Re: compiling problem
Posted by please help me on
Tue Apr 18th 2006 at 4:44pm
7 posts
1 snarkmarks
Registered:
Dec 26th 2005
** Executing...
** Command: "c:\steam\steamapps\pooty509\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\steam\steamapps\pooty509\half-life 2\hl2"
"c:\steam\steamapps\pooty509\sourcesdk_content\hl2\mapsrc\d1_ocean_01"
Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\steam\steamapps\pooty509\sourcesdk_content\hl2\mapsrc\d1_ocean_01.bsp
Error opening c:\steam\steamapps\pooty509\sourcesdk_content\hl2\mapsrc\d1_ocean_01.bsp
** Executing...
** Command: "c:\steam\steamapps\pooty509\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\steam\steamapps\pooty509\half-life 2\hl2"
"c:\steam\steamapps\pooty509\sourcesdk_content\hl2\mapsrc\d1_ocean_01"
Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\steam\steamapps\pooty509\half-life 2\hl2\materials
Loading c:\steam\steamapps\pooty509\sourcesdk_content\hl2\mapsrc\d1_ocean_01.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity water_lod_control (1290.20 -6356.04 17653.40) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13312.0, -14848.0, -847.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13168.0, -14336.0, 12871.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12656.0, -14336.0, 12871.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13168.0, -14336.0, 10291.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13023.0, -14336.0, 10291.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12655.0, -14336.0, 10291.4)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0, -14336.0, -3426.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0, -14336.0, 12871.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (10)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 8 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
numvertexes == MAX_MAP_VERTS
** Executing...
** Command: Copy File
** Parameters:
"c:\steam\steamapps\pooty509\sourcesdk_content\hl2\mapsrc\d1_ocean_01.bsp"
"c:\steam\steamapps\pooty509\half-life 2\hl2\maps\d1_ocean_01.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: "c:\steam\steamapps\pooty509\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\steam\steamapps\pooty509\half-life 2\hl2"
"c:\steam\steamapps\pooty509\sourcesdk_content\hl2\mapsrc\d1_ocean_01"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\steam\steamapps\pooty509\sourcesdk_content\hl2\mapsrc\d1_ocean_01.bsp
Error opening c:\steam\steamapps\pooty509\sourcesdk_content\hl2\mapsrc\d1_ocean_01.bsp
** Executing...
** Command: "c:\steam\steamapps\pooty509\half-life 2\hl2.exe"
** Parameters: -allowdebug -game "c:\steam\steamapps\pooty509\half-life 2\hl2" +map "d1_ocean_01"
........uhhh..im realy confused about this one..ive read it and i
fOrGeT what a leak
is.....................................................................................................
.....................................................................................................!!
SIGH!!
Re: compiling problem
Posted by please help me on
Tue Apr 18th 2006 at 8:11pm
7 posts
1 snarkmarks
Registered:
Dec 26th 2005
sorry that didnt help :sad:
Re: compiling problem
Posted by Orpheus on
Thu Apr 20th 2006 at 10:50am
Posted
2006-04-20 10:50am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
Of all the things I wish I could change it would be that damnable red answer wrong option.
Most times when all is said and done, the answer was indeed in the red.
One thing I want to know is, whats this "Contents_Solid"???
I don't recall ever seeing it in a compile log before.
I also, have no faith in someones ability to solve a problem who sighs in as "please help me" :rolleyes:
Its even in lower case. No "Please help me" even.
The best things in life, aren't things.
Re: compiling problem
Posted by fishy on
Thu Apr 20th 2006 at 12:30pm
Posted
2006-04-20 12:30pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
"numvertexes == MAX_MAP_VERTS" kills the vbsp proccess, which is why "The system cannot find the file specified." (there is no bsp created)
is this a big map with lots of carved bits?
i eat paint