Snarkpit Downloads Archive

Venko's cool prefabs 2

Venko's cool prefabs
The second wave

Not all of the prefabs in this pack are exactly mine, some have bugs, SO IT IS VERY IMPORTANT TO READ THE DETAILED "READ ME" FILE FIRST !!!

Alien Transport

A Xenian transport vehicle for fast deployment of alien forces to the battlefield.

Fog Simulation

Have you ever wanted fog in your levels? Now you can! I have discovered a way of making fog simply by using illusionaries and fade textures. There is also a swinging cactus but can be removed if desired.

Ion Storm Bolt

An ion strike in an open area. Destroys ground and leaves a radioactive field on impact zone.

Half_Life Official 1.1.1.0 Patch

This patch will update ANY version of Half-life to the lates version, 1.1.1.0 Aimed at Owners still running their old CD version of HL or WON version as it's also know.

Venko's cool prefabs 1

Venko's cool prefabs
The first wave

Not all of the prefabs in this pack are exactly mine, some have bugs, SO IT IS VERY IMPORTANT TO READ THE DETAILED "READ ME" FILE FIRST !!!

rotating light

This is a rotating warning light I made for l4d2. I'm sure it can be modified for other uses.

Monster Teleport-In Effect

This is the effect (with some modification) used in the actual game when monsters teleport into the level. I figured I would post it here to save everyone else the trouble of trying to find it by converting the files themselves.

Force Field

A force field that utilizes push and damage features to create a realistic force field feel. Also the force field can be turned on and off to allow for safe passage. There is also a powering down sound when it is turned off. File in RMF form.

Hammer 3.5

Just copy paste it into its own directory and your set. I went ahead and left SHLT in there, since I don't have the installer anymore I just copy pasted my hammer directory into a zip. If there are any problems please tell me, I want to encourage people to keep mapping for the ever aging GoldSrc. engine.

(Please note that for some reason I have the 3.4 help file and not 3.5, I hope this is not a huge issue and if I can dig up the 3.5 one I'll include it.)

Random Radio Barks

This is an example map to showcase the Source engine's capabilities for performing random 'barks' from a seemingly simple radio transmission. There are a total of three barks meant to be played in succession over one another at random intervals without repeating until all are played. At the player's response, the barks are to cut off and respond appropriately, ultimately unlocking the door and resuming back to the background static noise. This is all achieved through the use of a logic_timer, logic_compare, and logic_relay. NOTE: the sounds do not start until you walk up onto the raised area.

H2 Source Sounds Version 1

This is a collection of source-ready sounds to use in mapping projects. I'm considering it "beta" because most themes could use more fleshing out.

A few weeks ago I purchased on of these:
http://www.zoom.co.jp/english/products/h2/ and got trigger happy with it. Processing was done in Cubase SX and loop points set in Wavasaur. RAR 64mb.

Read the Info.txt for more!
Quick preview: http://drop.io/5627