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<DIV class=quote>
<DIV class=quotetitle>? quoting
gorami</DIV>
<DIV class=quotetext>Ive just started making basicially its plains are to be a supermarket callled
tesco. </DIV></DIV>
Lawsuit beware! Call it Tesko...
Also that entrance you made looks kinda DM like. If you're aiming to build a supermarket try using textures/utilities from CS- I think theres quite a few HL1 and HL2 supermarket maps.
Also establish what kind of supermarket this is- Inner or outer city? Architect designed or just a shop drop in (did an architect design a nice front and insides etc in other words)? What does the supermarket sell? I'm guessing because you wanted to call it Tesco that it is a food supermarket- I'd suggest strongly against this as commonly you can see from one end of the supermarket to the other, something that can't really be done with the HL1 engine.
Heres a layout plan of Sainsbury's for you to see the idea.
And here below is an American store that sells multiple items- books, furniture and food, with toilets and food court area in the central position.
.
My personal advice is that you copy the
architecture of the following picture. That means don't put the people, chairs, tables, food, plants, store signs etc. Do build the store fronts though with glass, and the pillars, roof detailing including the lights and thier fixtures. Get the textures as close as you can including the pillars with orange and blue, and also the vents you see dead centre of the picture slightly to the right.
The outcome should please you if you get it as close as you can. You can later add in the chairs and tables with models that we can help you with later.
Now GO!