fy_bullet by MenZa

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Map Info

  • 0 ratings
  • 1478 views
  • 288 downloads
  • added Sun Jun 5th 2005
  • updated Sun Jun 5th 2005
  • more content for: Counter Strike Source

Map Description

This map is a tiny map for people who can respond fast.
A round rarely lasts more than twenty seconds.
I haven't used env_cubemap, as I don't know how to use it and I'm too lazy to search any tutorials ;)

Please download this map as it is my first ever released map for CS: Source.

-MenZa

Discussion

Posted by CrapinaBottle on Thu Jun 16th 2005 at 1:36am

This was cs: s? no offense, but when i first say this, i thought it was cs 1.6, then i saw the awp in screenie 3.
Posted by MenZa on Tue Jun 14th 2005 at 6:03pm
[Author]

I've looked through your comments and I'm going to release a v2 with a light_environment (I have added cubemaps.. they're just a bit silly looking, not enough of 'em)
Posted by JannemaN on Wed Jun 8th 2005 at 3:11am

"This map is a tiny map for people who can respond fast."
I can respond fast to people posting bad maps on the first page.

"A round rarely lasts more than twenty seconds."
It would take twenty seconds to throw in a light_enviroment and do a full compile

"I haven't used env_cubemap, as I don't know how to use it and I'm too lazy to search any tutorials ;)"
RTFM YOU LAZY BUM .. oh nevermind you made a ";)" smiley. that justifies everything and makes you a funny guy. Your funny!

"Please download this map as it is my first ever released map for CS: Source."
Dont make it your last. Go read some tutorials, check out the SDK maps. Experiment with enteties.....

But first. Read the manual. it explains cubemaps .. and www.google.com is a great site for tutorials. trust me. You can find anything there
Posted by Finger on Tue Jun 7th 2005 at 4:55am

There's nothing wrong with posting first maps. Everyone starts somewhere, and making that first map is a HUGE step - one that we all had to take.

That said, you should expect honest reactions to your creation - not all will be good. Develop thick skin.

Now - take what you have done, compare it to professional quality maps. You have the abiltiy to get from 'map 1', to professional quality - it just takes time and practice.
Posted by Madedog on Mon Jun 6th 2005 at 6:46am

Light, please, as mentioned here before. And cubemaps. And make it more... realistic :S Maybe make the action find it's place between houses or smthn... I'll get right to it to give you an idea...
Posted by Spartan on Mon Jun 6th 2005 at 4:42am

Don't ever post first maps, and especially don't post it on the front page of Snarkpit.
Posted by gparent on Sun Jun 5th 2005 at 11:37pm

Please never post your first map. It's even worse if it's a FY. It's even worse if it isn't lit. And it's even worse if it looks downright ugly.
Posted by Orpheus on Sun Jun 5th 2005 at 11:13pm

Posted by Andrei on Sun Jun 5th 2005 at 8:01pm

No offence, but that's because your map looks much uglier than this one does (played both of em so i'm not talking about the screenshots).

And yes, I have to agree that this map looks as if someone forgot to run vrad.
Posted by Windows 98 on Sun Jun 5th 2005 at 4:27pm

Why is it that when I make a small map for gameplay and not looks everyone bashes me. No one ever gives me a good comment like "I like the idea of..." Now this here is worse looking then my map and no one has said it sucks yet. From what I experinced, I am going to give you a 6.

This 6 is because I know you spent time making this map, and I'm sure its fun to play (havent downloaded it yet). But you could make the lighting a bit better. Try making it a little less bright.