How much?

How much?

Re: How much? Posted by OtZman on Wed Dec 24th 2003 at 3:52pm
OtZman
1890 posts
Posted 2003-12-24 3:52pm
OtZman
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How much does 1 meter in reality represents in VHE? Is it different depending on which game/mod I'm mapping for?
Re: How much? Posted by KungFuSquirrel on Wed Dec 24th 2003 at 3:58pm
KungFuSquirrel
751 posts
Posted 2003-12-24 3:58pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Well, due to the nature of the grid divisions and all that, it's more convenient to think of it in inches and feet - A standard player is 72 units tall, and with the assumption that an average person is 6 feet tall, that translates to 12 units per foot or 1 unit per inch.

This isn't an exact conversion, but a meter is about 3 feet 3 inches and so that'd come to about 39-40 units.

Of course, there are weird issues with this. Player bounding boxes are 72 units high and 32 units wide - how many standard proportion people do you know who are nearly 3 feet wide? :wink: The models are not truly that wide, of course, and I believe are better proportioned, but you shouldn't use the 1 unit = 1 inch scale as an exact measure by any means. The best method is to use that as a rough approximation, and then from there make adjustments for proper proportions and appearance from the player view.
Re: How much? Posted by Forceflow on Wed Dec 24th 2003 at 4:27pm
Forceflow
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Posted 2003-12-24 4:27pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Yeah, just start by making 1 room/environment in your map, make sure that scale fits your needs, and then just compare your next rooms with that room.
Re: How much? Posted by LAzerMANiac on Wed Dec 24th 2003 at 6:40pm
LAzerMANiac
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Posted 2003-12-24 6:40pm
204 posts 100 snarkmarks Registered: Sep 30th 2003 Occupation: A student/mapper for Xen Rebels Location: Fremont, CA
Eevry texture has a different scale to it. According to VERC, there is no relationship. try making stuff at the scale 1:1 and you will see it will look sort of funny. I do know, however, that HL2 will allow you to change unit-to-world ratios, like you could make one unit one foot, meter, half a mile, the latter would make for tremendously large yet un-detailed maps. I hope I solved your problem. :razz:
Re: How much? Posted by OtZman on Thu Dec 25th 2003 at 1:51am
OtZman
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Posted 2003-12-25 1:51am
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Is the size of one unit different for different mods like HL, CS, NS?
Re: How much? Posted by KungFuSquirrel on Thu Dec 25th 2003 at 3:23am
KungFuSquirrel
751 posts
Posted 2003-12-25 3:23am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
A couple mods have, using different hull files, made maps at smaller scale to give the illusion of larger levels (HL Rally and I think Morbid Inclination). The major mods are all pretty much the same, though.

CS player models are smaller than standard player models, as are NS ones (the marines, at least), so for these in particular you really have to be careful on the scaling, but in general the same idea applies. It's not a huge difference, but things have a tendency to be overscaled anyway and that can just be magnified with the smaller models.
Re: How much? Posted by fishy on Thu Dec 25th 2003 at 8:17am
fishy
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Posted 2003-12-25 8:17am
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i hid a ball inside a crate on a tfc map. one side of the crate was illusionary, so you could crouch-walk into it. when i loaded it as a hl level, the opening was too small, and i couldn't get in. so i guess that like the cs player models, the tfc models are also smaller than standard.
Re: How much? Posted by KungFuSquirrel on Thu Dec 25th 2003 at 1:13pm
KungFuSquirrel
751 posts
Posted 2003-12-25 1:13pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Unless you have a different hull file (i.e. NS for the skulk and Onos or the car in HL Rally) player characters are always 72 units tall when standing and 36 units tall when crouching.