Snarkpit Maps Archive

Frontline Force (HL) flf_resonance

Beta
A remake of my old map 'flf_arid', which was a little bland texture and brush-work wise, so I decided to spice it up a little ;)

This map is also set to be part of the next release of FLF.

Frontline Force (HL) flf_coldstorage

See flf_arid for details as to how this map originated :) Set in a snowy storage outpost thingy. Plays quite well but the r_speeds are a tad high in places. What can I say...it was a learning experience :D

Frontline Force (HL) flf_arid

I completed this map shortly after flf_coldstorage and as with that map, it's based on a map for the Unreal Tournament MOD 'Infiltration'. While the author allowed me to copy the layout, i'm not supposed to be using the textures me slaps own wrist. I'm currently remaking this map (see flf_resonance).

Frontline Force (HL) flf_apex

Beta
Another map which i've started and should probably finish :) It's set in your typical city-block/warehouse environment but needs a little tweaking to get the layout right...I might save this one for HL2 it would allow much greater depth without worrying about engine limitations quite so much.

Half-Life: Deathmatch dm_dynasty

Beta
This map was to be a third entry for a mapping competition, along with 'dm_rampart' and 'dm_osiris', but I never found a set of textures in time for the deadline. I now have some textures so it's just a matter of adding details and texturing it all up :) The map is set in an oriental-style building with an open garden in the middle. Screenshots are taken in-editor as I haven't compiled it yet, and I apologise for the flat-shading, but without textures, this is the only way to show it.

Half-Life: Deathmatch dm_solaris

Beta
I've started rebuilding this map from scratch as the brushwork was pretty sloppy and r_speeds were bad. The rebuild will be my main entry for the Snarkpit 2004 mapping comp....hopefully! :)

Half-Life: Deathmatch dm_px103

Beta
Another map early in development set on a rather overused 'floating' islands theme. Only one (and a half) islands to show from the screenshots so far - though I plan on there being a few more, to create a small open map with fast gameplay for 2-4 players. I've since combined this map with another I had in development so expect new screenshots soon...

Team Fortress Classic (HL) Saving Private Ryan

My first & only TFC map. Private Ryan must escape from the town to the escape craft waiting on the beach, with Allied and Axis teams fighting over him. Also comes with sub-objectives.

Half-Life: Deathmatch kndyone

A conversion of the Opposing Force level 'Kndyone' for use in normal Half-Life.

Half-Life: Other... Outland

by ReNo
I was asked by the leader of the Adrenaline Gamer modification Bullit to create a CTF map for the new gamemode being added to the next version of the mod, and so I was only too happy to oblidge. The map was a pleasure to work on but due to the size constraints of HL mapping I simply couldn't fit in everything I wanted. The hugely open base entrances came off very well in my opinion - not only looking good and providing lots of cool gameplay possibilities, but it also runs well. As its a big map, its best for full sized CTF games of 12 players or so. As this map is part of the AG mod, it can be found included in the newest AG version, which can be downloaded from their website... http://www.planethalflife.com/agmod