The G-Man Death (Multiple maps) by fizscy46

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Map Description

A set of maps with the single goal to kill the g-man at all costs.

Having secretly gained access to a train into the generator complex of the Canavaral research facility (Yeah... I'm not much for names), you must work your way first through the old power complex to reach the main lobbies. The G-man is your target, and he must be erradicated at all cost to prevent him from doing more damage. Persue him above anything else, and destroy any loyalists by his side.

This is basically a mini-mod in a way (No customized coding) that I started back in December and am attempting to complete aboot the time Half-Life 2 is released (Although if I can't, I will put it into HL2 and update it to all the new features) so that I become re-accustomed to mapping after a long break. I have only spent 5 of the last 9 months working on it (December-February/June on the first 2 parts, July on third, August on 4th), and am gaining experience to the point that I was able to complete the 3rd part to my liking within 3 weeks (I will let everyone playtest the 3rd once I get the pos to compile... It'll take it a good week to do so on my machine).

Anyways, I'll post more screenies soon

So far there are 4 levels, with promise for at least 3 more.

Map 1: 90%
Map 2: 85%
Map 3: 98%
Map 4: 45%
Map 5: 0%
Map 6: 0%
Map 7: 0%

[u]News:

[/u]
August 13: 2 new Screenshots from my current work on the first battle in the 4th level (The earlier level are puzzles and the abandoned complex). The 3rd screenie shows some incomplete texturing on the floor and the upper walls.

August 14: Go to the 69th Vlatitude forum to downloadthe 1st part and the 4th part (Whats done) for a sneek peek and playtest it to see if I've set it up as a mod correctly and included all the files.

August 19: Lots of new screenies on the board for this map. Look at them immediately! :D

Discussion

Posted by fizscy46 on Mon Aug 23rd 2004 at 10:58pm
[Author]

Yeah, I've read those tutorials. The fog thing is good (Except it doesn't work when you have a full square are to fill).

His sprites are nice, but no use for my current needs. I got a friend to download Maud'Dibs (Damn that names familar from somewhere) texture sprites for a red glow to make what CampaigneJunkie suggested
Posted by fishy on Mon Aug 23rd 2004 at 10:33pm

hehe, i thought i'd check before i posted the same link, and you just beat me to it.

some good info/examples on making your sprites axis specific there too.
Posted by ReNo on Mon Aug 23rd 2004 at 10:30pm

http://www.cryotank.net/maps/textures/index.html

Jinx has a load of sprites in a downloadable pack there.
Posted by fizscy46 on Mon Aug 23rd 2004 at 10:20pm
[Author]

Yes, sorry. The whole series is 42% done (Based on the percentage of each map that is done. I think I can update the 4th on another 10-15% because I've completed quite a big section of that map. As such, its now 43%.

By the way, anyone know a site that I can download sprites from that doesn't really on the f**ked up gamespy network?
Posted by ReNo on Mon Aug 23rd 2004 at 10:18pm

The texture you have used on the left side lights obviously don't have an entry in your texture light file, as they aren't lit up.
Posted by Knare on Mon Aug 23rd 2004 at 10:09pm

is the first map 42% done or are all 42% done?
btw nice screen
...
Posted by fizscy46 on Mon Aug 23rd 2004 at 10:07pm
[Author]

They are on. The second one from the bottom also flashes on and off randomly. Don't know why there is no light, but they could use spotlights themselves
Posted by ReNo on Mon Aug 23rd 2004 at 9:38pm

If I were you I'd make some simple custom spotlights instead of using those standard little ones, they look a bit crappy.

Otherwise nice enough screenshot. I like the darkened ceiling and that looks to be a relatively interesting stairway. You should get more accentual lighting on the go though - lights that don't really effect the general lighting of the room but add dashes of colour to corners or areas of interest. The lights on the left hand side are good ideas but you should really have them turned on, and you may want to change them to a colour other than that the room is already using.
Posted by Knare on Mon Aug 23rd 2004 at 9:33pm

is the first map 42% done or are all 42% done?
btw nice screen
Posted by fizscy46 on Mon Aug 23rd 2004 at 9:31pm
[Author]

User posted image
Here an updated version of the last screen shot updated per what gwil said (Except the lights, cause I don't know if you mean the light texture itself, or the cups that hold the light)... Huh... I guess I forgot to turn the r_speeds off.