Re: [map] fy_bullet
Posted by AlexW on
Sun Jun 5th 2005 at 2:35pm
AlexW
member
28 posts
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Registered:
Apr 8th 2005
Location: United States
You really ought to light the map, MenZa. The map would be fun for a LAN due to its really small size. But, I wouldn't play it otherwise...
And you really should add some cubemaps... if you don't know how to, then place them around the map at the player's height (the height of a info_player_start). Then when you've compiled the map, type 'buildcubemaps' in the console. Et voila. Cubemaps.
Re: [map] fy_bullet
Posted by Windows 98 on
Sun Jun 5th 2005 at 4:27pm
757 posts
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Registered:
Apr 25th 2005
Occupation: Student
Location: USA
Why is it that when I make a small map for gameplay and not looks everyone bashes me. No one ever gives me a good comment like "I like the idea of..." Now this here is worse looking then my map and no one has said it sucks yet. From what I experinced, I am going to give you a 6.
This 6 is because I know you spent time making this map, and I'm sure its fun to play (havent downloaded it yet). But you could make the lighting a bit better. Try making it a little less bright.
Re: [map] fy_bullet
Posted by Andrei on
Sun Jun 5th 2005 at 8:01pm
Andrei
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2455 posts
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Sep 15th 2003
Location: Bucharest, Romania
No offence, but that's because your map looks much uglier than this one does (played both of em so i'm not talking about the screenshots).
And yes, I have to agree that this map looks as if someone forgot to run vrad.
Re: [map] fy_bullet
Posted by gparent on
Sun Jun 5th 2005 at 11:37pm
Posted
2005-06-05 11:37pm
3 posts
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Registered:
Jun 5th 2005
Please never post your first map. It's even worse if it's a FY. It's even worse if it isn't lit. And it's even worse if it looks downright ugly.
Re: [map] fy_bullet
Posted by Spartan on
Mon Jun 6th 2005 at 4:42am
Spartan
member
1204 posts
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Apr 28th 2004
Don't ever post first maps, and especially don't post it on the front page of Snarkpit.
Re: [map] fy_bullet
Posted by Madedog on
Mon Jun 6th 2005 at 6:46am
Madedog
member
487 posts
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Jan 5th 2005
Occupation: Level Designer
Location: Estonia
Light, please, as mentioned here before. And cubemaps. And make it more... realistic :S Maybe make the action find it's place between houses or smthn... I'll get right to it to give you an idea...
Re: [map] fy_bullet
Posted by Finger on
Tue Jun 7th 2005 at 4:55am
Finger
member
672 posts
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Oct 13th 2001
There's nothing wrong with posting first maps. Everyone starts somewhere, and making that first map is a HUGE step - one that we all had to take.
That said, you should expect honest reactions to your creation - not all will be good. Develop thick skin.
Now - take what you have done, compare it to professional quality maps. You have the abiltiy to get from 'map 1', to professional quality - it just takes time and practice.
Re: [map] fy_bullet
Posted by JannemaN on
Wed Jun 8th 2005 at 3:11am
40 posts
34 snarkmarks
Registered:
Jan 21st 2005
Occupation: Programmer
Location: Sweden
"This map is a tiny map for people who can respond fast."
I can respond fast to people posting bad maps on the first page.
"A round rarely lasts more than twenty seconds."
It would take twenty seconds to throw in a light_enviroment and do a full compile
"I haven't used env_cubemap, as I don't know how to use it and I'm too lazy to search any tutorials ;)"
RTFM YOU LAZY BUM .. oh nevermind you made a ";)" smiley. that justifies everything and makes you a funny guy. Your funny!
"Please download this map as it is my first ever released map for CS: Source."
Dont make it your last. Go read some tutorials, check out the SDK maps. Experiment with enteties.....
But first. Read the manual. it explains cubemaps .. and www.google.com is a great site for tutorials. trust me. You can find anything there
Re: [map] fy_bullet
Posted by MenZa on
Tue Jun 14th 2005 at 6:03pm
10 posts
11 snarkmarks
Registered:
Jun 5th 2005
Occupation: Mapping ^^
Location: Denmark
I've looked through your comments and I'm going to release a v2 with a light_environment (I have added cubemaps.. they're just a bit silly looking, not enough of 'em)
Re: [map] fy_bullet
Posted by CrapinaBottle on
Thu Jun 16th 2005 at 1:36am
11 posts
11 snarkmarks
Registered:
Apr 17th 2005
This was cs: s? no offense, but when i first say this, i thought it was cs 1.6, then i saw the awp in screenie 3.