Snarkpit Maps Archive

Day of Defeat Source dod_drizz

by fishy
A smallish arena type map, consisting mostly of displacement surfaces and prop models. Made mainly as a bit of stress relief, and a distraction from another map I've been working on that's starting to twist my nipples.

I stopped working on this when weird stuff started happening after rotating the map for an overview picture. There's very little chance that there will be an update beyond b_5. Considered, now, as a finished map.

Half-Life 2: Deathmatch dm_arena_center

by Ryandor
This map was created over a 2 day period at the request of some friends I was visiting. This is an arena/king of the hill style map. Nothing fancy, but very playable. More screenshots at my site.
**Download fixed**

Day of Defeat Source dod_snowblind_b1

This map is my first serious multiplayer map. It takes place in a French campaign during the winter 1944 (20 december to be precise). It?s a detonation map, where Axis must attack and where Allies must defend their positions.

Map informations :
  • Map name: dod_snowblind_b1
  • Map type : detonation ? Axis attack and Allies defend
  • Round Time : 525 sec (8min45sec)
  • Spawnpoints : 44
  • Minimap : yes
  • HDR : yes
  • Weight of the bsp : ~69 Mo

Half-Life: Deathmatch Diner

by Ryandor
This is my second map that I've released.

Originally just thrown together for me and a friend, I decided to touch it up and release it. Since this was just a quick map, there's not a lot of optimization. R_speeds get to ~1000 in a couple places, but a decent spec machine should handle it fine.

Map details:
Basic small diner, with most weapons. Designed as a "king of the hill" where one person/team controls the diner and the other person/team tries to take it over. Ideal for 2 to 4 players. I may make this into a CS or TFC map eventually (especially if someone requests it), when I get a bit better at making maps.

E-mail me with any comments on the map, praise or criticism.
Any feedback is much appreciated: ry@ryandor.com

Additional screenshots on my site.

Half-Life: Deathmatch cxo1

by Ryandor
Beta
Originally this was going to be a hl2dm map, but technical limits on my laptop forced my hand into only creating this for hldm. Based on a part of the building where I(used to) work, this will be a medium map. A mainly indoor, multilevel playing field.
Preliminary brush work is complete, but lots of tweaking yet to be done. Textures and lighting barely started.
I'll post screenshot when I get a bit further finished. You can find more info (and my other maps) at my website.

Half-Life: Deathmatch Vent

by Ryandor
A map that I previously made, but forgot about. Completed shortly after my first two, vent is set in a missile silo control bunker. There are several secrets to this map, but it is pretty simple. All weapons are included, although a couple may be a bit hard to get to. I'd say 4-6 players would be about right for this map.
Keep in mind I completed this a long time ago, and just recently refound it. Comments, etc are welcome. I am in the process of starting a new hl2dm map that I hope will be released by the end of the year (yeah, I'm slow).
Additionally, I'd like to thank Mastermind for the Silo prefab. I just found the reference to credit!

Half-Life: Deathmatch Outhouse

by Ryandor
This is my first map. I started out with a theme (a mining area) but just turned into whatever. A bit of a learning cycle to try different things. It's a simple map, but has quite a bit of area to it. I'd like any comments/questions/critisism/whatever. Yes, I know my texturing sucks. I need to work on that a bit. I also think the weapons/items need better placement.

Map details:
Features an outhouse! Also has a "bunker" type lookout with a usable mounted machine gun. There's 4 breakable walls (one is actually a 'chute' type thing) for sniping (or whatever), a small trap (collapsing floor). 10 player respawns, one of each weapon (except 2 shotguns and 2 ARs) and at least 2 of all ammo types. Health station and various health packs, charge station (but no batteries), and lastly, a jumppack (not technically required to get anywhere, but can be helpful)

Half-Life 2: Deathmatch dm_[GU]dodgeball_final

Beta
The final version for my clans map. Raven or reaper or w/e your name is this is only on here so i can have a link to the map so don't comment on it.

Half-Life 2 Zay1, 2 and 3 - Map Pack

Three short single player hl2 maps. They have no overall theme or centralized idea save for trying to be amusing --disregarding all other practicalities. (Unlike HL2 maps, which are supposed to be set in a at least halfway believable post-apocalypse eastern europe.)

Check out the reviews at PlanetPhillip. (It received 7 "Play it now!"s out of 11 reviews.)

If you like this map please comment!

Half-Life 2: Deathmatch DM_Soylent

Beta
On hold, I'm working on DM_Ozone (what the layout for Soylent started as)