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Snarkpit Articles Archive
All games (44)
Call of Duty (2)
Half-Life (20)
Half-Life 2 (21)
Source (Generic) (1)
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Architecture (21)
Beginner Guides (16)
Editor (14)
Effects (20)
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Scenery and Setting (7)
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The Gmdm2 tutorials
Part 1: doors
by
Gollum
in
Half-Life » Effects
updated
Sun Oct 19th 2003
viewed 5182 times
Discussion topic »
Simple sequence of events
Using a multi_manager
by
Spazz
in
Half-Life » Effects
updated
Fri Oct 3rd 2003
viewed 5170 times
Discussion topic »
Force fields
Making simple, controllable force fields
by
fraggard
in
Half-Life » Effects
updated
Sun Sep 28th 2003
viewed 6652 times
Discussion topic »
Proper ropes/cables for lifts
Using a sprite for a rope instead.
by
Andrei
in
Half-Life » Effects
updated
Fri Sep 26th 2003
viewed 4936 times
Discussion topic »
Lifts (aka elevators)
Between 2 floors
by
Wild Card
in
Half-Life » Effects
updated
Wed Sep 24th 2003
viewed 5485 times
Discussion topic »
Making a destroyable active tank turret (realistic).
Making an active tank turret that can be destroyed with explosive weapons.
by
Andrei
in
Half-Life » Effects
updated
Mon Sep 15th 2003
viewed 5536 times
Discussion topic »
Waterfalls
Create your own Niagra falls, or die trying.
by
Leperous
in
Half-Life » Effects
updated
Tue Sep 2nd 2003
viewed 7792 times
Discussion topic »
Func_Wall, Func_Illusionary and Func_Wall_Toggle
How and when to use these three entities.
by
Cash Car Star
in
Half-Life » Effects
updated
Sat Aug 30th 2003
viewed 9365 times
Discussion topic »