Thx for going through it with a toothbrush Reaper :wink: i'll try to fix most of those. i'll also try to shift the concrete texture a bit downward to make the upper edge of the texture visible. that will hopefully give it enough of a transition effect, as i can't afford to put in seperate brushes at every transition, and i also don't want to lose the detailed normalmap of the concrete.
Baron von Snickers said:
[*] I'm sure the movement in Fortress Forever is (will be?) faster than HL2DM (which is like clodding through mud with your shoelaces tied together), but there's a fine line between 'spacious' and 'over-scaled' and I'm afraid this leans more toward the latter. I feel about 2-4 feet tall running through this level, depending on the area.
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i first was affraid about this too. The "clodding through mud with your shoelaces tied together" really gives that feeling about us being small and the rooms too large, because it simply takes some time to cross them. However i suggest you take a look at the latest FF gameplay
video. If you even look at medium classes like the sniper, he runs very fast. For a true feeling about dimensions and time needed to travel them, run through Flare with the boost on. I feel it's just about right. Also i feel the high ceilings and "wide" corridors aren't too high, but just high enough to conc/trim/double jump freely without feeling cramped. For gameplay reasons i implemented two bottlenecks (top ramp and T) for defense to put a halt to all this free movement.
I'll see what i can do about the LOD and airlift, thx for the feedback :wink: