Re: Zombie Master
Posted by Flynn on
Wed Apr 18th 2007 at 7:47pm
Flynn
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I wish ppl would just make some nice, wholemeal, straight single player- fighting the Combine, blowing stuff up, general franticness. Instead they come up with bizarre ideas like this :redface:
Just Kidding
Just Kidding
Re: Zombie Master
Posted by Finger on
Fri Apr 20th 2007 at 3:47am
Finger
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Well, there is only 1 map sofar. Personally, I would go for a more straight-up horror themed map. The comedy of gameplay will be a nice contrast to the spooky map. Hopefully this mod takes off...it would be a fun one to map for, and a nice change from normal deathmatch.
Re: Zombie Master
Posted by FatStrings on
Sat Apr 21st 2007 at 12:57am
Posted
2007-04-21 12:57am
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i've got it, but I haven't checked it out yet.
i'll get back to you
Re: Zombie Master
Posted by G.Ballblue on
Sat Apr 21st 2007 at 2:28am
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Location: A secret Nuclear Bunker on Mars
I remember reading about this mod some time ago -- when I saw that it was released, I like, so started dling it.
Holy crap! :eek: 75% already! Trying it out right now.
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Zombie Master
Posted by Finger on
Tue Apr 24th 2007 at 6:35pm
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I agree - it does seem to have great potential. I played a small amount this weekend, just to get a feel for it. I jumped into a nice group of peeps who seemed to be communicating well on the survivor side, while gathering truck parts for the objective.. this was cool.
It seems the biggest challenge is going to be on the side of the zombie master role, since people only get to play if every once in a while (the master is picked at random). A bad zombie master will really weaken the experience. I would love to play the game with a good master.
I've already started working on a map; it's a fun challenge, and a refreshing change from DM. You really have to think of ways to cater to the zombie master (choke points, dark rooms, environmental traps) - otherwise the game will be too easy for the survivors. Then, you have to think of ways for the survivors to strategize (must move in numbers through some areas - sniper points to cover certain areas - flashlight spots - environment uses).
Re: Zombie Master
Posted by Finger on
Fri Apr 27th 2007 at 8:59pm
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Good mappers would help the situation :wink: Get to work!
Re: Zombie Master
Posted by G.Ballblue on
Tue May 1st 2007 at 3:32pm
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Location: A secret Nuclear Bunker on Mars
I've already schemed up a Descent styled scenario, where the survivors must destroy a generator in a room filled with Radiation, and then escape from some random power plant before the places blows :biggrin:
Breaking the laws of mapping since 2003 and doing a damn fine job at it
Re: Zombie Master
Posted by Finger on
Tue May 1st 2007 at 5:20pm
Finger
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Have you been reading my mind?
The map I'm working on is similar - a power plant is leaking toxic ooze down into a populated area. Survivors must carry gas canisters to each of the generators. Once the generator has gas, it can be started (which will take a minute or two, where it has to be protected). Once ALL generators are started, power is converted to a large elevator which the survivors must wait for, then use to escape.
Not the most original idea, but it might be cool.
Re: Zombie Master
Posted by Finger on
Fri May 4th 2007 at 6:06pm
Finger
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OOoo... post some screenies. I've been working on mine as well - hopefully will make some progress this weekend.