Titanic by Wild Card

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Map Info

Map Description

This is a complete recreation of the RMS Titanic.

This project will be broken into several phases:

Phase 1 (December 23 2011 to March 24 2012)
- Basic structure based on blueprints by Bruce Beveridge
- Texturing for clarity
- Basic modelling of staircases
- Basic level optimization

Phase 2a (March 24 2012 to April 24 2012)
- Level splitting per deck with transitions
- Phase 2a abandoned in favour of optimization to the architecture

Phase 2b (April 24 2012 to present)
- Level optimization
- Architecture optimization
- Completion of re-texturing
- Details to Boat Deck including modelling external fittings

Phase 3 (unknown to unknown)
- Addition of rooms (cabins, lavs, storage, etc)
- Basic proper texturing
- Review of ship's structure
- Advanced level optimization (full VVIS compile?)

Phase 4 (unknown to unknown)
- Basic roofing/ceiling detail
- Doorways and doors
- Windows
- Funnel structure

Phase 5 (unknown to unknown)
- Modelling of rails
- Modelling of posts and supports
- Modelling of bridge and wheelhouse telegraphs and wheels
- Modelling of funnel accessories
- Modelling of lifeboats

Phase 6 (unknown to unknown)
- Basic lighting
- Skymap

The following details have been deliberately modified from the blue prints due to game limitations:

- Crew spiral staircases at the bow from D Deck to the Tank top due to player collision hull. The staircase has been made bigger.

The following links are for Youtube videos of the progress:

Video 4:
http://www.youtube.com/watch?v=yXf0MZwGQds

Video 3:
http://www.youtube.com/watch?v=T4Z9mdRj3Yo&context=C4091e83ADvjVQa1PpcFN85OhX63C1Ifzxjqyfg7ZqBrHgULYCdEs=

Video 2:
http://www.youtube.com/watch?v=jHMj6Py6JkU&context=C4bb6491ADvjVQa1PpcFN85OhX63C1IXdOvzRH_9nulYU5mkYJ9Lo=

Video 1:
http://www.youtube.com/watch?v=maAJhYHY83g&context=C44160a7ADvjVQa1PpcFN85OhX63C1IaBPRceeZ6NaP7ksfc8Xn2I=

Discussion

Posted by Orpheus on Sun Jan 1st 2012 at 1:35am

Yeah, much faster.
Thanx bud.
Posted by Wild Card on Sun Jan 1st 2012 at 1:02am
[Author]

Changed all of the previous images from [img] tags to [url] tags. I had noticed the thread was slow to load. Didnt realize it was because of all the images.
Posted by Orpheus on Sat Dec 31st 2011 at 11:35pm

This thread is beginning to load slow. Can you edit the earlier posts and remove the screens to links?
Maybe that will speed up the load time a bit.

If it doesn't speed up you can always put the image tags back in.
Posted by Wild Card on Sat Dec 31st 2011 at 6:51pm
[Author]

Most of the basic walls for B Deck forward of the Fore Grand Staircase is complete, in addition to the positioning of the first three hatches (#1, #2, and #3) on the forward well deck and the forecastle:
User posted image
What I've not yet started doing is calculating at which stations the ship starts to narrow at the bow.
Posted by Wild Card on Sat Dec 31st 2011 at 4:19am
[Author]

Started on the forward section of B deck forward of the Fore Grand Staircase:
http://www.linuxfly.net/titanic_pics/Titanic14.jpg
Posted by Wild Card on Sat Dec 31st 2011 at 1:59am
[Author]

I did a quick test compile of the ship and things didn't appear to be too huge or out of proportions given the player's short stance. Although this was just a quick compile without having much for textures or architecture in the map yet..

But at least its another milestone forward. I now know the dimensions and scale Im using seem to be fairly accurate!
Posted by Wild Card on Fri Dec 30th 2011 at 6:41pm
[Author]

I based my measurement on the reference table from here https://developer.valvesoftware.com/wiki/Dimensions where 1 unit is 0.75 inches, and 16 units is 1 foot. And for instances where I require only one or two inches at a time, I round up to 1 unit or two units.

I did see a few screens of DM_Titanic, but not the video. Just checked it out quick, it does look good.

Im not planning a deathmatch map or anything of the sorts though. More just a 3D tour, similar to the 3D tour from the Titanic Adventure out of Time game, but a bit more modern and accurate :)

One thing I did notice about DM_Titanic though from the video, it seems that except for a small portion at the front, there are no interior areas at all.
Posted by haymaker on Fri Dec 30th 2011 at 6:24pm

Nice start to what will surely be an epic undertaking :)

I'm not sure if you are aware of the general 'scaling' rule in Source, where it is taken that 1.3 hammer units = 1 real world unit. This is a rough approximation of course but it explains why a 128-high hallway looks like an 96-inch one in-game, similarly with doors etc.

Where this rules falls down, that I found in my shipbuilding adventure, is that the FOV of whichever game you're running in will most likely distort the real-world distance perspective in an unnatural way. You can try this by making a football field, or a quick airliner or something, and run it in-game; you will find that it feels 'wrong' when sighting the whole distance and walking it. This doesn't occur with short sightlines so much. The ship I built would be a strange animal if i did mathematical translations to put it in real-world numbers.

Other than that I am not sure if you've seen dm_titanic:

http://www.youtube.com/watch?v=kRuROcMpAG8

There are DLs available out there.
Posted by Wild Card on Fri Dec 30th 2011 at 2:36am
[Author]

Not sure? lol Probably a lot of places at E deck.

So today's update: I've fixed up all of the centering issues from the other day, and finished the base structure of A Deck. Also spruced up the Bridge area a bit, and now starting on B Deck at the Fore Grand Staircase.

So far the brush count is around 1640. Read up in another thread that the limit may be around the 8200 mark.

http://www.linuxfly.net/titanic_pics/Titanic13.jpg
Posted by Orpheus on Thu Dec 29th 2011 at 12:06am

Where is the room they locked all the peasants in when the ship was sinking?