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Well i feel we're slowly getting there :wink:
I took another detailed look at all the remarks and i felt that these still stood out a bit:
- some of the rooms to feel a bit empty
- red lights in the map don't stick out enough
- The yellowish lighting + gray textures on most everything makes the map look and feel monotonous. Throw in some more variation in the lighting
- nothing going on on the ground. To make matters worse, one of the textures you are using a lot on the floors is extremely clean and near featureless, which doesn't sit well with the fairly crisp and detailed concrete texture used frequently alongside it.
- tiles on the floor look hideous, they bring the whole map down. I'd suggest maybe scaling them up to 0.50 or using an alternative colour
- 'stain' or 'blood' overlays
apart from these, i got remarks about that the bare parts could do with more panelling, and that the yard could be improved.
So i mixed all these remarks in a big c**ktail and came up with an expansion of style. i felt the coloured lights i now mainly had in the upper corridors could be expanded onto the yard, main ramproom and lower corridors. For the latter 2 i combined them into more interesting floorwork. apart from that i used more panelling in the frontside of the bases. apart from the overall yellowish and blue/red colourd lighting, i also threw in more white for variation and contrast. i also darkened the colour of the floortiles somewhat and added stains here and there. furthermore i added flag direction signs.
remarks are welcome!
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