Snarkpit Maps Archive

Counter Strike Source de_Westwood2

by Damic
Beta
Its a remake of de_westwood, im using more models, made some of the houses different, added more gameplay :D

Special thanks to Nipper for the original map

Check the link for images

Counter Strike Source de_compound_dmc

by Damic
Beta
This is a remake of cs_compound, with more extra's
Like
  • More breakable windows
  • More realistic things (no pipes that goes into a whall and ending in nothing)
  • A tunnel
  • ...
Pictures can be found here: http://www.muziekschooltremelo.be/cd-pc/de_compound_dmc/

a beta can be found here: http://www.muziekschooltremelo.be/cd-pc/de_compound_dmc/de_compound_dmc_beta.rar
**Release date == ????

Counter Strike Source fy_station

by $loth
FY_STATION

Size: Medium
Players: 32

A 3 level map based around an old station for a petroleum company. The 3 levels comprise of sewers, the ground level (mostly outside, plus a corridor and storage room), and an office on the first floor. Has a rainy enviroment with some distant fog, part hillside part city location.

Lots of routes and a lot more complicated/fun than iceworld/poolparty. Took about 3-4 weeks to make.

Give it a go on your servers, it's sure to be a good'un.

There are some more pictures in the related link, plus some of the first try. I've optimised it, average FPS was 60+ (lowest 40-50fps).

Fortress Forever ff_f_push

by fzorg
Beta
A map I'm making for my clan. No frills as I wanted to minimize development time. It's a push-style map in a single Z-shaped base. Completely playable as of beta 2.

The solitary "F" in the name stands for Fortification, the name of my clan.

Also, I'm utterly open to even the rudest criticism, so please, if you do happen to play the map -- tell me it's terrible, or amazing, just as long as you tell me exactly what makes it terrible (or amazing.)

UPDATE: I've done a LOT of cosmetic work. I also added a cubby to make it harder for scouts/concers to cap.

Counter Strike Source de_mentalhospital_beta

by Bender
Beta
Terrorists have discovered a weakness in the power grid that supplies power to a nearby nuclear weapons facility. A main power feed that runs through an old abandoned mental hospital has been targeted for destruction, to cut power to security and backup systems, and give an opportunity to comrades to break in. Counter-Terrorists have intercepted this intelligence and will attempt to thwart the deadly bombers.

This map will be the second map I have/will spend major time on. The goal of this map is to create a Counter-Strike map that is truly eerie and creepy for both teams to navigate through. Set at night, in the ruins of an old abandoned mental hospital, this map will incorporate spooky lighting, scary sounds and overall immerse the player in a very haunted, uninviting and uncomfotable surrounding. Real atmosphere and depth are what i'm striving for becuse i feel that there arent enough counterstrike maps that have that dramatic feel that do a good job of providing exciting gameplay. My map aims to accomplish both as best as possible.

***DOWNLOAD UPDATED OCT 1, 2007***

Fortress Forever FF_blis_2fort

by BlisTer
The old familiar 2fort layout, in a very different style.

Improved water access. Eliminated old chokepoints like the spiral exit.

Fortress Forever FF_Flare

by BlisTer
Designed for CTF Leagueplay.

Open, spaceous bases for smooth offense play.
2 bottlenecks for first line of defense.
One with 2 entrance routes (upper level + ramp) and 1 exit route towards fr.
One with the main ramproom as entrance and 2 exit routes (T-junction and airlift) towards fr.

Fortress Forever RJ Shiro Obi Revised

Rocket Jump - Shiro Obi
Author: John "CowNaetion" Petricini
Website: http://www.bystudios.info
AIM: CowNaetion

REVISED Jumps are bigger so there's more room to move around.

Thanks to everyone on the FF team for their
time on making the mod and helping everyone
out in the process.

Difficulty - Easy

Obviously as titled, map designed for the
Soldier class. However, the Scout/Medic and
Demoman classes are available as well for
anyone who is bored or looking for something
to do while playing with others. Have not
tested the map with these classes so I do
not know if all jumps are possible but due
to the difficulty level of the map they
should all be possible (in theory). Two
more to follow in the series, difficulty
increasing obviously. Check the site for
a demo of a run-through for help.

For Any Questions:

AIM: CowNaetion
ICQ: 13765693
MSN: [url=mailto:priority5@hotmail.com]priority5@hotmail.com

Half-Life 2: Deathmatch DM_Combat_House_V5_Final

by gtamike
HL2 DEATHMATCH MAP

Combat House is a made up map. There's one big TV screen in a room with a trap button, the trap is in the super charger room. NAME: The Crusher, Good weapon lay out on map. There's lots of ways to get in and out of the house, there's 16 over spawns, and good fps and gameplay. This is my best work yet took some time to make. :)

My older maps can be found here www.gtamikes-maps.piczo.com (Mainy Killboxs)

http://www.fpsbanana.com/maps/32011

Feedback would be nice

Map by gtamike_TSGK

Have Fun

Half-Life 2 Ravenholm_01

Beta
Just a little map I've been making for practice.

Half-Life 2: Deathmatch dm_sacred

by Skacky
Beta
Small nervous map set in a snowy medieval village thing.

Day of Defeat Source dod_jabi

by fishy
Beta
A small bridge type map in a rural setting. Three flags, with the middle flag on the bridge requiring two men to cap it.
I used a few tree models by flashy[nl]. The mortar models are by sturgeon. There may be models by someone else too, so I'll need to sort out a proper readme before I make this final.