Map Name: cs_knifeedge (beta 1e)
Author: Liberal.Nyulism
Release Date: November 14th
Number of Spawn Points: 64
Size: Medium (but simple routes that are easy to learn)
Screenshots:
The web site includes a number of thumbnails and screenshots:
www.screamingneurons.com/ignorance/knifeedge.asp
Download:
http://www.screamingneurons.com/ignorance/knifeedge_files/cs_knifeedge_beta1e_files.zip
Bug Reports:
Please post bug reports on SteamPowered forums at
or email them to [url=mailto:liberal_nyulism@hotmail.com]liberal_nyulism@hotmail.com.
Info:
INCLUDES
- There are two hostage rescue zones, near each spawn.
- There is only one hostage.
- All necessary files in one bsp, so it's a file-copy-installation
- The overview map, despite that it costs a meg to do it.
- A number of new textures, and a lot of blended textures
- New models for Weeds, Shrubbery and Sheep, and others
- A new soundscape, with many new sounds
STORY
In the mountains of northern Afghanistan, is a small village of stone houses nestled up against the base of a mountain. It's early spring, and the snows that cover the mountains have started melting. The stream is still covered in a layer of ice, and just after dawn on this march morning, the air is cold and foggy. The sheep huddle together on the still barren fields, and the soft thunder of the waterfall can be heard from a distance. The village appears abandoned, and the area is quiet. But Terrorists live there, where they grow poppies, and make heroin for sale in the west, and they keep the village for use as a hideout and as a factory for their profits. Unfortunately, a spy has found the village, but he was caught, and is being held hostage in the center of the village. Now, Blackhawk helicopters have landed on the southern edge of town. The Terrorists know that a rescue mission has been launched.
STRATS
The approach routes are
very carefully timed so that rushes result in conflicts in specific locations. And while the layout is deceptively simple, the number of strategies you can use is almost unlimited. In particular, how you split your teams will greatly affect the game play.
The map's layout is a cyclone model with both teams spaced equidistant from the hostages, and rushing to a center arena. The village is constructed so that the terrorists come in either straight or to the high side, and the CT's either straight and to the low side. Both can flank the other team within the village, or by the ground route around the village. You can get in and out of the buildings, and easily onto the roofs, and there are at least three different ways into the village center for each team. This layout creates the effect of the teams coming out of the woodwork in a central arena, if they both sprint to the center. The teams can also try to flank the low route outside the village, and the timing is set so that smokes, flashes, and snipers all play in that tactic.
Most of the routes that are interesting require you to break down a door or window, and this includes getting the hostages. The sound gives away your location.
The web site has a full list of the different strats that I used to plan the game play.
EASTER EGGS
- There are two easter eggs on the map. One about myth and heroism where you can get a grenade, the other is an AK with one clip.
INSTALLATION
- Copy the BSP file into you cstrike/maps directory
- Start CS:S, select Create Server, and from the dropdown, select "cs_knifeedge_beta1a"
- I recommend that you use seven bots (your processor will get eaten with more of them).
FPS
- I'm getting 140+FPS near the edges of the map, 100FPS in the center, 90 in the good areas, and 70FPS in the slowest areas.
TECH SPECS
Build Time approximately 200 hours over six months.
Compile Time: 30 minutes/56 minutes
Triangle count: 32167
Optimized: 749 visible clusters (0.00%)
Total clusters visible: 148738
Average clusters visible: 247
Average clusters audible: 435
Overview: scale 11.00, pos_x -6623, pos_y 7109
OPEN ISSUES
- bad window/shutter texture (normal map problem?)
OTHER MAPS BY THE AUTHOR
de_ignorance - set in Iraq, and full of political commentary, it's a great map for strats and especially for playing against bots.
http://www.screamingneurons.com/ignorance
THANKS
I want to thank the people on the SteamPowered and VERC forums who made this map possible.
In particular: Nudel, Wolf, Zombie@Computer and of course, WiseMX.