Snarkpit Maps Archive

Half-Life Baal-Peor's Enoch Manifesto

for Half-Life 0
Beta
Enoch Manifesto is an awesome single-player MOD that features tons of new graphics, textures and also gives the player the ability to murder in a theater, pawn shop, auto store, snow-capped mountain, etc. This mission pack also features the sub-level "The Leech Pits" in which the demo version was released in mid 2000. 9 levels total.

All comments welcomed!

Half-Life Virtual tour - volumetric light

for Half-Life 4
Beta
This is one of a serie of example/tutorial maps I'm going to create to accompany some articles I'm writing. I'm playing a bit with the style of this type of maps now.

Right now, the player can tick buttons to get a short narratory describing a particular trick or setup. Additional buttons are provided to toggle specific options, like the display of entities and the like.

Thing's I'm thinking about is doing small camera cut-scene's after a button-press, rather than audio only.

What do you think about this kind of map? What works and what could (or should) be done different?

Half-Life The Playtest

for Half-Life 4
This map comes as a minimod since it features some voice-acting. The Playtest was created for a competition at TWHL. I had to make the map in 2 weeks, mostly during my exams, so it has some little flaws, but besides that the map plays well.

As for the competition rules, I had to make a map that featured two talking scientists. I've implemented their talking a bit different from what was suspected...

Half-Life Guidance

for Half-Life 4
Guidance was intended as an entry for a TWHL competition. Due to school, wich just started during the competition time, I haven't been able to put in all features. While the competition was all about glas, I've only put in one glass feature... but some other stuff too, wich I think can be quite interesting.

So while this map doesn't really offer an interesting gameplay, there's some effects in it that make it worth a look: volumetric light, random fire and some glass stuff.

Oh, and be aware that it's put in mod-form, so you can just extract it to your Half-Life folder. Also, run HL with 32bpp, for best appearance of the volumetric light.

Half-Life Condemned

for Half-Life 0
by Xen
Beta
Condemned is a single player, single map "mod". It comes with a modified HD pack of models/guns/HUD and plenty of custom sounds.

The mod takes place in the Half-Life 1.5 lineage - That is it happens directly after the Nihilanth is killed and ths portal storms begin to effect places outside Black Mesa, but before the Combine appear. Your character, as well as every person who was not at Black Mesa are still unaware of any alien invasion.

It will focus primarily on the horror aspect of things. Almost all of the lights are either completely off or flickering (I use several flickering patterns to avoid seizures, the end effect is pretty neat) violently. Expect to be snuck up on many times, and keep an ear out for those strange noises you can hear over the background sounds of leaking pipes, broken machines, sparking electronics, and decrepitness.

Story
"This morning we received an emergency transmission from a chemical processing plant in southern Colorado. We quickly arrived on the scene at 12:45pm this afternoon and took down reports from the surviving scientists:
At approximately 10:30am this morning, the power began to fluctuate wildly, quickly destroying most of the electronic equiptment explosively, and causing most of the lights to instantly burn-out and the others to fall victim to the spiking power. The few survivors are those who were working near the surface lift when this happened. Strange blinding flashes emminated down the long dark corridors, and horrific sounds echoed through the steel cavern as the last survivors activated the exit lift to the surface (Which, fortunately for them is one of the few parts in the facility which doesn't contain electronics). Various explosions of unknown origin are presumed to have caused cave-ins, and large scale damage throughout the facility, presumably killing anybody who didn't make it out.

Although strange electric fluctuations are still occuring in the facility, seismic activity from whatever happened has stopped. We are sending you in to survey the damage. Your suit has a flashlight for finding your way around (Although the power fluctuations should mean some lights will be flickering away down there).

There is a large electromagnet somewhere in the facility that if activated could balance out the large electric fluctuations. We need you to activate this so we can do a full scale search for any survivors. Remember that your suit is also metal, so you will have to dispose of it before you turn the electromagnet on. It will also conduct electricity, so be sure to avoid whatever caused those bright flashes.

Oh, and try to bring back something alive... With how few people made it out, we're expecting to find a hell of a lot of bodies down there."

You nod to your superior, don your suit, and activate the surface lift. As it begins to drop, you quickly catch your last glimpse of sunlight before decending into the darkness....
NOTES:
  • I assume most people are not running the computer they had when they bought Half-Life, so if you still even look at r speeds (why?) your head might explode as they will be over 2000 as much as possible. Its truely amazing how wonderful Half-Life looks when pushed to its limits. Its hard to capture any detail in screenshots as much of the map is dark or has flickering lights. The screenshots up right now are very early and are pretty much the shell of rooms and halls. that I hope to have when I'm done.
Looking for some regular (Soon) and CRITICAL playtesters!!

Updates:
01.04.2007:
Heh, I just played Afraid of Monsters for the first time. Scared me s**tless a few times. I'm hoping to make mine do the same so I'm now starting to work on one of the things I've been overlooking just a little too much - Ambience. Constant bass, constant rumbling, constant sounds trickling away in the background. Weird noises.

Half-Life J.O.C

for Half-Life 0
by Xen
Beta
-Abandoned... Ask me if you want the rmf, theres a good sized chunk of very high detail techy facility for whatever you need it for or inspiration

JOC is set in the year 2028. You are a cyborg made specifically for both espionage and sabotauge. Your mission is to sneak in and destroy a space station from the inside.

Mission Briefing:
Background - From what we've gathered, about 15 years ago a small scientific corporation made a significant discovery that would enhance mankind for the better. Instead of sharing it however, they used it to their own advantage. The corporation bought a decommissioned missile silo and radar station used during the cold war as an early warning system for soviet missiles. They began a rapid construction project and expanded the facility into a massive underground network, including a completely underground city to host the workers and their families.

About 4 years ago, several very large and unidentified craft were seen flying from a location nearby the purchased station in Northern Ontario. An inquiry was launched, but the then massive political influence of the group allowed them to evade it.

Two months ago our space radar systems picked up a massive object several million miles away. Three days ago it was closer than the moon and fully visible in daylight when they contacted us with the message, "Surrender Earth or be annihilated!"

Brief - You have been designed as a weapon of war; You can take far more damage then a human before dieing. We have disguised you as a scientist to infiltrate the missile complex. The personnel will be unable to tell but the security system will. You will be inserted into level A (Primary security) of the underground base.

We hope you will be able to find a way to access the station and destroy it before it destroys us.

Objectives - Your objectives will be updated as your mission progresses. For now they are as follows:
  • Shut down then destroy the security system before you are detected.
  • Deactivate the security generator so you can get past automated security checkpoints (As we cannot aquire a working ID card for you to use on these).
  • Make your way to level B.
  • Find a way to reach the space station and disable it by any means neccessary!
Good luck on your mission, agent.

Progress:
At this point in time I am mapping and texturing the last chunk of the first floor. Most of the objective entities are in place. Very little "living" details yet... Hoping to have scientists all walking around and then when you shut down security you get to see all of them booking it for the exit and some freaking out, followed by the grunts coming in (Which I hope to get a new model of... Something thats like a black full suit of armour to give them a spacy high-tech look.)

Half-Life Ocean Temple

for Half-Life 0
Beta
Just a little map with no gameplay what so ever, just made it for fun and practice. This map is basicly a temple for the water god. The map is a bit dark, but I like it like that, gives the map a spooky and gloomy atmosphere, plus it makes it look like real torches that always produce dim light compering to the lightbulb.

The 99% is only because of minor bugs, like a single tiny null brush I forgot to texture, or a small seam in the texturing I forgot to fix. Those bugs are very easy to fix. I'll also make the water more transperent and add a torch or two next to those mosiacs next to the main statue.

This map has an average of 2000-4000 wpolies. I only posted one screenshot because the map is only made of a single room, not much to take screenies of.

Half-Life Idol Hunt

for Half-Life 0
Beta
This singleplayer story is set in the ruins of an "ancient South American civilization" (a mix of some of them to be precise.
The story is quite simple. Scientists have detected a strong energy signal coming from those ruins and have established themselves there to investigate. Unfortunately they are not alone, and things start going wrong...
The story follows another one of my maps, Vilcabamba. The map has been re-included in the minimod and improved so those who haven't played it see the whole story.

A little trailer of the first three maps (out of a total of seven): http://www.youtube.com/watch?v=dTZ_lEvD62k

Half-Life Santa's Revenge

for Half-Life 0
Here it is! Santa's Revenge is FINISHED! I was pushing to make it by christmas but I managed it. Here's the short story:
Have you got a grudge against Santa?
Let me guess he didn't give you what you wanted for Christmas? Get your own back in Santa's Revenge!

Santa has gone insane!

That's right, He's no longer putting lumps of coal in all the children's stockings. He is taking vengeance on all the naughty, ungrateful children by capturing and killing them. Without the kindness of their leader to pacify them, his elves are killing on
sight! Grab your Xmas Treebar and your Gattlin' Cannon and get out there to save the children and STOP that Santa.

This Single Player mod contains five maps, new weapons, textures and models. There is no Multiplayer,
but using Spirit of Half-Life, there are surprises around every corner. In your quest to stop Santa, you will
face his small army of elves, dwarves and magical snowmen as you progress through Santa's workshop.

This download is 20 mb and contains an install program that will install Santa's Revenge to your computer.
Please read the information and license agreements before installing Santa's Revenge. If you need help or
any useful tips for when you get stuck then email me at hlife_hotdog@email2me.net - I'll send you the tip sheet.

Please, please, please make a comment on my mod. I put a great deal of work into this thing and I would really appreciate you feedback. Thanks

Check out The_6th_Monkey's Sven Coop map: http://www.snarkpit.net/maps.php?map=2388

Half-Life Sandscroll

for Half-Life 0
Beta
This map takes place in some sort of Egyptian tomb, where you will find combat as well as some little puzzle solving. If you are looking for a long and challenging SP map, this might not be what you want. I still think it's worth a look.

There is a bug I am aware of, which you will only encounter if you backtrack in a certain place. I might fix it in the future. Right now I don't consider it worth another compile.

Custom textures by me, so I apologize if some of them look cartoony.
The whole build time (including creating the WAD file) was somewhere between 20-15 days. Enjoy the map.

Half-Life Stricken

for Half-Life 0
This is my entry for the Snarkpit Mapping Competition for 2006

Based off the personality of someone i know this has been an excellent map and i was extremely happy creating it

the end result is imo a nice looking map

I hope you like it
-Mr.INSANE