Snarkpit Maps Archive

Half-Life: Deathmatch Planet Half-Life HQ

Released: January 2001

My first public release. Ewww.

Half-Life: Deathmatch Distant Labs

Beta
Distant Labs, a small research facilty somewhere in the Sahara Desert that has been untouched until today. It's basicly a small lab with some outside are. There are 2 secret things in this map

Counter Strike Blind Dogs Bluff

Beta
hopefully have map loaded within a couple of days
quick map made for fun and not really to be taken seriously
because its still 50% ive got to sort out its serious r_speeds issues and texture detail
(ladders are on the poles in the central area)

Counter Strike cshund1

Beta
hopefully have map loaded within a couple of days
single two storey building & immediate surrounding area. the r_speeds are approaching 900 in most of the outside areas so lots of optimising is needed
will be at http://f2.pg.briefcase.yahoo.com/blu_chze86

Half-Life: Deathmatch cs_cold

Beta
interconnected cold stores buildings based on the tut7a and tut7b warehouse

Half-Life: Deathmatch maiz

Beta
map based on the Roadshow Entertainment logo (apolgies to Roadshow) with weapons in the middle. Contemplating adding an additional 2nd level to teh current single one

Half-Life: Deathmatch Hardtek

by DocRock
A quick frag-around a warehouse of sorts.

Team Fortress Classic (HL) multiskillz2

by Headz
Multiskillz2 is my lastest map for TFC, its a skillz/fun map.
You play as scout in the entire map starting off with a bit of xen tree jumping followed by conc jump, puzzel room, moving barrel jumping section, power pole jumping, quaded caltrop jumping, quad pipe jumping, and then quad rjump after this you can bongy in a chil out room with some smooth d 'n' b , Shan connery narrates you through the map packed with custom textures and sounds, HF:)

Sven Co-op (HL) Afrikakorps 2

Beta
Currently working (actually not, no motivation) on Afrikakorps 2 which will be two or more maps. Atm the map has 2 different themes (not visible in screens). Probably will be changed, because I'm not quite happy with this mixture of textures. That's probably why more then 2 maps will be created out of it.

See below for a description, the serie maps will be quite modified. (Below not quite correct anymore, but pretty much tells what my goals are.)

Description First part (not on screenshots):

Maps starts after Afrikakorps3 (afrikakorps2.bsp) where it says " Go to the west for extraction"

Here you will extract in a panzer vehicle players have to protect. You have to blow up doors with dynamite, capture a flag, take documents, destroy equipment, pull switches to proceed with the vehicle. The vehicle stops at places you have to open to proceed. After this map afrikakorps5 (afrikakorps3) starts.

This map is at 80% but I need to solve some problems with the vehicle part. The players can spawn on a moving vehicle now, but ammo and weapons cannot. The map use custom models so I can't give players ammo and weapons with the CFG. Need to find a way players can pickup weapons short after respawning on the vehicle. Any idea is welcome.

Description Second part (from screenshots):

Not much info yet, but this part is at 30% (see stats) and takes place at kind of ruins in a town in North Africa.

This part will be updated when more info/progress is available and I hope soon because haven't touched hammer for weeks, maybe months now!

Half-Life: Deathmatch DM_EyeToTheSky

This level is designed around an observatory. It's a small map good for 1-on-1 fights. I would recommend a maximum of 4 players. This map is my first public release. A waypoint file has been included for the Jumbot. I find that games in this map are fast-paced, and fun.

Opposing Force (HL) OP4 Evilelves

A special Christmas edition of OP4 Snipering, made for the (still unjudged) LMC xmas mapping competition.

Half-Life Timefall

for Half-Life 0
by Tlax
Timefall is an Singel player add on to Half ?Life.

The file is on 11.2 MB and has 15 maps only in original textures.

You can read more about Timefall and se screenshot and read Timefall_readme.txt on my homepage

http://www.freewebs.com/tlaxmaps/

Story:
My name is Jordan Freeman. My only family is my grandfather, Gordon,
and he is old and sick.
Today the old man got up early,and woke me too...from the bad dreams I always have.
He took me up to the old closed area...people call it ?Evil Black Mesa.?
For me it is not so bad a place. There, I can be alone. There, the old man has taught
me many things; how to handle weapons, rock-climbing, and other survival techniques.
Today he tells me my training is complete and I must begin my first mission.
I don?t understand all his talk about a 'first mission' but I trust him and
I listen carefully. He says I must climb up the black wall, nearly to the top.
On the other side is a cave, climb down and find a way out and home.
Good luck and be careful, he says, as he turns to walk back down to our little village.

Tlax