005 Location: england
Hey guys, im haveing a bit of a problem,
it recurs and usualy i just start from scratch, but this time im a bit
too annoyed to do that.

what is happening is this

when i hit f9 to compile and test, it "compiles" the map and then puts
me in the game, all fine and dandy, exept, none of the changes are made.
** Executing...

** Command: "c:\program files\steam\steamapps\***@yahoo.com\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program
files\steam\steamapps\***@yahoo.com\half-life 2 deathmatch\hl2mp"
"C:\Program
Files\Steam\SteamApps\***@yahoo.com\sourcesdk_content\hl2mp\mapsrc\aoa_deadsimple_b5"

Valve Software - vbsp.exe (Jan 2 2006)

1 threads

SteamStartup() failed: SteamStartup(0xf,0x0012E9AC) failed with error
200: Failed to connect to any GeneralDirectoryServer, WinSock Error
10061 "Connection refused"

** Executing...

** Command: "c:\program files\steam\steamapps\***@yahoo.com\sourcesdk\bin\vvis.exe"

** Parameters: -game "c:\program
files\steam\steamapps\***@yahoo.com\half-life 2 deathmatch\hl2mp"
"C:\Program
Files\Steam\SteamApps\***@yahoo.com\sourcesdk_content\hl2mp\mapsrc\aoa_deadsimple_b5"

Valve Software - vvis.exe (Jan 2 2006)

SteamStartup() failed: SteamStartup(0xf,0x0012E564) failed with error
200: Failed to connect to any GeneralDirectoryServer, WinSock Error
10061 "Connection refused"

** Executing...

** Command: Copy File

** Parameters: "C:\Program
Files\Steam\SteamApps\***@yahoo.com\sourcesdk_content\hl2mp\mapsrc\aoa_deadsimple_b5.bsp"
"c:\program files\steam\steamapps\***@yahoo.com\half-life 2
deathmatch\hl2mp\maps\aoa_deadsimple_b5.bsp"

** Executing...

** Command: "c:\program files\steam\steamapps\fender336@yahoo.com\half-life 2 deathmatch\hl2.exe"

** Parameters: -game "c:\program
files\steam\steamapps\fender336@yahoo.com\half-life 2 deathmatch\hl2mp"
-developer -console -lan 1 +map "aoa_deadsimple_b5"
i have tweeked the whole thing (or so i think i have) by doing the usual, remove un needed brushes and textures.

stumped<html><head><link rel="stylesheet" href="themes/standard.css" type="text/css"></head><body topmargin=2 leftmargin=2>
Re: compile issue Posted by Vash on Tue Apr 4th 2006 at 1:47pm
Vash
1206 posts
Posted 2006-04-04 1:47pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
It looks like you're trying to run Steam offline and it is causing some problems. Trying logging onto Steam to get any updates you may have missed and then compiling your map (while still in the Online mode)
Re: compile issue Posted by Orpheus on Tue Apr 4th 2006 at 1:52pm
Orpheus
13860 posts
Posted 2006-04-04 1:52pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Is it still necessary to export?

Perhaps there is something erroneous in the saving.

Also, what is all the asterisk signs in your log?

The best things in life, aren't things.
Re: compile issue Posted by Captain P on Tue Apr 4th 2006 at 1:58pm
Captain P
1370 posts
Posted 2006-04-04 1:58pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
@Orph: no, exporting isn't necessary. And I can't remember it ever was?

The map isn't compiling indeed. I'm with Vash: try compiling while running on-line.
Create-ivity - a game development blog
Re: compile issue Posted by Vash on Tue Apr 4th 2006 at 2:05pm
Vash
1206 posts
Posted 2006-04-04 2:05pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Orpheus: Some people are a bit paranoid about making their Steam username public, so they replace it with asterisk's.
Re: compile issue Posted by Orpheus on Tue Apr 4th 2006 at 2:12pm
Orpheus
13860 posts
Posted 2006-04-04 2:12pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Vash said:
Orpheus: Some people are a bit paranoid about making their Steam username public, so they replace it with asterisk's.
Yeah? So why are they missing in the last line?

And Capt P.. It was 100 percent necessary if you used a batch compiler in HL1

F9 used the .rmf.

Frontends used .map

If you didn't "Export to map" your changes didn't take effect.

I used frontends for all but my first map. I liked the flexibility. F9 used to much ram. Back then, I had no spare ram.

The best things in life, aren't things.
Re: compile issue Posted by Vash on Tue Apr 4th 2006 at 2:14pm
Vash
1206 posts
Posted 2006-04-04 2:14pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
He overlooked it, I would assume. Or perhaps he's set up his preferences wrong...Which isn't possible, because it's done automatically.
Re: compile issue Posted by Orpheus on Tue Apr 4th 2006 at 2:18pm
Orpheus
13860 posts
Posted 2006-04-04 2:18pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Then I guess he is left with the WinSock error.

Funny, if he could make maps offline for a time, what changed recently??

I thought you could make maps offline 100% of the time..

The best things in life, aren't things.
Re: compile issue Posted by Vash on Tue Apr 4th 2006 at 2:20pm
Vash
1206 posts
Posted 2006-04-04 2:20pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
There are a ton of different things that can cause this, Orph. Steam update issues, failure to update issues, or internet connection. I rememebr getting the same error message once, however I was logging on. I reset my router and it went away.
Re: compile issue Posted by Ch402 on Tue Apr 4th 2006 at 7:24pm
Ch402
26 posts
Posted 2006-04-04 7:24pm
Ch402
member
26 posts 173 snarkmarks Registered: Jun 30th 2005 Location: england
arg, i have the most up to date versoin of steam etc, i havet ran in offline mode in...actualy i havent full stop.

this is pretty frustraiting, i have been through the entire map brush by brush, there are no brushes in brushes, they slot together perfect, everything out of sight is without textures.

i had one half breakthrough, i deleeted the most recent brushes i could remember, and it actualy did more during compile (i have no log soz) but still, no diferent afterwards.

maybey its the 4 combine ball generators and the 4 sheild walls, but il tell you when i try it, but i have doubts. (its an entity heavy map i guess)

and i dont realy care about people getting my email adress, i just dont want people to find me :wink: lol, i have stalkers so to speak
Re: compile issue Posted by omegaslayer on Tue Apr 4th 2006 at 7:34pm
omegaslayer
2481 posts
Posted 2006-04-04 7:34pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Its not a problem of brushes (or the map for that matter) its a problem
with steam freaking out over some minisule detail that we are not aware
of. I would recomend backing up any and all maps you've made, then do a
reset of the SDK configuration, and see what happens there.
Posting And You
Re: compile issue Posted by Captain P on Tue Apr 4th 2006 at 11:22pm
Captain P
1370 posts
Posted 2006-04-04 11:22pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Hammer used the .map file too, but I assume the .map file is created prior to compiling. Not automatically as I always assumed... :smile:

Do other maps still compile? A simple room with a player start and light?
When does this occur usually?
Create-ivity - a game development blog
Re: compile issue Posted by Dark_Kilauea on Wed Apr 5th 2006 at 2:30am
Dark_Kilauea
629 posts
Posted 2006-04-05 2:30am
629 posts 123 snarkmarks Registered: Apr 15th 2005 Occupation: Fast Food Location: USA
Check if any firewalls are preventing steam from reaching the internet.
Dark_Kilauea
DVS Administration
http://www.dvstudio-production.com/
Re: compile issue Posted by Ch402 on Wed Apr 5th 2006 at 8:24am
Ch402
26 posts
Posted 2006-04-05 8:24am
Ch402
member
26 posts 173 snarkmarks Registered: Jun 30th 2005 Location: england
it usualy occures (well, once, a long time ago) when i have brushes badley done, last time it happend i was mapping for the first time and used the (spit) cut tool, and it ended up adding thousands of brushes in the same places (well, not thousands).

as for the firewall, i doubt its being blocked, but i could always check, i dont have much time now, but il make a stupid room and test that :razz: .