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                        Posted by AlexW on 
    Sun Jun 5th 2005 at 2:35pm
                     
                    
                 
                
            
            
                
    
                    
                             AlexW
                            AlexW
            
                        member
     
            28 posts
        3 snarkmarks
        Registered: 
    Apr 8th 2005
                            Location: United States
             
                
                        You really ought to light the map, MenZa.  The map would be fun for a LAN due to its really small size.  But, I wouldn't play it otherwise...
And you really should add some cubemaps... if you don't know how to, then place them around the map at the player's height (the height of a info_player_start).  Then when you've compiled the map, type 'buildcubemaps' in the console.  Et voila.  Cubemaps.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] fy_bullet
                        Posted by Windows 98 on 
    Sun Jun 5th 2005 at 4:27pm
                     
                    
                 
                
            
            
                
    
            757 posts
        86 snarkmarks
        Registered: 
    Apr 25th 2005
                    Occupation: Student
                            Location: USA
             
                
                        Why is it that when I make a small map for gameplay and not looks everyone bashes me. No one ever gives me a good comment like "I like the idea of..." Now this here is worse looking then my map and no one has said it sucks yet. From what I experinced, I am going to give you a 6.
This 6 is because I know you spent time making this map, and I'm sure its fun to play (havent downloaded it yet). But you could make the lighting a bit better. Try making it a little less bright.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] fy_bullet
                        Posted by Andrei on 
    Sun Jun 5th 2005 at 8:01pm
                     
                    
                 
                
            
            
                
    
                    
                             Andrei
                            Andrei
            
                        member
     
            2455 posts
        1248 snarkmarks
        Registered: 
    Sep 15th 2003
                            Location: Bucharest, Romania
             
                
                        No offence, but that's because your map looks much uglier than this one does (played both of em so i'm not talking about the screenshots).
And yes, I have to agree that this map looks as if someone forgot to run vrad.
                                    
             
        
            
            
                                
                    
                        Re: [map] fy_bullet
                        Posted by gparent on 
    Sun Jun 5th 2005 at 11:37pm
                     
                    
                        
                        Posted 
    2005-06-05 11:37pm
                     
                 
                
            
            
                
    
            3 posts
        0 snarkmarks
        Registered: 
    Jun 5th 2005
                     
                
                        Please never post your first map. It's even worse if it's a FY. It's even worse if it isn't lit. And it's even worse if it looks downright ugly.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] fy_bullet
                        Posted by Spartan on 
    Mon Jun 6th 2005 at 4:42am
                     
                    
                 
                
            
            
                
    
                    
                             Spartan
                            Spartan
            
                        member
     
            1204 posts
        409 snarkmarks
        Registered: 
    Apr 28th 2004
                     
                
                        Don't ever post first maps, and especially don't post it on the front page of Snarkpit.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] fy_bullet
                        Posted by Madedog on 
    Mon Jun 6th 2005 at 6:46am
                     
                    
                 
                
            
            
                
    
                    
                             Madedog
                            Madedog
            
                        member
     
            487 posts
        128 snarkmarks
        Registered: 
    Jan 5th 2005
                    Occupation: Level Designer
                            Location: Estonia
             
                
                        Light, please, as mentioned here before. And cubemaps. And make it more... realistic :S Maybe make the action find it's place between houses or smthn... I'll get right to it to give you an idea...
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] fy_bullet
                        Posted by Finger on 
    Tue Jun 7th 2005 at 4:55am
                     
                    
                 
                
            
            
                
    
                    
                             Finger
                            Finger
            
                        member
     
            672 posts
        1460 snarkmarks
        Registered: 
    Oct 13th 2001
                     
                
                        There's nothing wrong with posting first maps.  Everyone starts somewhere, and making that first map is a HUGE step - one that we all had to take.
That said, you should expect honest reactions to your creation - not all will be good.  Develop thick skin.
Now - take what you have done, compare it to professional quality maps.  You have the abiltiy to get from 'map 1', to professional quality - it just takes time and practice.
                                    
             
        
            
            
                                     
                                
                    
                        Re: [map] fy_bullet
                        Posted by JannemaN on 
    Wed Jun 8th 2005 at 3:11am
                     
                    
                 
                
            
            
                
    
            40 posts
        34 snarkmarks
        Registered: 
    Jan 21st 2005
                    Occupation: Programmer
                            Location: Sweden
             
                
                        "This map is a tiny map for people who can respond fast."
I can respond fast to people posting bad maps on the first page.
"A round rarely lasts more than twenty seconds."
It would take twenty seconds to throw in a light_enviroment and do a full compile
"I haven't used env_cubemap, as I don't know how to use it and I'm too lazy to search any tutorials ;)"
RTFM YOU LAZY BUM .. oh nevermind you made a ";)" smiley. that justifies everything and makes you a funny guy. Your funny!
"Please download this map as it is my first ever released map for CS: Source."
Dont make it your last. Go read some tutorials, check out the SDK maps. Experiment with enteties.....
But first. Read the manual. it explains cubemaps .. and www.google.com is a great site for tutorials. trust me. You can find anything there
                                    
             
        
            
            
                                
                    
                        Re: [map] fy_bullet
                        Posted by MenZa on 
    Tue Jun 14th 2005 at 6:03pm
                     
                    
                 
                
            
            
                
    
            10 posts
        11 snarkmarks
        Registered: 
    Jun 5th 2005
                    Occupation: Mapping ^^
                            Location: Denmark
             
                
                        I've looked through your comments and I'm going to release a v2 with a light_environment (I have added cubemaps.. they're just a bit silly looking, not enough of 'em)
                                    
             
        
            
            
                                
                    
                        Re: [map] fy_bullet
                        Posted by CrapinaBottle on 
    Thu Jun 16th 2005 at 1:36am
                     
                    
                 
                
            
            
                
    
            11 posts
        11 snarkmarks
        Registered: 
    Apr 17th 2005
                     
                
                        This was cs: s? no offense, but when i first say this, i thought it was cs 1.6, then i saw the awp in screenie 3.