A map in progress by gorami

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Generally iam trying to improve my mapping skills i would be gratefull for abit advice on the map. Ive just started making basicially its plains are to be a supermarket callled tesco. It consists of a car park underneath the shop and elevators and lifts up to the shop floor. At the moment ive bult a basic structure of the car park and need to work on it further just send your ideas and advice.Also if you know slough thats great youll know the setup of the tesco building.

Discussion

Posted by gorami on Mon Feb 20th 2006 at 11:11pm
[Author]

Rather boring but abit atomoshephere has been added learnt abit slowly working though artucultural tutorial but heres a tiny abit work on the map. Iam getting a picture now idea are coming.
Posted by Victor-933 on Mon Feb 20th 2006 at 11:57am

what I did to improve my skills -- not saying this will work for you --
is I just made craploads and craploads and CRAPLOADS of tiny little
projects on the side (my RMF directory has roughly 465 projects in it
:O). I'm just now working on my first two DM maps. One of them is
already complete and awaiting release; the other is still being tweaked.

Good luck on your ambitions, however
Posted by gorami on Sat Feb 18th 2006 at 5:54pm
[Author]

Hey MYRX that be a challedge iam trying to improve my skills then by then i looking at this complex map of that supermarket and work round it thx for the advice i try working on that thx MYRX. Reno your right i cant really set a exact theme at the moment iam working though getting a better mapper. Then by then my map will change completely its only early.
Posted by Myrk- on Sat Feb 18th 2006 at 4:35pm

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

<DIV class=quote>
<DIV class=quotetitle>? quoting gorami</DIV>
<DIV class=quotetext>Ive just started making basicially its plains are to be a supermarket callled tesco. </DIV></DIV>

Lawsuit beware! Call it Tesko...

Also that entrance you made looks kinda DM like. If you're aiming to build a supermarket try using textures/utilities from CS- I think theres quite a few HL1 and HL2 supermarket maps.

Also establish what kind of supermarket this is- Inner or outer city? Architect designed or just a shop drop in (did an architect design a nice front and insides etc in other words)? What does the supermarket sell? I'm guessing because you wanted to call it Tesco that it is a food supermarket- I'd suggest strongly against this as commonly you can see from one end of the supermarket to the other, something that can't really be done with the HL1 engine.

Heres a layout plan of Sainsbury's for you to see the idea.

User posted image

And here below is an American store that sells multiple items- books, furniture and food, with toilets and food court area in the central position.

User posted image

.

My personal advice is that you copy the architecture of the following picture. That means don't put the people, chairs, tables, food, plants, store signs etc. Do build the store fronts though with glass, and the pillars, roof detailing including the lights and thier fixtures. Get the textures as close as you can including the pillars with orange and blue, and also the vents you see dead centre of the picture slightly to the right.

User posted image

The outcome should please you if you get it as close as you can. You can later add in the chairs and tables with models that we can help you with later.

Now GO!
Posted by ReNo on Sat Feb 18th 2006 at 3:09pm

Thats the stuff Gorami! Keep at it :smile: Just a thought though - architecture like that doesn't really fit your" tesco" theme. If you want to continue playing about with this sort of architecture, I'd suggest going with a more abstract theme, like many of those generic deathmatch map style affairs. Making a map that truly fits a theme is tough, and making nice and interesting architecture is also tough, so trying to do both at once is a tall order. The Half-Life texture set isn't really suited to a theme like a supermarket either. If I were you, I'd make things easier on myself and just focus on the architecture this time around, and forget about a particularly strong theme.

Also, don't feel you have to follow the tutorial to the letter when it comes to your designs. Both of the pictures you have shown use, effectively, the same design as the one I built in the tutorial, and if you use it too often then it will become repetitive and eventually, just as boring as a regular boxy corridor. Get creative and make new shapes, or make wide corridors with pillars in the middle, or whatever. Just have fun with it I guess :smile:

Anyway I'm really glad to see you taking people's advice on board, best of luck with it!
Posted by gorami on Sat Feb 18th 2006 at 2:07pm
[Author]

Ive improved the corridor by working on the front entrance and tested out some light texture. But it going slow but its getting more exciting and for too. Ive also alighed the right side wall bringing the arch up higher into less curved corridor. As you see my progress on the corridor and depth iam trying to give it.

User posted imageUser posted image
Posted by Orpheus on Fri Feb 17th 2006 at 6:30pm

looking at new screen

Be careful. You will fall into "the right side looks like the left side" trap.

We all have been there. Its not the best hole to be in.
Posted by gorami on Fri Feb 17th 2006 at 6:25pm
[Author]

Great tutorial thanks for telling me about that A.d morphine Reno did a dam good job of that. Basially iam slowly working though it and its a good step by step tutorial and ill be working on it more. Heres my progress on a corridor using the vertex and chop tool. Its first efforts but hey it is alot more interesting using this exciting tool iam learning alot more thx.
Posted by Andrei on Tue Feb 14th 2006 at 11:07pm

Oh, and don't neglect the vertical axis. From the looks of that basic
structure you've shown us, the map's pretty flat-out. That's a
major no-no many mappers, even experienced ones, make.
Posted by 7dk2h4md720ih on Tue Feb 14th 2006 at 11:06pm

Generally iam trying to improve my mapping skills i would be gratefull for abit advice on the map. Ive just started making basicially its plains are to be a supermarket callled tesco. It consists of a car park underneath the shop and elevators and lifts up to the shop floor. At the moment ive bult a basic structure of the car park and need to work on it further just send your ideas and advice.Also if you know slough thats great youll know the setup of the tesco building.
Obviously you can build whatever you want, but I think recreating Tesco might be a bit too much for a first map. You'll need a bunch of custom models and textures for all the assorted crap that a supermarket contains. Impressive that you didn't just pick your house for your first project like the rest of us. :biggrin:

Mapping realisticly requires a bit more thought and consideration, and I feel you might get bogged down getting all the trolleys and checkouts angled perfectly. If you just get creative with hammer and build cool looking areas, you don't have to worry about wether they'd collapse in the real world.

Good luck with whatever you decide to do.