Snarkpit Maps Archive

Half-Life: Other... vs_hangar

by Gua
There is my new map for Vampire Slayer that named vs_hangar.
Events on this map occur in industrial area of city. The basic impact in this map is made on gameplay, and as, on maintenance of style of other maps for Vampire Slayer. With a map go waypoints for the bots.

Half-Life: Deathmatch Eternal

by DocRock
Aztec themed deathmatch map.

Half-Life: Deathmatch Farmland3

by DocRock
Based on my earlier Farmland maps...this one is twice as large as Farmland2...with a huge cornfield to frag in.

Half-Life: Deathmatch dm_Spill

Beta
This was once my entry to the Snarkpit Map competition, but it never did get finished. Set in a metal foundry.

Sven Co-op (HL) The Challenge

by Kampy
The Challenge is my first serious attempt of making a great Svencoop map and Im pretty sure this is what you get when you download this map! The Challenge uses the maximum amount of entities possible with the HL engine. The main part of the map is a temple with 6 pillars and 6 teleporters. Each teleporter stands for an adventure or a task which you have to fulfill. When the job is done - for example to break a certain target - the teleporter is sealed and the pillar begins to shine. At the start you only have the crowbar. The first room inside the temple contains the glock and chargers for your health and HEV suit plus 6 doors. During the tasks you can find new weapons. Is a task finished one of the doors opens and reveals the weapon that could be found in this task. When all targets have been acchieved a big door opens and you can get some more action. You dont have to do the tasks in the same order everytime you play it, you can even chose if you team up on a mission or simply do several missions at the same time. Every mission has a totally different theme for example one is on a sailing ship. The whole map looks extremely cool and has lots of sounds and custom textures plus an alternative gameplay so I recommend this map to everyone who plays svencoop. It might be a little too easy for good players though.

Half-Life: Deathmatch DiscoTime

Beta
Just a stupid little project I decided to do. Im toying with lighting to the max...see how extreme I can make this map with the limited and cumbersome software provided :-(

Sven Co-op (HL) Afrikakorps

This is a World War 2 Themed Svencoop map in North Africa against Rommel's Afrika korps.

You don't have to download this serie (3 maps) of maps, it's included in Svencoop 3, but you can download the bonus map for the Afrikakorps serie if you click download at this page.

More bigger and better maps are in progress.

Sven Co-op (HL) BeachXP

This is a World War 2 Themed Svencoop map in Normandy on the beach with kind of class system, several goals as destroying AA-guns and you can choose soldier, medic, sniper or demolition man.

It's kind a fun map which is made in quite fast time. The map is not really history correct. None of the models are from ww2 :p(Actually the enemy's can give errors..)

This map will not be updated anymore , it's now at beta 2.

Team Fortress Classic (HL) vertconc_b

This is the beta version of vertconc. It has 6 out of 10 jumps completed and is almost completely unorganized. Don't expect the final version of the map to contain the same jumps, as I may decide to change a couple of them.

Half-Life: The Specialists ts_terrace

by Pegs
This map is now "finished" after an unfortunate loss of the map file. I hope you enjoy playing on it, i'm afraid its not as good as I hoped it would be because I didnt finish it totally. But still, ive found it good fun to play on, especially with flashlights on the weapons.

Feel free to comment.

Team Fortress Classic (HL) 2tron

Beta
The map will be pretty much like 2fort, keeping with the same general layout, but changing the entire feel of the map. I've remade the entire 2fort brush by brush, now I am working on sections at a time. I will finish blue's side, then copy+mirror it, and retexture to red.

Like I said, I will try to keep with the same basic layout. That means entrances, spawns, will be in the same "general" place, but modified a little or a lot. Some places, like the elevator shaft, will be completely redone. The entire basement, will keep the same layout, but modified somewhat. I was thinking of completely removing the water entrance+spiral staircase, with something else like a teleport or wormhole type entrance. I am not sure exactly.

I really want to capture the whole "Tron world" feeling in this map. That's hard, because the HL engine is limiting me on how I want to do things. The glowing alone is a pain, and I want to cover the map with a good amount of it. This is the biggest challenge, keeping the r_speeds at bay.

Please check out the screenshots up at the right, and let me know what you think. Thanks

Half-Life: Scientist Hunt scidoyle

by fokker
This map is for Scientist Hunt Mod

A map for scientist hunt with a simple objective, slaughter as many scientists as possible within this very small room. Features include the "Crusher", the "Spinner", the "Electric Executer I", and the "Acid Pool". Pretty much just an experiment map so it's pretty small.

Scientist Hunt Maps can be enjoyed with just one player, or with many. It's up to your own preference, but I find slaughtering with my friends is downright hilarious.