Posted by
Cassius on
Mon Mar 8th 2004 at 6:21am
Glass in Half-Life isn't meant to be used so dynamically as to be the surface for a tube or hallway, nor is it very good in broken form, and, in your map, you have both of these, combined into one object no less.
The orangey room looks good, but the greyer room is teh no, mainly because of the side support architecture; it seems like somthing that would fold in on itself; nor is it terribly complex in there.
Triangle roofed- hallways dont exist for a reason, make it an arch.