NS 3.0

NS 3.0

Re: NS 3.0 Posted by KoRnFlakes on Sat Jan 24th 2004 at 9:06pm
KoRnFlakes
1125 posts
Posted 2004-01-24 9:06pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
<DaRk_PlAgUe> <NemesisZero> NS 3.0s public BETA release is in about one hour. It'll be a full install, primarily aimed at Steam, but playable over WON. The forums and IRC channel will not erupt in flames. Please drop each of the touched subjects. Thanks"
<azelito> Holy s**t
  • DaRk_PlAgUe is back from <NemesisZero> NS 3.0s public BETA release is in
<KoRnFlakes^> :S
<azelito> NS 3 hoorah
  • KoRnFlakes^ gets his connection ready for a dl
<KoRnFlakes^> be sure to /notice me if its released
<azelito> Me too
<azelito> Damn
<azelito> Im trying to fix my sound card
<azelito> Need reboot
  • azelito has quit IRC (Read error: EOF from client)
<KoRnFlakes^> :/
<DaRk_PlAgUe> gettin all ecited
<DaRk_PlAgUe> :biggrin:
<DaRk_PlAgUe> Thursday - : NS Beta 3.0g at 11PM!
  • DaRk_PlAgUe is away: Well it seems as its today anyway
  • DaRk_PlAgUe is back from Well it seems as its today anyway
<DaRk_PlAgUe> KoRnFlakes^
<DaRk_PlAgUe> i think u might wana see this
<DaRk_PlAgUe> http://www.natural-selection.org/forums/index.php?act=ST&f=1&t=60160&s=0b9bcb348f68ffb648a093e2f9ca1834
<KoRnFlakes^> loading
<KoRnFlakes^> ic
<DaRk_PlAgUe> around 10-11pm uk time
<KoRnFlakes^> ok
<DaRk_PlAgUe> thats if its true
Re: NS 3.0 Posted by azelito on Sat Jan 24th 2004 at 9:13pm
azelito
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Posted 2004-01-24 9:13pm
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I cant f**king wait :leper:
Re: NS 3.0 Posted by Yak_Fighter on Sat Jan 24th 2004 at 9:23pm
Yak_Fighter
1832 posts
Posted 2004-01-24 9:23pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I am actually going to have to play this again when it's released, as I'm certain all the bad taste from the first beta has been washed away and replaced with a sweet sugary flavor.
Re: NS 3.0 Posted by 2dmin on Sat Jan 24th 2004 at 9:59pm
2dmin
352 posts
Posted 2004-01-24 9:59pm
2dmin
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my friends played the beta coz they went into the international league thingy :smile:

cant waaaaaaaait
Re: NS 3.0 Posted by Kage_Prototype on Sun Jan 25th 2004 at 12:52am
Kage_Prototype
1248 posts
Posted 2004-01-25 12:52am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
the current mirror is very, very, very slow. it won't load.

[EDIT]It apears they've locked the only mirror so other mirros can donwload it and upload it themselves. I wonder why this wasn't done before announcing the NS 3.0 release? Technically, it hasn't been released at all...
Re: NS 3.0 Posted by 2dmin on Sun Jan 25th 2004 at 1:42am
2dmin
352 posts
Posted 2004-01-25 1:42am
2dmin
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roffle . . .

12% downloading at 52 kb/sec

here's 1 mirror: www.animosity-clan.com/Demos/ns_install_v3_b1.exe ... i'll give u more in bout an hour or so

edit:
<Maxious|> http://www.ausvisage.com.au/ns_install_v3_b1.exe is teh best
<Maxious|> 
<Maxious|> http://www.ausvisage.com.au/ns_install_v3_b1.exe , ftp://games.surftown.dk/ns/beta-3.0/ns_install_v3_b1.exe , http://files.redphive.org/ns/ns_install_v3_b1.exe or for Bittorrent: ftp://scythe.gotdns.com/dogs/ns_install_v3_b1.exe.torrent

these ARE australian links, beware :razz:
Re: NS 3.0 Posted by Kage_Prototype on Sun Jan 25th 2004 at 2:07am
Kage_Prototype
1248 posts
Posted 2004-01-25 2:07am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
I've got it now, but it refuses to install unless I have Steam installed. Which, I have to say, is absolutely horrible. Anyone have anyway around this?
Re: NS 3.0 Posted by 2dmin on Sun Jan 25th 2004 at 2:10am
2dmin
352 posts
Posted 2004-01-25 2:10am
2dmin
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um which mirror did you choose ... the installer was supposed to be for WON and Steam, but this doesn't seem to be the case ... let me just check
Re: NS 3.0 Posted by 2dmin on Sun Jan 25th 2004 at 2:11am
2dmin
352 posts
Posted 2004-01-25 2:11am
2dmin
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BAH!!!!! OMFG!!! MY COMP JUST RANDOMLY REBOOTED AND I WAS 80% THRU DOWNLOADING IT :evil: :evil: :evil: :evil:
Re: NS 3.0 Posted by Kage_Prototype on Sun Jan 25th 2004 at 2:14am
Kage_Prototype
1248 posts
Posted 2004-01-25 2:14am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
The SNT, university of Twente mirror (off the main site).

Whenever you click the installer, it says Steam isn't installed and refuses to install. I find this rather shocking, to be honest.

And use Getright. :smile:
Re: NS 3.0 Posted by 2dmin on Sun Jan 25th 2004 at 2:24am
2dmin
352 posts
Posted 2004-01-25 2:24am
2dmin
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_<
Re: NS 3.0 Posted by Dr Brasso on Sun Jan 25th 2004 at 5:21am
Dr Brasso
1878 posts
Posted 2004-01-25 5:21am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
nope..no steam, no play.....the hostile takeover has officially started, as far as im concerned... :lol:

Doc B... :dodgy:
Re: NS 3.0 Posted by Yak_Fighter on Sun Jan 25th 2004 at 7:01am
Yak_Fighter
1832 posts
Posted 2004-01-25 7:01am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
This is a steam game now, bite the bullet and install it.
Re: NS 3.0 Posted by Dr Brasso on Sun Jan 25th 2004 at 7:13am
Dr Brasso
1878 posts
Posted 2004-01-25 7:13am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
done...i took the plunge...seems ok, so far, so good....***scuttles off to re-establish contact.... :rolleyes:

Doc B...
Re: NS 3.0 Posted by KoRnFlakes on Sun Jan 25th 2004 at 8:04am
KoRnFlakes
1125 posts
Posted 2004-01-25 8:04am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
whats your steam nick brass?
Re: NS 3.0 Posted by Sim on Sun Jan 25th 2004 at 11:16am
Sim
257 posts
Posted 2004-01-25 11:16am
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Lol 2dmin, I live in the UK and I'm downloading it off an Austrailian mirror with 55k/sec :razz:
I can't be bothered to find a closer mirror and anyway, I'm in no hurry.
Re: NS 3.0 Posted by Sim on Sun Jan 25th 2004 at 11:20am
Sim
257 posts
Posted 2004-01-25 11:20am
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And it's really unnerving when you select your download from the taskbar and good 'ol Windows automatically shoves your cursor over 'cancel'.
Re: NS 3.0 Posted by matt on Sun Jan 25th 2004 at 1:02pm
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Posted 2004-01-25 1:02pm
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If its for steam, I wouldn't bother.
Re: NS 3.0 Posted by azelito on Sun Jan 25th 2004 at 3:53pm
azelito
570 posts
Posted 2004-01-25 3:53pm
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matt said:
If its for steam, I wouldn't bother.
Any reason?
Re: NS 3.0 Posted by Dr Brasso on Sun Jan 25th 2004 at 4:14pm
Dr Brasso
1878 posts
Posted 2004-01-25 4:14pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
ok...doc b reporting in....

i had minimal problems on installation of steam....a sound card issue, fixed, all is well....

ns3.... wow.......this damn thing seriously rocks....combat is awesome, im having a ball again....anyway....time marches on, and im off.... :dodgy:

Doc B... :smile:

btw, so far, i dont really see what you guys have been whining about with steam....other than the amount of resources it uses, im not having any problems....hell, even my ping got a bit better, im assuming its an optimized system...running at 42-45 all night last night...w00t!

EDIT>>> sorry Korndawg, i overlooked yer post...

Doc Brass, or Doc... :biggrin:
Re: NS 3.0 Posted by Kage_Prototype on Sun Jan 25th 2004 at 4:16pm
Kage_Prototype
1248 posts
Posted 2004-01-25 4:16pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Steam and I haven't had a very stable relationship in the past. Although I did download Steam just now, just to play NS 3.0 (ok, I cracked). It does seem to have gotten better since I last used it.
Re: NS 3.0 Posted by KungFuSquirrel on Sun Jan 25th 2004 at 4:25pm
KungFuSquirrel
751 posts
Posted 2004-01-25 4:25pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
While NS3.0 is being developed for Steam and requires it to install, it does not actually require it to play. You can copy it to your regular HL folder at your own risk and load -game nsp as you would normally. The official statement I am familiar with has said that many have no problems whatsoever, but it has caused some major problems for some.
Re: NS 3.0 Posted by Mr.Ben on Sun Jan 25th 2004 at 4:50pm
Mr.Ben
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Posted 2004-01-25 4:50pm
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Well i now have steam and ns 3.0 though i can't say i'm in any rush to play combat after running around some the maps.... argh.
Re: NS 3.0 Posted by Kage_Prototype on Sun Jan 25th 2004 at 5:50pm
Kage_Prototype
1248 posts
Posted 2004-01-25 5:50pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Combat's pretty fun, damned frantic.
Re: NS 3.0 Posted by Yak_Fighter on Sun Jan 25th 2004 at 7:08pm
Yak_Fighter
1832 posts
Posted 2004-01-25 7:08pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Combat's rather lame. After 45 minutes of holding down the trigger and not thinking at all, it's just not worth playing. As an introduction for new players it's good, but regular NS is so much more fun.

Am I the only one who thinks the moron level of the average NS player is higher than normal? I swear, some of the arguments and constant help questions were worse than the worst in CS. :confused:
Re: NS 3.0 Posted by Campaignjunkie on Sun Jan 25th 2004 at 7:38pm
Campaignjunkie
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Posted 2004-01-25 7:38pm
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Combat seems a bit unbalanced right now... Maybe it's just the servers I've been playing? Pretty unbalanced with grenades, and it gets pretty irritating.

But otherwise, I like most of the changes NS has had. All I wish is that they would show the resource costs in the alien menu... :sad:
Re: NS 3.0 Posted by KoRnFlakes on Sun Jan 25th 2004 at 8:17pm
KoRnFlakes
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Posted 2004-01-25 8:17pm
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not impressed with co_ tbh. Ah well, nvm.
Re: NS 3.0 Posted by KungFuSquirrel on Sun Jan 25th 2004 at 8:58pm
KungFuSquirrel
751 posts
Posted 2004-01-25 8:58pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
You know, the point of making 3.0 a public beta is for Combat to be improved. :wink: It's still an unfinished product.
Re: NS 3.0 Posted by Kage_Prototype on Sun Jan 25th 2004 at 9:16pm
Kage_Prototype
1248 posts
Posted 2004-01-25 9:16pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
No on'es disagreeing with you KFS, we're just pointing out that it can a lot better :razz:
Re: NS 3.0 Posted by 2dmin on Sun Jan 25th 2004 at 11:44pm
2dmin
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Posted 2004-01-25 11:44pm
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Bah, was 80% through downloading it when my comp restarted, now I have to wait 3 days to get it off my friends at a LAN coz otherwise I'll bust through my cruddy download limit (1.5 gb) >_<
Re: NS 3.0 Posted by KoRnFlakes on Mon Jan 26th 2004 at 2:35pm
KoRnFlakes
1125 posts
Posted 2004-01-26 2:35pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
KungFuSquirrel said:
You know, the point of making 3.0 a public beta is for Combat to be improved. :wink: It's still an unfinished product.
Yeah, soz m8. I was playing it this morning & enjoyed it. Its very map dependant. co_faceoff (or something cant remember) was v good. co_damios or whatever it was was absolutely awfull to play on :/
Re: NS 3.0 Posted by Kage_Prototype on Mon Jan 26th 2004 at 9:45pm
Kage_Prototype
1248 posts
Posted 2004-01-26 9:45pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
Have all the idiotic NS players been hanging oout on Steam? I swear, three servers, three completely moronic, arrogant and egotistical commanders who don't know the meaning of "build an infantry portal!". Jesus. It's turning into another CS. The game would be brilliant if it wasn't for all these people playing it.

Gah. [/RANT].
Re: NS 3.0 Posted by 2dmin on Mon Jan 26th 2004 at 9:49pm
2dmin
352 posts
Posted 2004-01-26 9:49pm
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uh, did someone take a look at the ready room in co_core ??? is it meant to be some kind of joke ??? :leper:

www.snarkpit.com/pits/2dmin/co_core0000.JPG

www.snarkpit.com/pits/2dmin/co_core0001.JPG

Extremely badly aligned textures ... You could only do them that bad if you TRIED very hard. Someone tell me, wtf? The rest of the map is fine, looks great ...
Re: NS 3.0 Posted by Kage_Prototype on Mon Jan 26th 2004 at 9:58pm
Kage_Prototype
1248 posts
Posted 2004-01-26 9:58pm
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
I have a feeling that NS standards are slipping greatly.
Re: NS 3.0 Posted by KungFuSquirrel on Mon Jan 26th 2004 at 10:01pm
KungFuSquirrel
751 posts
Posted 2004-01-26 10:01pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
You people have never played a version of beta NS, that's what happened.

Almost every map has had a square box readyroom with aaatrigger, pure black, pure d6rust, multi-colored disco lighting, etc. as a joke. It always happens, and it IS the standard of NS in beta. The final 3.0 release won't have anything like that.

There is also no guarantee that any map in the 3.0 beta will remain in 3.0 final, though Flay has had a tendency to not cut maps that really should be. i.e. Nancy. I'm worried about Angst, because not a single one of the author's maps previous has been good enough to make it, and last I saw this one shouldn't be either.
Re: NS 3.0 Posted by 2dmin on Mon Jan 26th 2004 at 10:48pm
2dmin
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Posted 2004-01-26 10:48pm
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ah ok

ignore my ignorance :biggrin:
Re: NS 3.0 Posted by 2dmin on Mon Jan 26th 2004 at 10:48pm
2dmin
352 posts
Posted 2004-01-26 10:48pm
2dmin
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352 posts 75 snarkmarks Registered: May 17th 2003 Occupation: Progamer Location: Canberra, Australia
ah ok

pleaes, ignore my ignorance :biggrin:

hey, but ignoring someone's ignorance would be ignorance ... :sailor:
Re: NS 3.0 Posted by Yak_Fighter on Tue Jan 27th 2004 at 1:37am
Yak_Fighter
1832 posts
Posted 2004-01-27 1:37am
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I swear, if I join a server one more time near the end of a round and some moron goes "hay, lets play combat!" and the server switches to co_whatever, I'm going to do...something bad. 45 minutes of dying from xeno attacks after having spawned for 5 seconds is not entertainment.

Those combat maps are not meant to be played for 45 minutes on a server with 24+ people, and nobody seems to understand this...
Kage_Prototype said:
Have all the idiotic NS players been hanging oout on Steam? I swear, three servers, three completely moronic, arrogant and egotistical commanders who don't know the meaning of "build an infantry portal!". Jesus. It's turning into another CS. The game would be brilliant if it wasn't for all these people playing it.

Gah. [/RANT].
:razz: ...see my post on page 2.

and KFS, what part of nancy earns it the right to be permanently deleted? Is it just the location of the marine start and the ease at which the aliens can bottle them up and spam them to hell and beyond? Or is there something more fundamental that I am missing...
Re: NS 3.0 Posted by 2dmin on Tue Jan 27th 2004 at 3:22am
2dmin
352 posts
Posted 2004-01-27 3:22am
2dmin
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Yes, being killed directly after spawning is annoying. An idea to fix it would be to make the marines spawn in an inaccessable area, sort of like in DoD, then they jump down on the stupid little aliens . And the aliens, well ... They can spawn on top of the Hive can't they :razz:
Re: NS 3.0 Posted by scary_jeff on Tue Jan 27th 2004 at 10:44am
scary_jeff
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Posted 2004-01-27 10:44am
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Nancy was dropped because Onos got stuck everywhere with the new bounding boxes.
Re: NS 3.0 Posted by Mr.Ben on Tue Jan 27th 2004 at 12:19pm
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Posted 2004-01-27 12:19pm
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Nancy is shockingly ugly, a few of the official ns_ maps aren't up to the quality of the others. NS really raised the bar of mapping in the hl community but some of the maps like nancy and lost are so far under it's not even funny. It burns my eyes to play on these maps and so do many of the combat maps.
Re: NS 3.0 Posted by KungFuSquirrel on Tue Jan 27th 2004 at 1:06pm
KungFuSquirrel
751 posts
Posted 2004-01-27 1:06pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Nancy was dropped because Onos got stuck everywhere with the new bounding boxes.
...Because it wasn't even compiled right when updated for NS 2.0. Always speaks well for a map.
Re: NS 3.0 Posted by Yak_Fighter on Tue Jan 27th 2004 at 7:40pm
Yak_Fighter
1832 posts
Posted 2004-01-27 7:40pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
So there's no REAL reason why Nancy in 3.0 should be put to pasture? I don't give a f**k about how ugly it looks if the gameplay is there... (and I'm not saying it is for Nancy, I just don't know)

See, I'm looking into mapping for NS (ha! fat chance) and I was wondering about good layouts and trying to move away from the hallway - room - hallway design and try and do something unique. Nancy and a few others just seem to be slanted for one side or the other due to the design, either it be one side has no chance at all or if one side gets to a certain point the other team's loss is inevitable. I was just wondering if that was my experience or a generally accepted fact.
Re: NS 3.0 Posted by KungFuSquirrel on Tue Jan 27th 2004 at 7:58pm
KungFuSquirrel
751 posts
Posted 2004-01-27 7:58pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Well, first off, the map was never even recommended for inclusion in 1.0 by a single playtester on the team, save maybe the mapper who made it. Gameplay wasn't horrible, but it wasn't the best by any means and on top of that, the visuals were nowhere up to par with the established NS standards - poor lighting, horrid texturing, and bland appearances in general made for a glaring contrast to the other maps. The gameplay wasn't striking enough to be a saving grace in this case, and as such it was not a map that should have ever been representative of Natural Selection. It was rather awful in visuals and extremely mediocre in other areas.

It broke in 2.0 and the source was lost and it was summarily removed, a happy day for NS. Unfortunately, a bunch of people grouped together to re-make it from scratch, and now we have a new version in the 3.0 beta of a map that they really probably shouldn't have even played in the first place.

As far as your own NS ambitions, there's a good bit of flexibility in layout styles for what you want to do. If you look at the official maps, Eclipse and Veil have fairly similar layouts (this was intentional on my part, as the two are designed to be from the same location and recognizable as very similar), but other than that I believe most are fairly varied in their styles. You can go with an X, modified T, squared-off O, or even Y-shaped layout with some measure of success. I would say the biggest thing to be concerned with is even nozzle placement and checking siege distances against your landmark areas (MS, Hives, and nozzles - locking down too many of anything at once is problematic). If those fall into place within your layout and you keep good travel options open, you should do fairly well. :smile:
Re: NS 3.0 Posted by Dr Brasso on Tue Jan 27th 2004 at 8:15pm
Dr Brasso
1878 posts
Posted 2004-01-27 8:15pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, i know its a beta, but still, it seems to me it was in development long enough to weed out some of the s**t ive seen in these new combat maps.....dont get me wrong, i like the game style....all hell breaks loose....but the stuff ive seen, well, if id have posted screens of this stuff here, id have expected to have the beat s**t outta me for it, as ive seen what these hungry f**kers do to a sheit map....if ya need a list, ill accomodate....

Doc B... :dodgy:
Re: NS 3.0 Posted by scary_jeff on Tue Jan 27th 2004 at 10:10pm
scary_jeff
1614 posts
Posted 2004-01-27 10:10pm
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Well I finally got steam to work with the help of KornFlakes, played NS3 for about... 20 seconds as I have exams to 'revise' for. It was combat mode and as soon as I spawnedI got easten but I imagine that was because marines were about to lose so I'm not making any judgements based on that experience :smile:
Re: NS 3.0 Posted by Campaignjunkie on Tue Jan 27th 2004 at 11:25pm
Campaignjunkie
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Posted 2004-01-27 11:25pm
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I have to say my favorite addition is "Focus", which replaces the worthless Pheromones alien upgrade. With Focus, a skulk can take out an HA with a bite or two. Fades can take out some HA's with one swipe! Of course you have to time your attacks better, but it really does empower all the alien classes in my opinion.