Cratesis by Tracer Bullet

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Map Info

Map Description

If crates are the spawn of Satin, welcome to hell. Before you is the one of the many crate factories which labor night and day to bring these insipid cubs of evil to CS and HLDM maps everywhere. From molten metal to six sided polygons, I aim to meet the needs of all creatively blocked mappers in the world!! cue evil laughter

A medium HLDM map with three main areas planned including the crate production area, crate storage area cringe, and the hydroelectric dam which powers the plant. r_speds are rather high in places, but meh... I was really more concerned with visuals than gameplay to the maps detriment.

Discussion

Posted by Gollum on Mon Mar 8th 2004 at 9:51am

It's too dark! The molten metal looks really good; I hope it scrolls smoothly.
Posted by Tracer Bullet on Mon Mar 8th 2004 at 8:21am
[Author]

Noted.

I was already thinking of getting rid of that corridor. the glass is gone, but I rather like that impossibly structured room... It's actualy large enough that I'm hitting my r limit in there already, so there won't be much more detail.
Posted by Cassius on Mon Mar 8th 2004 at 6:21am

Glass in Half-Life isn't meant to be used so dynamically as to be the surface for a tube or hallway, nor is it very good in broken form, and, in your map, you have both of these, combined into one object no less.

The orangey room looks good, but the greyer room is teh no, mainly because of the side support architecture; it seems like somthing that would fold in on itself; nor is it terribly complex in there.

Triangle roofed- hallways dont exist for a reason, make it an arch.
Posted by Tracer Bullet on Mon Mar 8th 2004 at 6:16am
[Author]

Not that I mind flattery, but seriously guys. crits, crits crits.... :lol:
Posted by Cassius on Mon Mar 8th 2004 at 5:38am

This is the best Half-Life Deathmatch Map Ever Made!!!!!!!!
Posted by Skeletor on Mon Mar 8th 2004 at 5:25am

CRATE-TASTIC!