Snarkpit Maps Archive

Natural Selection (HL) ns_hydrosity

Hydrosity
Water Proccessing Facility
Sector B

An immense facility, the marines phase into the control room Of Sector B. Sector B is used for the storage and removal or unfiltered liquids. Over the years, a lack of maintainence has allowed mould and moss to grow in various places throughout the sector. It is assumed that this is why the infestation wasn't noticed until it was too late.
The workers were alerted to the presence of the alien infestation when the ceiling of the pumping control room collapsed. On inspection, the workers noticed four long tenderils and an organic pod suspended from what used to be the ceiling. The pod was soon established to be alien in origin, with the presence of an infestation confirmed,
Sector B was sealed off and the Fontiersmen were called in. An initial scan on arrival confirmed three possible hive locations in Sector B; One amongst the Water Storgage silos; one at the junction of two Overflow Pipes; and the one at Pumping Control.

Enter, the Frontiersmen.

Half-Life: Deathmatch Merlin

Peter Manson's latest work

Counter Strike De_Iridium

A town where T's have to bomb a warehouse(van) or a loading dock. Finished it up go get it :P

Opposing Force (HL) op4_playarea

This map was taken from xbow I hope you like what I did to it and would like some feed back Please.

Opposing Force (HL) Snowy Snipe

This is a great sniper map with lots of dark places to hide!!!

Frontline Force (HL) flf_resonance

Beta
A remake of my old map 'flf_arid', which was a little bland texture and brush-work wise, so I decided to spice it up a little ;)

This map is also set to be part of the next release of FLF.

Frontline Force (HL) flf_coldstorage

See flf_arid for details as to how this map originated :) Set in a snowy storage outpost thingy. Plays quite well but the r_speeds are a tad high in places. What can I say...it was a learning experience :D

Frontline Force (HL) flf_arid

I completed this map shortly after flf_coldstorage and as with that map, it's based on a map for the Unreal Tournament MOD 'Infiltration'. While the author allowed me to copy the layout, i'm not supposed to be using the textures me slaps own wrist. I'm currently remaking this map (see flf_resonance).

Frontline Force (HL) flf_apex

Beta
Another map which i've started and should probably finish :) It's set in your typical city-block/warehouse environment but needs a little tweaking to get the layout right...I might save this one for HL2 it would allow much greater depth without worrying about engine limitations quite so much.