Snarkpit Articles Archive

The Gmdm2 tutorials

Part 1: doors

Simple sequence of events

Using a multi_manager

Force fields

Making simple, controllable force fields

Proper ropes/cables for lifts

Using a sprite for a rope instead.

Lifts (aka elevators)

Between 2 floors

Making a destroyable active tank turret (realistic).

Making an active tank turret that can be destroyed with explosive weapons.

Waterfalls

Create your own Niagra falls, or die trying.

Func_Wall, Func_Illusionary and Func_Wall_Toggle

How and when to use these three entities.