out of world errors i cant figure out

out of world errors i cant figure out

Re: out of world errors i cant figure out Posted by resurjoe on Sat May 13th 2006 at 8:40am
resurjoe
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Posted 2006-05-13 8:40am
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7 posts 41 snarkmarks Registered: Oct 17th 2004
Error: Entity 0, Brush 1226: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 1226: outside world(+/-4096): (999999984,-10000,-10000)-(999999984,10000,10000) :cry:

:confused:

This is the errors im having i don't know why, and whats up with the weird coordinates, and when i try to locate the problem it just selects the center of the mapping world, it never locates a problem directly but says there is this and about 30 other errors all the same with diffrent brushes :cry:
Re: out of world errors i cant figure out Posted by fishy on Sat May 13th 2006 at 10:16am
fishy
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Posted 2006-05-13 10:16am
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when you try to locate the error, and only the center of the map is selected, hit delete. do this for each similar error.

from what i remember about this, it's caused by deleting a func brush while 'ignore grouping' is on. the brush is deleted, but the entity remains, and gives itself a center at the grid origin.
i eat paint
Re: out of world errors i cant figure out Posted by resurjoe on Sat May 13th 2006 at 4:59pm
resurjoe
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Posted 2006-05-13 4:59pm
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7 posts 41 snarkmarks Registered: Oct 17th 2004
I appreciate the thought but i didn't create any new entities it is a tunnel that i starting having trouble with, i made a beta version of the map, and it compiled fine, but since i created this tunnel the problem came up :confused: :grenade:
Re: out of world errors i cant figure out Posted by Orpheus on Sat May 13th 2006 at 5:12pm
Orpheus
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Posted 2006-05-13 5:12pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
The last time I saw a similar problem was when someone incorrectly clipped off a corner and created an invalid solid. The solid when on into infinity and couldn't be reported correctly so it gave a long string of coordinates.

You know, it is never wise to post an edited compile log. Sometimes the error is reported elsewhere and the solution with it.

Post the complete log.

You might also post a screenshot of this tunnel. I am betting its a complexity error. Post an optimized screenshot please. <100k

[edit] The best, and easiest solution is this, so try it.

1) export to map.
2) close map.
3) reload .map file.
4) note any removed erroneous solids reported.
5) close map.
6) reload rmf and fix error.

The best things in life, aren't things.
Re: out of world errors i cant figure out Posted by AlexW on Sat May 13th 2006 at 5:27pm
AlexW
28 posts
Posted 2006-05-13 5:27pm
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28 posts 3 snarkmarks Registered: Apr 8th 2005 Location: United States
There are a few things that could cause this problem:

1) You decompiled a map, and one of the brushes extends off of the grid.

2) One or more of your brushes are touching the edge of the grid, or are very close to the grid. Move the brushes toward the center of the map.

But, in your case, you said that when you go to the brush number, you're sent to the middle of the map. The brush is actually there, but you can't see it. Using the "Go To Brush" tool, go to the brush in question (#1226) and hit the delete key. Do it for every other brush that gives you the same problem.
Re: out of world errors i cant figure out Posted by Orpheus on Sat May 13th 2006 at 5:57pm
Orpheus
13860 posts
Posted 2006-05-13 5:57pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
AlexW said:
. Do it for every other brush that gives you the same problem.
Hmm, now I have seen this not work. In fact I have never seen it work. Hammer just reassigns the error to a new brush and most times its a brush with no problem at all. I am not saying you are wrong, but in my experience this solution is impractical.

.Map files will never load invalid solids in HL1. Use my solution and note anything removed or reported.

If nothing is deleted, its not an invalid solid.. We can look elsewhere for another solution.

The best things in life, aren't things.
Re: out of world errors i cant figure out Posted by Pvt.Scythe on Sat May 13th 2006 at 7:27pm
Pvt.Scythe
730 posts
Posted 2006-05-13 7:27pm
730 posts 113 snarkmarks Registered: Sep 19th 2004 Occupation: student Location: Finland
I have encountered only two causes for this sort of errors. Both have
been mentioned. It's either invalid brush or brush close to the borders
of the Hammer grid. Usually a distance of 128 units from the grid
borders is safe(this is from my personal experience, could be less). As
for the invalid brushes; you have either done some messed up vertex
manipulation or you've done some unclean clipping. An editor shot from
this tunnel in question would help.
''Everyone wades in s**t until they're competent enough to walk on it. Jesus style.''
Dystopia - Empires
Re: out of world errors i cant figure out Posted by Elon Yariv on Sat May 13th 2006 at 11:11pm
Elon Yariv
130 posts
Posted 2006-05-13 11:11pm
130 posts 63 snarkmarks Registered: Mar 4th 2006
http://www.slackiller.com/tommy14/errors.htm#outside

The error is very simple and the answers have been said in this thread already.
There are two possible reasons for this error:

1. There is a brush that is too close to the edge of the map, must be atlist 64 units away from the edge of the grid.(check the page I directed you to for I'm not sure about that figure)

2. You have an invaild solid. In this case I think you have an invaild solid because of the brush's strange cordinates (999999984,-10000,-10000). You can use the go to brush option thats in the map menu to find that brush.(type in there' Entity 0, Brush 1226') If the brush is invaild(which it's probebly is) just check for problems.(maps menu->Check for problems (hotkey: alt+P)) In the check for problems menu choose the invaild solid and 'center view' it. Exit the menu and don't deselect the brush. Press delete to remove that brush.

If you have any other errors you don't know why they happen or what they mean check the site I directed you to.
Elon Yariv
Re: out of world errors i cant figure out Posted by fishy on Sun May 14th 2006 at 1:37am
fishy
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Posted 2006-05-14 1:37am
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
resurjoe said:
and when i try to locate the problem it just selects the center of the mapping world
this is how i know my answer isn't wrong, and how following my advice would fix your errors.
i eat paint
Re: out of world errors i cant figure out Posted by Orpheus on Sun May 14th 2006 at 2:15am
Orpheus
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Posted 2006-05-14 2:15am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
/me resets.

You seem sure Fisheye.

The best things in life, aren't things.
Re: out of world errors i cant figure out Posted by fishy on Sun May 14th 2006 at 2:50am
fishy
2623 posts
Posted 2006-05-14 2:50am
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
sure as X is X
i eat paint