Zeromancer by Hugh

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Map Info

Map Description

It's a facility of some sort... with guns lying around. Sounds dangerous. Better kill people in there.

I'm very good at descriptions.

The r_speeds are generally under 800, they get up to 950 or so at one spot.

Discussion

Posted by Hugh on Wed Jun 23rd 2004 at 8:37am
[Author]

Goddamnit all to hell, so there is a decent excuse for no feedback. Blargh, I'll just remove the link for now then, add it back later. Thanks for pointing it out, I award you a gold... award. :kitty:
Posted by beer hunter on Tue Jun 22nd 2004 at 8:00pm

Errr, the archive is missing the hugh_issues.wad file, it kind of makes it hard to play without it :smile:
Posted by Forceflow on Tue Jun 22nd 2004 at 5:49am

Looking OK. Interesting architecture for a first map !
Posted by Tracer Bullet on Tue Jun 22nd 2004 at 5:14am

I'll DL it tomorrow and have a look. in the mean time:

Pic 1: That floor texture looks wrong. it is really meant for a ceiling, and would look best if used as such. Also, the fades are too obvious. they ought to be a subtle effect. The lighting in is mediocre, unless, "bright" was the mood you were going for. I would recommend some spots under those fluorescent lamps, and a general decrease in the overall lighting intensity.

Pic 2: Aside from what Cass said it looks pretty good. you might consider some more architectural detail on the right side though.
Posted by Hugh on Tue Jun 22nd 2004 at 4:45am
[Author]

Hrmm. I see what you mean... they generally light up just the ceilling bit, but yeah... nothing on the floor. I must remedy this. Thanks. :smile:
Posted by Cassius on Tue Jun 22nd 2004 at 4:36am

There appears to be no light coming from the odd-looking hanging lights in the second picture.