Snarkpit Downloads Archive

advanced weapon pickup

Another way of doing it. For a tutorial

railings and gate set

a set of almost 20 models, consisting of railings, posts and gates, all in a similar style. all the models have been compiled for use as static_props, except the gates, which can be used as prop_door_rotating entities. (there are probably other ways of using them too)

(updated with working textures 19/11/05)

Wine Barrel

A wine barrel

Stargate Rings

update sept.3.2005
my beta (i guess you can call it that) of my rings prefab added another
set but are not set up as of yet point a rings up then teleport to point b and rings are up then they go down but al teleports work a liitle more work and ill update that this is all thanks to stargatetc reminder this a pretty much a conversion

any problems just email me at ichey103@adelphia.net RE:Rings

Garagedoor

A garagedoor example :)

Domino_Day

this is made by my own..... i have downloaded the first physics map and saw the domino.....you must have gues'd it al ready...i made a Domino_day map..... in this map you will find all kind of trick's wath you can use to let the domino's fall.....from stairs to bridge's.....good luck with it

Demonforce

blending textures

The test map seen in my tutorial's image. The map itself is nothing special being only some displacements with a bridge, a fence and a scruffy 3dskybox. However it could serve as an example of how the blending textures can be used and could come in handy. (the zip contains 3 custom vmt files. just copy the haul folder in the materials folder).

Robotic Arm

A robotic arm that can be fully manually controlled by the keyboard keypad.

(the download seems broken so here are the links)
If you want to download it just go here:
http://www.snarkpit.net/files/HL2/prefabs/274-robotic_arm.zip

A Image of it in action is available here: http://www.snarkpit.net/files/HL2/images/prefabs276.jpg

prop_door_rotating_example_map

This is an example map showing the finished product of my prop_door_rotating tutorial. Includes a bsp, vmf, and compile log.

Ferris Wheel

A simple ferris wheel using a phys_motor and a button to turn it on.
No phys_hinge setup, but it works and it works well.

Breakable Lock

A locked door that when the player shoots at the lock it breaks and the door opens. A more advanced version of the 'Shoot To Open' command.

ai_goal_police example map

This is a Half-Life 2 map to show how to use the ai_goal_police to make npc_metropolice guys guard a small area.