Re: Error after makin displacement
Posted by spkka on
Tue Dec 5th 2006 at 4:37am
8 posts
1 snarkmarks
Registered:
Dec 5th 2006
Hi, Im havin these problems since i placed a diplacement thing i think
but im not sure. Lots of prop_statics are not in game anymore and i
dunno where it came from. cant find a leak or sth... Same for the
entity is leaking it should not imo!
Anybody got some good advice?
Thnx in advance!
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\spka\half-life 2\hl2\materials
Loading c:\program files\valve\steam\steamapps\sourcemods\panningen\maps\theresistance8.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-712.00 -26.51 115.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (72.0, 1024.0, 8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (72.0, 1024.0, 132.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, -52.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, 53.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, 101.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, 116.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (156.0, 1024.0, 132.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (252.0, 1024.0, 8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt"
Can't load skybox file skybox/sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (166812 bytes)
Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (508.00, 60.00, 92.00)
Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (508.00, 192.00, 92.00)
Static prop models/props_lab/lab_flourescentlight002b.mdl outside the map (508.00, 372.00, 92.00)
Error loading studio model ""!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 722 texinfos to 343
Reduced 40 texdatas to 31 (1392 bytes to 1150)
Writing c:\program files\valve\steam\steamapps\sourcemods\panningen\maps\theresistance8.bsp
5 seconds elapsed
Re: Error after makin displacement
Posted by fishy on
Tue Dec 5th 2006 at 10:57am
Posted
2006-12-05 10:57am
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
Iin hammer, Map>Load Pointfile. A red line will appear that should show you where the leak is.
i eat paint
Re: Error after makin displacement
Posted by Orpheus on
Tue Dec 5th 2006 at 1:13pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
off topic:
as for the screens, my tired old eyes cannot see them. Clip off all that useless part, and make them larger.
As for your editor. removing the scrolling arrows will give you an added bit of screen size in your editor.
The best things in life, aren't things.
Re: Error after makin displacement
Posted by fishy on
Tue Dec 5th 2006 at 1:37pm
fishy
member
2623 posts
1476 snarkmarks
Registered:
Sep 7th 2003
Location: glasgow
Displacements do not block VIS. Neither do any of the brush entities or models. You need to seal off your level below/behind any of these, normally using a brush textured with nodraw.
i eat paint
Re: Error after makin displacement
Posted by spkka on
Tue Dec 5th 2006 at 2:16pm
8 posts
1 snarkmarks
Registered:
Dec 5th 2006
thnx a lot for tha fast response ppl!!!!