Cratesis by Tracer Bullet

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Map Description

If crates are the spawn of Satin, welcome to hell. Before you is the one of the many crate factories which labor night and day to bring these insipid cubs of evil to CS and HLDM maps everywhere. From molten metal to six sided polygons, I aim to meet the needs of all creatively blocked mappers in the world!! cue evil laughter

A medium HLDM map with three main areas planned including the crate production area, crate storage area cringe, and the hydroelectric dam which powers the plant. r_speds are rather high in places, but meh... I was really more concerned with visuals than gameplay to the maps detriment.

Discussion

Posted by Gollum on Mon Mar 22nd 2004 at 8:17pm

Agreed - the lighting in pic#1 is very atmospheric; it describes the shapes well.
Posted by Vash on Mon Mar 22nd 2004 at 7:11pm

That first picture is simply amazing. The lighting and the feel :biggrin:
Posted by Jinx on Mon Mar 22nd 2004 at 7:04pm

looks really cool. and yes, new textures are a must. especially for that default HL rock texture, which makes me want to vomit every time I see it :lol:
Posted by Tracer Bullet on Mon Mar 22nd 2004 at 5:28pm
[Author]

Update

I haven't yet done any revision, only expansion. all of the geometry is basicaly complete, I "just" neeed to retexture everything and light it properly. :smile:
Posted by JFry on Wed Mar 10th 2004 at 10:49am

Lots of boxes in this one. The first pic is a bit too /_\ shaped and looks unnatural. The idea about inverting the walls sounded good. Second pic could use some contrasting light coming out of the tunnel with the upper platform. Third pic is very nice and could use some flood lights to show it off, hehe. Perhaps some moving mechanical parts and steam if you don't already have something like that. Not sure if that would lag it tho. The fourth pic is absolutely amazing. I agree about the glass but aside from that this is a great scene. The final pic is nice but it could benefit from something to offset the light. Maybe a row of red lights on the machine's track. All in all the architecture is very clean. Don't forget the cockroaches.
Posted by Tracer Bullet on Wed Mar 10th 2004 at 1:49am
[Author]

I should have mentioned this at the beginning, but I have been reminded by all the praise it has recieved. I got the molten metal texture from Money Shot through the SPLA map project. I do not know if he made the texture or if he found it somewhere else. in any case much of the coolness of that feature is due to the texture, and he deserves the credit if it is indeed his... Again I'm sorry I neglected this credit at the outset.

Yes, those boxy stairs and control room will have to go...I canot have the control room over-look the machiene though because my r_s are already at the edge of acceptability due to the size of the room.

There is a third main area planned which will drasticly improove connectivity.

As practicaly everyone has mentioned it, I will definatly look into better textures.
Posted by beer hunter on Wed Mar 10th 2004 at 1:14am

It needs more crates :razz:

Some textures, especially the crete_ and tnnl_ ones on the floors, are bland, something with more detail and dirty looking will look better.

Control room and stairs leading up to it are too small/narrow and not very nice. Would be more interesting with a bigger control room that overlooked the box machine room.

Scrolling sky fx looks trick but isn't very noticeable.

The corridor at low level between the crate storage and machine rooms is too long IMO.

The rooms are pretty big but the map feels a bit limited in where you can go, could prolly do with more paths between the rooms to give players more options.

The molten metal looks very nice and i like the idea of using a conveyor to get around the map, saves me having to walk :smile:
Posted by matt on Tue Mar 9th 2004 at 7:56pm

Love the lava machine thingy.
Posted by Tracer Bullet on Tue Mar 9th 2004 at 5:41pm
[Author]

No. I never really got into quake. every last scrap is purely the product of my imagination.
Posted by Gollum on Tue Mar 9th 2004 at 10:10am

I've just noticed how much this level looks like q2dm8 (er...or maybe 7. Anyway, the one with the crate conveyor!).

Any chance you were inspired by that level?