Snarkpit Maps Archive

Half-Life: Deathmatch Tear

Little side project I started back in the day, finally finished.

Edit: Jan 1 2007 -- Happy New Year. A resolution of mine was to clean up my maps page (eg: remove all the broken links). So there is no more DL for this map. If you'd truly like to have a look at it then PM me. And if you have any info reguarding a free web space area that doesnt suck, then PM me too. Happy new Year.

Half-Life: Deathmatch Museum

by Jinx
Star map!
This is an art museum map. It is also available for Action Half-Life, and soon for TS.

Here is the AHL version:
http://www.cryotank.net/maps/museum/ahl_museum.zip

Half-Life: Deathmatch Medevil

Beta
A smallish work in progress. I intend to do a re-texture, and I need to figure out how to make multiple water brushes fit together properly without seeing new water "surfaces" when you are transitioning between brushes. Weapons and DM player starts are now in preliminary placements.

Half-Life: Deathmatch Floaters

What's quite dark, VERY smelly, and is a breeding ground for some B-movie monsters?

Simple. It's Floaters! One of my completed maps that's just been sitting around with a dumb look on its face, set in a vast network of sewers. I'm finally dusting it off and releasing it. I've strewn about a large amount of MP5s as per the request of my fellow CHZers, and (reluctantly) included the crossbow, although you have to go for a swim to get it (ew).

While it's no Antareus Core, it's still quite fun, and watching someone fall into the River O' Poo while they're trying to blow off your head is funny.

River O' Poo is (c) Victor-933

Half-Life: Deathmatch Mesa Storage

This is the second level in my Mesa Collection. This level is based on the chapter called "We Got Hostiles" where Gordon first meets the military. There are three levels to this map. You can fight among the storage crates or traverse the catwalks. I have also included the ventilation system for snipers to hide in with regular openings in every room.

Check out my other maps at www.geocities.com/hlife_hotdog

Half-Life: Deathmatch Warehouse

by Sushi
Beta
My first map involving a warehouse and a bunch of boxes. I will try to make it as good as possible seeing as its my first map. As you can see by the screenshots there isn't too much but I will be adding more as I go.

Half-Life: Deathmatch Temple

by Jinx
This is a map of mine that is included in Action Half-Life. I decided to finally make a HLDM version.

Things to know about this map:

*It includes detail textures (r_detailtextures 1 in console to turn them on), so surfaces look less blurry up close. The effect is really nice, though it can cause a little engine lag on some systems.

*It has a system similar to some stock HLDM maps- you press a button and the central room's doors start closing. You have to be inside when they close or you are killed. A small text readout at the bottom of the screen will warn you, and notify when you are in the safe area.

*It has a game_player_equip starting players with a jump pack and magnum. This is to offset the size of the map, and the fact that the stock pistol is garbage.

*It has custom everything- sounds, textures, sprites, skybox. And yes, those are cinders/sparks shooting out of the flames.

Anyway, hope some of you HLDMer's enjoy it. It has its flaws, but I'd rather work on new maps than revise old ones to death.

There is also a slightly revised 'director's cut' of the Action HL version:
http://www.cryotank.net/maps/temple/ahl_templedc.zip

Half-Life: Deathmatch Revenant

by Jinx
This is the standard HLDM version of Revenant.

Also available for:
*Deathmatch Classic
*Action Half-Life
*Vampire Slayer

The DMC & AHL versions are also available for download here, the VS version is part of the final VS release. Each version is carefully tailored to the specific mod for which it was made.

Half-Life: Deathmatch MacroCampus

by MaMuS
NOTE: V1.1!!
Beside it's a little blocky, this map has the largest combat areas ever seen in a half-life death match map! And at the same time, you can still enjoy great looks and some "macro" details in it!

To add more value, there were some gameplay concepts put on it. The best is on the big variety of strategy to attack your enemy, there are many places to get cover, hire and aim.

All the players starts at the city. The idea is to climb up the mountain to get the gauss, good to move trough all the land; the crossbow - excellent to camp and shoot your enemies in the larger areas of the landscape; or maybe, pick-up the e-gon and the rocket launcher, which are good to re-establish control over the mountain.

Another cool factor is the Solar effects, done by special use of various sprites.
All the weapons of the game are present in it, btw, you start with two Trip mines and a little of ammo for the machine gun and shotgun.

More info or shots:
[URL]http://www.labs.leveldesign.com.br/mapas/half-life/hldm/macrocampus/macrocampus_en.htm[URL]

Half-Life: Deathmatch EY_TOXIC

Beta
My first DM map. It's not my first map at all though. My computer can't compile it so I'll send it to somebody else to compile.

Since this is my first Death Match map it needs to be optimized, I only made Single Player maps before.(they can have higher r_speeds)
The main room has about 1200 wpolies so I'm sending it over to someone who knows alot about optimization.

All the pics I'll post here we'll be for hammer, but you can still see the artitecture and detail! Sorry, It's not because I'm too lazy, I just can't compile it, don't have enough RAM.

[Edit] Sceenies resized

The third one is a bit crammed I know, but it's short!

Half-Life: Deathmatch blue_haze

by TargA
blue_haze is a basic night themed hldm map, good for 2-8 players.

Half-Life: Deathmatch dm_Armazenamento

by Ansith
It has a Black mesa theme, It has the looks of Power up and on a rail mostly. Almost finished, just getting rid of the boxs and filling the space up with other things.

Armazenamento is Storage in Portuguese (So says google), I just really couldn't think of a name so I chose this.

I really wanted to see what other people thought of this map.

Anyway Comments and ratings please.

EDIT: Just added some basic information about the map.

Updated!