So far its a rather small section of a town on the edge of the Ardennes forests near Bastogne. I haven't decided objectives yet as I only started the other day, but I do have most of the layout decided.
The grave yard still needs work, and this section isn't quite finished yet. The R's are about 800w_poly at this point.
At this point I'm not sure whether to complete it for DOD or make it for DOD: Source. Anyway, tell me what you think so far from.
Discussion
Posted by Tracer Bullet on
Tue Nov 9th 2004 at 6:27pm
I really like your use of support members in the damaged buildings. that is something that is sorely lacking in many DoD maps even where r_speeds would have allowed it.
I would make those tombstones into models, with NULL-covered func_walls
for clipping and bullet-blocking. They seem to really be eating up a
lot of wpoly, which would be better used for the buildings and other
details. Good start! :smile:
If I were you I'd save the map for DoD Source. It is only a few weeks away and it shouldn't take very long to learn the new editor. That's what I am doing with a DOD map of mine. It was too big and the R-speeds would've been too high so I am just saving it up. Anyways it's looking good so far. I have always liked anykind of map with snow in it.