Snarkpit Maps Archive

Action Half-Life Killington

by BeerDog
Killington is a small map that features the weather system that ahl has to offer. It was designed so you can get anywhere on the map. The buildings are spaced to allow stunting to and fro. The height of the buildings are low to allow climbing. This map was released with AHL Version 1. It's also my first collabration map with mappers Corpsinhere and Koas.

Half-Life: Deathmatch Booster Tower

by SkyOniX
Beta
Best suited for 1on1 play. Set in space. Turned out really cool if I do say so myself.

This is my second map

Half-Life: Deathmatch Mega_House

by Cyax
One of my earlier maps where I made a house with a lot of rooms, and filled those rooms with random objects.

Half-Life: Deathmatch Crossroads

by Cyax
This is another of my really early maps when I began mapping. Connectivity is nice, but the map is fairly small.

Half-Life: Deathmatch Scarred Earth

by Cyax
This ones fairly small, it consists of shotguns and stuff to hide behind, small fun deathmatch map especially good with a smaller group of players.

Half-Life: Deathmatch Crate_Land

by Cyax
My very first half-life map.

Half-Life: Deathmatch MountainSide

by Cyax
It consists of a few regions, a underground ruins, an outside, and linking hallways and vents.

Half-Life: Deathmatch Checkers

by SkyOniX
This is the first Half-life map I'd ever made. I made this one about 3-4 weeks before Booster Pass. I figured I might as well go ahead and let everyone check it out.

http://www.geocities.com/dillonsayz/Checkers.zip

Half-Life: Other... vs_blairwitch

by Gua
A small map on motives of my favourite movie "The Blair Witch Project". r_speeds is normal, also i very like gamplay on this map It is so new, not like on other Vampire Slayer maps.

Sven Co-op (HL) Project: Guilty V1.2 Beta v0.1

Beta
Beta Release note

This beta contains one of the updated projectguilty maps.

Features:

-All textures have been replaced with new one's made from scratch

-Added detail textures for the maps on steam. Type "r_detailtextures 1" (no quotes) into console to activate
them or type "r_detailtextures 0" to deactivate them. Unfortunately not all videocards are supported

-Updated geometry and gameplay and lots more

Half-Life: Half-Life Rally CreakyFloor

A MicroMachines style map for HLRally.

Natural Selection (HL) CO_Uplink

Beta
This a Combat map for the Half-Life modification, Natural Selection. Currently IR and I are making this map.