A set of maps with the single goal to kill the g-man at all costs.
Having secretly gained access to a train into the generator complex of the Canavaral research facility (Yeah... I'm not much for names), you must work your way first through the old power complex to reach the main lobbies. The G-man is your target, and he must be erradicated at all cost to prevent him from doing more damage. Persue him above anything else, and destroy any loyalists by his side.
This is basically a mini-mod in a way (No customized coding) that I started back in December and am attempting to complete aboot the time Half-Life 2 is released (Although if I can't, I will put it into HL2 and update it to all the new features) so that I become re-accustomed to mapping after a long break. I have only spent 5 of the last 9 months working on it (December-February/June on the first 2 parts, July on third, August on 4th), and am gaining experience to the point that I was able to complete the 3rd part to my liking within 3 weeks (I will let everyone playtest the 3rd once I get the pos to compile... It'll take it a good week to do so on my machine).
Anyways, I'll post more screenies soon
So far there are 4 levels, with promise for at least 3 more.
Map 1: 90%
Map 2: 85%
Map 3: 98%
Map 4: 45%
Map 5: 0%
Map 6: 0%
Map 7: 0%
[u]News:
[/u]
August 13: 2 new Screenshots from my current work on the first battle in the 4th level (The earlier level are puzzles and the abandoned complex). The 3rd screenie shows some incomplete texturing on the floor and the upper walls.
August 14: Go to
the 69th Vlatitude forum to downloadthe 1st part and the 4th part (Whats done) for a sneek peek and playtest it to see if I've set it up as a mod correctly and included all the files.
August 19: Lots of new screenies on the board for this map. Look at them immediately!
