Snarkpit Articles Archive

Bringing your map to life

Ideas and inspiration on how to change just another map into an awesome map.

The 'Boulder' Method.

For Cliffs and Terrain.

NPC and Item Placement Theory

Some pointers on NPC and item placement

Cel-Shade Brushes

How to add a constant black-outline to brushes!

Xen Lighting

How to 'naturally' light up Xen maps

Reflective Surfaces

This is a good method to have a reflective surface in Half-Life

Some tips on styling your maps

Box rooms are boring. Spice them up!!!