Have you read my triangle terrain tutorials? If you build your
triangles like I suggest in that, and keep everything on the grid (4 or
8 units preferrably, larger if you are working on large terrain), then
CSG should never have to move any vertices.
Yeah, I did that .. I built 1 terrain, which went perfectly, then I
wanted to re-use that terrain for other parts of the map, but I
highered/lowered/rotated it a bit, which probably got it off the grid
... I've got 1/2 spots like on the screenshots, but that's about it ...
It doesn't really affect gameplay ... I agree, it doesn't look good,
but I don't see any player (in the heat of the fight) look down and
examine how those brushes got seperated 2 or 3 units by some crappy
fault from the author. :biggrin: