awp_canal by PiTiFUL

Map Rating

  • 0
  • unrated

Map Download

Map Info

  • 0 ratings
  • 2041 views
  • 829 downloads
  • added Sun Apr 17th 2005
  • updated Sun Oct 26th 2025
  • more content for: Counter Strike Source

Map Description

This is a small awp map. Two opposing 5 story buildings with a canal down the middle.
Changes:
Name awp_canal
Can now move around the map.
Redid all lighting.
Added enviroment sounds.
Removed buy zones.
Changed props so they do not 'push' you away.
Made custom BOT nav file.
Now supports 32 players.

Discussion

Posted by Ophidian on Fri Apr 29th 2005 at 9:20pm

I love having to click my mouse 32826964 times before I can download the map. </sarcasm>

[After I Played The Map]

The map is cool looking. I like the idea of it. I don't like how the textures aren't seamless with the 3D Skybox. I also don't like running into the invisible walls. Make a chainlink fence or something, don't just put nodraws in there, it looks quite unprofessional. I also don't like how the railings in the middle of the buildings, on the outside, just seem to end. I think they need some posts or something to come out of. Overall, I think it's a good map though. Good job.
Posted by PiTiFUL on Sun Apr 17th 2005 at 7:43pm
[Author]

awp_canal is complete, have added more sounds and a few other things.

It is really more then a awp map now :smile:
Posted by PiTiFUL on Wed Mar 16th 2005 at 3:51am
[Author]

Ok based on some constructive criticism from here and other boards I have updated this map.

Removed buy zones. Added internal stairs, you can now go anywhere on the map. Removed dock and added a bridge over canal. Changed props so they no longer 'push' you away and you can now climb on them. Redid all the lighting to spots with glows. Added enviroment soundscapes. Added some sub-machine guns and flashbangs to storm the other building with. Added 10 more spawn points for a total of 30 (will bump to 32 for next version) Also did a custom nav file (included in the zip) so bots are not so retarded.

Thats all I can think of, sorry myrk no scouts, but you can go knife now :wink:

It can be found at the same link, BTW sorry about the link I didnt realize it didnt take you to the correct page. Just go 'counter strike source files/maps/beta maps' and the current version is awp_canal_beta
Posted by PiTiFUL on Thu Mar 3rd 2005 at 10:54pm
[Author]

<DIV class=quote>
<DIV class=quotetitle>? quoting Myrk-</DIV>
<DIV class=quotetext>On a bright note, it looks like the best AWP map there is! I suggest putting scouts down aswell, people like me think AWP/AWM is the lamer weapon. Scout is the skill! And if you want it really good, open up the whole map so its pistols and scouts only, but that you can get to the other opponents. </DIV></DIV>

Hey thanks. (scout is the skill) you preach the truth there Myrk, personally give me an AK any day. Definatly can add a scout as well, but if everyone grabs a AWM whos going to play scout. Hey at least I didnt make it an autosniper, I can just imagine the firestorm that would have generated. I suppose I can try and open it up to movement, make another version where you get a scout and are able to go anywhere. There are peeps that like it the way it is so I wouldnt want to cut them out just becuase someone else doesnt like it. But that may be awile as I'm too deep into my next map and don't want to stop.
Posted by Orpheus on Thu Mar 3rd 2005 at 1:18pm

<DIV class=quote>
<DIV class=quotetitle>? quoting BlisTer</DIV>
<DIV class=quotetext>
This has to be one of the more mature answers to solving a flame war before it takes off i have seen. And it testifies of self-knowledge. If all flame wars could be handled in this manner the world would be a better place :smile: you increase in my regard

</DIV></DIV>

ever once in a while i do something completely unexpected. keeps the guys who think they know me... guessing.
/slinks off.
Posted by Captain P on Thu Mar 3rd 2005 at 12:39pm

Moving around in an awp map would make it's gameplay much more dynamic. When every sniper spot has sight on one or more other sniper spots, players feel much less safe and are more likely to move from spot to spot. Of course, too less sniping spots wouldn't do good here as that would mean almost every spot would be covered.

And Orph, sometimes mappers differ completely from gamers. I'd imagine players that actually have fun out of such a map, where it would be an abomination for mappers. I've played such a MOHAA level once, where each party had only one area to go, divided by a sort of canyon. You could move freely from cover to cover, but the enemy was always at the other side. Sniping galore. Nothing too interesting of a map, even looking quite ugly, but we had some fun...
That said, I think there's no absolute thruth for games. There's a load of different gaming styles, and some maps suit a style better than others. Whether that style is accepted or not by others.
Posted by BlisTer on Thu Mar 3rd 2005 at 12:38pm

<DIV class=quote>
<DIV class=quotetitle>? quoting Orpheus</DIV>
<DIV class=quotetext>blushes

thanx people, i am honored to have such kindness expressed.

Mr. Toast has a point, as valid as mine i suppose. flaming him would be no diff that flaming me.

leave him be.. he is sick.

just because i think its stupid, doesn't give me fee reign. :/

/me bows to Mr. Toast for speaking up.

</DIV></DIV>
This has to be one of the more mature answers to solving a flame war before it takes off i have seen. And it testifies of self-knowledge. If all flame wars could be handled in this manner the world would be a better place :smile: you increase in my regard
Posted by Orpheus on Thu Mar 3rd 2005 at 11:42am

blushes

thanx people, i am honored to have such kindness expressed.

Mr. Toast has a point, as valid as mine i suppose. flaming him would be no diff that flaming me.

leave him be.. he is sick.

just because i think its stupid, doesn't give me fee reign. :/

/me bows to Mr. Toast for speaking up.
Posted by Myrk- on Thu Mar 3rd 2005 at 10:35am

On a bright note, it looks like the best AWP map there is! I suggest putting scouts down aswell, people like me think AWP/AWM is the lamer weapon. Scout is the skill! And if you want it really good, open up the whole map so its pistols and scouts only, but that you can get to the other opponents.
Posted by grippY on Thu Mar 3rd 2005 at 5:08am

"Fine, I'll tell you just because I'm sick and have nothing better to do. You're being stupid by being a flagrant jackass. You came in here with no knowledge of the game you were talking about, and abused it and the mapper himself. Congratulations, you're an ass."

Actually orpheus has a better grasp of what decent gameplay is than you supposed "counter-strike player" do. You said yourself you don't like awp maps, and he's telling you exactly why awp maps suck. Just because this one looks decent doesn't change that. Awp maps are not what counter-strike is all about; they're for noobs who like childish gameplay or for working on aim. Your comment was totally disrespectful, and for you to assume that you know more about counter-strike than orpheus because you play awp maps means that you don't really know much about counter-strike either. Next time you don't have anything to do perhaps you should do something other than randomly ridiculing people.