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                        Doesn't everyone build their version simultaneously? And the winning map goes to be the bases for the next "round" of the competition?Exactly right.
 
                                
                
            Baron von Snickers said:I think there shouldn't be assignments, let the mapper decide for himself. If he builds a continuous battle upon a map version that already has a lot of fighting, there's little chances his map version will get chosen.
For single-player I think it would be good to have a 'theme' every few rounds, but still keep it fairly open-ended like "create a puzzle/vista/enemy encounter". Without that I think it could become hard to follow, or a battle could go on for ages, or it could get to be ages before there's another big fight. I think a degree of randomness will be a strong point for this, but keeping the gameplay balanced should have relatively high priority.
 
                                
                
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                        BlisTer said:Right, thats exactly what he said
I think there shouldn't be assignments, let the mapper decide for himself. If he builds a continuous battle upon a map version that already has a lot of fighting, there's little chances his map version will get chosen.
Also, judging on gameplay... i dunno. Chances are layout will be largely the starting map's layout, maybe with a few added corridors or ledges here and there. NPC placement could be an extra input, but still.. aesthetics will be the main difference between contestants
 
                                
                
             
                                
                
             
                                
                
             
                                
                
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                        If we only chose one winer each time we could be losing a lot of great ideas. ("I love that broken wall", or "this scripting works grate but he can't texture for s**t") Mybe if some aspect is loved enough buy all of us, it could be prefabed and draped into the mat next version wear ever that particular mapper deems fit.That's one pro of having an open vote.
Chances are layout will be largely the starting map's layout, maybe with a few added corridors or ledges here and there. NPC placement could be an extra input, but still.. aesthetics will be the main difference between contestantsI was actually thinking the start map would only be a couple of rooms, and its up to the mapper to decide where to go from there. In that sense its more like a chain map than a map from base.
could I whack off the second floor of a building so that I could fit an open pool/penthouse up top instead?Up to your discretion. I think deleting out other people's work should be handled with a lot of care, but not guarded against or forbidden. If that building is just a few rough blocks I think that'd be fine, but if it's intricately detailed, obviously taking lots of time, I would be cautious. Basically if you're nuking what quite possibly took someone else hours to make, have a damn good reason for doing so.
What is the rule as far as custom content goes? (i.e. custom textures but no custom models...)I don't see any problems with custom content, it would be a good idea to keep it to a particular directory though, say "hl2\materials\snarkpit_mfb" (or models\snarkpit_mfb, scenes, etc.)
 
                                
                
             
                                
                
             
                                
                
             
                                
                
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